Editing Calhar Redwool
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 29: | Line 29: | ||
'''Weapons''' | '''Weapons''' | ||
− | + | *Sword: Reach 2, Grip right, Size 1, Damage 4D, Qualities (''Knockdown'', Parrying) | |
− | *Sword: Reach 2, Grip right, Size | + | *Pike: Reach 4, Grip right, Size Unb, Damage 4D, Qualities (''Knockdown'', Piercing 2) |
− | *Pike: Reach 4, Grip right, | + | *Battleaxe: Reach 2, Grip right, Unb, Damage 4D, Qualities (Intense, ''Knockdown'', Vicious 1) |
− | *Battleaxe: Reach 2, Grip right, | + | *Sling: Range M, Grip right, Size 1, Damage 3D, Qualities (Stun, Volley), Loads 1 |
− | *Sling: Range M, Grip right, Size | ||
− | + | *Knockdown: The attack knocks the target prone if one or more Effects are rolled. The target may ignore this if they add 1 Doom for each Effect rolled, or in the case of non-player characters, at the cost of 1 Doom per Effect rolled. | |
− | + | *Intense: If an Intense attack inflicts one or more Harms upon the target, then it inflicts one additional Harm. | |
− | * | + | *Parrying: When wielding one or more weapons with this Quality, the Doom cost of making a Defend or Protect Reaction with the Parry skill is reduced by 1, to a minimum of 0. |
− | * | + | *Piercing: This attack ignores X points of the target's total Soak for each Effect rolled. |
− | * | + | *Stun: The attack inflicts the Staggered condition (see page 126) on the target, if one or more Effects are rolled. The con- dition lasts until the end of the target's next turn. The target may ignore this at the cost of 1 point of Doom for each Effect rolled. |
− | * | + | *Vicious: An attack with this Quality inflicts X additional damage for each Effect rolled. |
− | * | + | *Volley: This ranged weapon can be used quickly, allowing the wielder to unleash volleys of projectiles. Thus, wielders often carry bundles of ammunition (arrows, bolts, etc.). An attack with a Volley weapon does not expend any Shots; the user has enough ammunition to last the fight, barring Complications. Further, a Load of ammunition can be spent to perform a Volley, adding a bonus d20 to Ranged Weapons tests to attack, and +1 CD to the weapon's damage if the attack hits. Loads may also be lost as the result of a Complication. After a fight, spent Loads can be recovered in the same way as Shots. |
− | * | ||
− | * | ||
'''Stress & Harm'''<br> | '''Stress & Harm'''<br> | ||
Line 61: | Line 58: | ||
'''Awareness: 7''' | '''Awareness: 7''' | ||
− | *Insight: | + | *Insight: |
*Observation: 2/2 | *Observation: 2/2 | ||
*Survival: 1/1 | *Survival: 1/1 | ||
Line 92: | Line 89: | ||
'''Willpower: 8''' | '''Willpower: 8''' | ||
*Discipline: 1/1 | *Discipline: 1/1 | ||
− | *Sorcery: | + | *Sorcery: |
===Talents=== | ===Talents=== | ||
Line 103: | Line 100: | ||
*'''Might''' (Athletics Tier 2): You are able to perform feats of strength that seem at odds with your physique, due to a combination of training and expertise. On any test to lift or move an inanimate object, you may roll a number of bonus d20s equal to your ranks in Might, though the normal limit of three bonus d20s still applies. | *'''Might''' (Athletics Tier 2): You are able to perform feats of strength that seem at odds with your physique, due to a combination of training and expertise. On any test to lift or move an inanimate object, you may roll a number of bonus d20s equal to your ranks in Might, though the normal limit of three bonus d20s still applies. | ||
*'''Pugilist''' (Athletics Tier 3): You can add the Knockdown quality to all melee attacks. | *'''Pugilist''' (Athletics Tier 3): You can add the Knockdown quality to all melee attacks. | ||
− | |||
− | |||
===Belongings=== | ===Belongings=== |