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'''Weapons'''
 
'''Weapons'''
*Unarmed: Reach 1, Damage 2 CD, Qualities Improvised, Stun, Knockdown
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*Sword: Reach 2, Grip right, Size 1, Damage 4D, Qualities (''Knockdown'', Parrying)
*Sword: Reach 2, Grip right, Size 1H, Damage 4 CD, Qualities (''Knockdown'', Parrying)
+
*Pike: Reach 4, Grip right, Size Unb, Damage 4D, Qualities (''Knockdown'', Piercing 2)
*Pike: Reach 4, Grip right, Unwieldy, Damage 4 CD, Qualities (''Knockdown'', Piercing 2)
+
*Battleaxe: Reach 2, Grip right, Unb, Damage 4D, Qualities (Intense, ''Knockdown'', Vicious 1)
*Battleaxe: Reach 2, Grip right, Unbalanced, Damage 4 CD, Qualities (Intense, ''Knockdown'', Vicious 1)
+
*Sling: Range M, Grip right, Size 1, Damage 3D, Qualities (Stun, Volley), Loads 1
*Sling: Range M, Grip right, Size 1H, Damage 3 CD, Qualities (Stun, Volley), Loads 1
 
 
 
Weapon Qualities
 
*''Improvised'': This item is not designed as a weapon but can be used as such in an impromptu manner. It could be a heavy rock, a wooden torch, or a thick leg bone. When damage is rolled with this weapon, it does not score damage when an Effect is rolled. It is possible for an item to have both the Improvised and Vicious Qualities, cancelling out their effects, but both will be noted in case some factor causes the attack to increase its Vicious Quality, or to lose Improvised.
 
*''Knockdown'': The attack knocks the target prone if one or more Effects are rolled. The target may ignore this if they add 1 Doom for each Effect rolled, or in the case of non-player characters, at the cost of 1 Doom per Effect rolled.
 
*''Intense'': If an Intense attack inflicts one or more Harms upon the target, then it inflicts one additional Harm.
 
*''Parrying'': When wielding one or more weapons with this Quality, the Doom cost of making a Defend or Protect Reaction with the Parry skill is reduced by 1, to a minimum of 0.
 
*''Piercing'': This attack ignores X points of the target's total Soak for each Effect rolled.
 
*''Stun'': The attack inflicts the Staggered condition (see page 126) on the target, if one or more Effects are rolled. The condition lasts until the end of the target's next turn. The target may ignore this at the cost of 1 point of Doom for each Effect rolled.
 
*''Vicious'': An attack with this Quality inflicts X additional damage for each Effect rolled.
 
*''Volley'': This ranged weapon can be used quickly, allowing the wielder to unleash volleys of projectiles. Thus, wielders often carry bundles of ammunition (arrows, bolts, etc.). An attack with a Volley weapon does not expend any Shots; the user has enough ammunition to last the fight, barring Complications. Further, a Load of ammunition can be spent to perform a Volley, adding a bonus d20 to Ranged Weapons tests to attack, and +1 CD to the weapon's damage if the attack hits. Loads may also be lost as the result of a Complication. After a fight, spent Loads can be recovered in the same way as Shots.
 
  
 
'''Stress & Harm'''<br>
 
'''Stress & Harm'''<br>
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'''Awareness: 7'''
 
'''Awareness: 7'''
*Insight: 1/0
+
*Insight:  
 
*Observation: 2/2
 
*Observation: 2/2
 
*Survival: 1/1
 
*Survival: 1/1
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'''Willpower: 8'''
 
'''Willpower: 8'''
 
*Discipline: 1/1
 
*Discipline: 1/1
*Sorcery:
+
*Sorcery:  
  
 
===Talents===
 
===Talents===
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*'''Subject''' (Herder Caste): You are a subject in good standing to a lord or king. While subject to their laws, the taxes you face are much less than the more expensive taxes others experience. Whenever you pay Upkeep within your homeland, you can reduce the amount of Gold the Upkeep costs by one.
 
*'''Subject''' (Herder Caste): You are a subject in good standing to a lord or king. While subject to their laws, the taxes you face are much less than the more expensive taxes others experience. Whenever you pay Upkeep within your homeland, you can reduce the amount of Gold the Upkeep costs by one.
 
*'''No Mercy''' (Melee Tier 1): When making a Melee attack, you may re-roll a number of damage dice equal to the total number of Melee talents (and ranks in those talents) you have acquired, if desired. You must accept the results of the re-rolls.
 
*'''No Mercy''' (Melee Tier 1): When making a Melee attack, you may re-roll a number of damage dice equal to the total number of Melee talents (and ranks in those talents) you have acquired, if desired. You must accept the results of the re-rolls.
*'''Strong Back''' (Athletics Tier 1): You are a magnificent example of human physical prowess, all-too-frequently abused for this ability. For any Athletics test that generates at least one success, you generate one additional success for each rank of Strong Back. Further, your Encumbrance limit is increased by 1 for each rank of Strong Back.
+
*'''Might''' (Athletics Tier 2): On any test to lift or move an inanimate object, you may roll a number of bonus d20s equal to your ranks in Might, though the normal limit of three bonus d20s still applies.
*'''Might''' (Athletics Tier 2): You are able to perform feats of strength that seem at odds with your physique, due to a combination of training and expertise. On any test to lift or move an inanimate object, you may roll a number of bonus d20s equal to your ranks in Might, though the normal limit of three bonus d20s still applies.
 
 
*'''Pugilist''' (Athletics Tier 3): You can add the Knockdown quality to all melee attacks.
 
*'''Pugilist''' (Athletics Tier 3): You can add the Knockdown quality to all melee attacks.
*'''Hardy''' (Resistance Tier 1): May re-roll any dice on a Resistance roll that do not generate success on the initial roll, but must accept the new result.
 
*'''Just a Scratch''' (Resistance Tier 1): Shrug off injuries. The physical damage needed to inflict a Wound is 6.
 
  
 
===Belongings===
 
===Belongings===
*Brigandine long coat
+
Brigandine long coat, helmet, pike, battleaxe, my former master’s sword (aunt), sling with load of stones, cheap riding horse, deerskin leggings and a heavy hooded cloak
*helmet
 
*pike
 
*battleaxe
 
*my former master’s sword (aunt)
 
*sling with load of stones
 
*cheap riding horse
 
*deerskin leggings
 
*a heavy hooded cloak
 
  
 
Gold: 7 | Upkeep: 4
 
Gold: 7 | Upkeep: 4

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