Editing Calhar Redwool

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*''Parrying'': When wielding one or more weapons with this Quality, the Doom cost of making a Defend or Protect Reaction with the Parry skill is reduced by 1, to a minimum of 0.
 
*''Parrying'': When wielding one or more weapons with this Quality, the Doom cost of making a Defend or Protect Reaction with the Parry skill is reduced by 1, to a minimum of 0.
 
*''Piercing'': This attack ignores X points of the target's total Soak for each Effect rolled.
 
*''Piercing'': This attack ignores X points of the target's total Soak for each Effect rolled.
*''Stun'': The attack inflicts the Staggered condition (see page 126) on the target, if one or more Effects are rolled. The condition lasts until the end of the target's next turn. The target may ignore this at the cost of 1 point of Doom for each Effect rolled.
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*''Stun'': The attack inflicts the Staggered condition (see page 126) on the target, if one or more Effects are rolled. The con- dition lasts until the end of the target's next turn. The target may ignore this at the cost of 1 point of Doom for each Effect rolled.
 
*''Vicious'': An attack with this Quality inflicts X additional damage for each Effect rolled.
 
*''Vicious'': An attack with this Quality inflicts X additional damage for each Effect rolled.
 
*''Volley'': This ranged weapon can be used quickly, allowing the wielder to unleash volleys of projectiles. Thus, wielders often carry bundles of ammunition (arrows, bolts, etc.). An attack with a Volley weapon does not expend any Shots; the user has enough ammunition to last the fight, barring Complications. Further, a Load of ammunition can be spent to perform a Volley, adding a bonus d20 to Ranged Weapons tests to attack, and +1 CD to the weapon's damage if the attack hits. Loads may also be lost as the result of a Complication. After a fight, spent Loads can be recovered in the same way as Shots.
 
*''Volley'': This ranged weapon can be used quickly, allowing the wielder to unleash volleys of projectiles. Thus, wielders often carry bundles of ammunition (arrows, bolts, etc.). An attack with a Volley weapon does not expend any Shots; the user has enough ammunition to last the fight, barring Complications. Further, a Load of ammunition can be spent to perform a Volley, adding a bonus d20 to Ranged Weapons tests to attack, and +1 CD to the weapon's damage if the attack hits. Loads may also be lost as the result of a Complication. After a fight, spent Loads can be recovered in the same way as Shots.

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