Difference between revisions of "Captain Jestic Dunwich"

From RPGnet
Jump to: navigation, search
(Created page with "Back to the main page ''"Look, just put them in the cells and I'll figure out what to do with them later; currently half the starboard air scrubbers a...")
 
Line 24: Line 24:
 
==Profile==
 
==Profile==
 
{| class="wikitable" border="0" style="text-align:center"
 
{| class="wikitable" border="0" style="text-align:center"
! Character Name !! Player Name !! Career Path !! Ship's Role !! Rank !! Experience !! Age
+
! Character Name !! Player Name !! Career Path !! Ship's Role !! Rank !! Experience
 
|-
 
|-
| Jestic Bradley Dunwich || Sunhawk || Rogue Trader || Captain || 1 || 4900/5000 || 22
+
| Jestic Bradley Dunwich || Sunhawk || Rogue Trader || Captain || 1 || 5000/5000
 
|-
 
|-
 
|
 
|
Line 37: Line 37:
 
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship !! !! Wounds !! Fate Points !! !! Insanity !! Corruption
 
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship !! !! Wounds !! Fate Points !! !! Insanity !! Corruption
 
|-
 
|-
| 35 || 35 || 35 || 30 || 35 || 35 || 35 || 40 || 51 || || TB+TB+1d5 || ? || || 1d5 || 0
+
| 35 || 35 || 35 || 30 || 35 || 35 || 35 || 40 || 56 || || TB+TB+1d5 || ? || || 1d5 || 0
 
|}
 
|}
 +
<b>Advances:</b> Fellowship (+5)
 +
 +
==Skills==
 +
=== Active Skills ===
 +
=== Specialist Skills ===
 +
 +
 +
==Talents==
 +
===Physical Talents===
 +
===Mental Talents===
 +
===Social Talents===
 +
===Traits===
 +
 +
==Equipment==
 +
===Armour===
 +
===Weapons===
 +
===Other Gear===
 +
===Non-Portable===
 +
 +
==NPCs of Note==
 +
'''Leftenant Alice Banthic:''' Jestic's personal aide, this highly competent woman is has a no-nonsense attitude and is quite willing to drag her charge from his quarters to perform his various duties. Luckily, it's rare that she actually needs to go this far these days, but she still recalls the little scamp that gave her so much trouble almost a decade ago. A former guard officer turned child's bodyguard turned highly-skilled assistant, she still occasionally finds herself uncomfortable when dealing with her charge in formal or 'fancy' situations. While many would assume from the scar down her weather-tanned face and the crisp almost-uniform she wears that she has little to offer beyond security, she possesses a great skill for practical logistics that has translated well outside the military supply chain.<br>
 +
'''Enginseer Gene Markete Sylas:'''One of the mid-level priests that service the vessel's great engines, Gene is more or less indistinguishable from his fellows. He has, however, the unique possession of several aggravating meetings with the at-the-time-not-the captain (aggravating on his part). Something about Jestic really gets to him, and somehow he always seems to end up the worst for their encounters. Oddly enough, this never seems to result in actual loss or danger (in fact, he has tended to benefit; he got his position partially from the fallout of one of the Dunwich scion's youthful indiscretions), but he's not sure it's worth the irritation and frequent humiliation in front of his peers. He's not entirely sure on the man's elevation to head of the dynasty; he can readily admit (quietly, to himself, after a bit of alcohol-spiked machine oil) Jestic could make an excellent leader, but he fears the future pains he will no doubt incur.<br>
 +
''' Commander Eva Hargrave Dunwich:''' Head of the port macrocannon batteries. A rather distant (several removes) kinswoman, this woman grew up in the same circles as Jestic and was something of a friend of his; in fact, they had a somewhat brief romantic relationship before she got tired of his erratic and seemingly carefree manner. Their history makes relations between them somewhat awkward when they meet in recent months, but they both have independently decided to keep things professional, at least for the time being.<br>
 +
 +
==Experience Notes==
 +
* '''Base:''' 4500 xp
 +
* '''Origin Path:'''
 +
** '''Motivation:''' Devotion (Loyalty) - 100 xp
 +
** '''Lineage:''' Disgraced (The Last Child) - 300 xp
 +
* '''Character Advances:'''
 +
** '''Fellowship:''' +5 - 100 xp
 +
* '''Skill Purchases:'''
 +
* '''Talent Purchases:'''
 +
'''Experience Remaining:''' 0 xp

Revision as of 13:32, 18 January 2014

Back to the main page

"Look, just put them in the cells and I'll figure out what to do with them later; currently half the starboard air scrubbers are broken, the emergency supply vaults are sealed shut and there's another group of mutineers wandering the halls of the macrocannon battery." - Newly-appointed Captain Jestic Dunwich, fifth day of his reign.

"... The Omnissiah must delight in my suffering." - Enginseer Gene Markete Sylas, upon receiving the news of Jestic's promotion.

Background

To all appearances, Jestic is a rather absent-minded member of the Dunwich dynasty. While technically in the line of succession to the Warrant of Trade, being of the main branch of the family, he was so far down the list that nobody (including himself) expected him to have most anything more important than a position as a planetary agent or the curator of the house's private library. Perhaps, if his fortune favored it, a job as one of the house's lord factors after a lifetime as an agent for the same.

And his childhood reflected it. His time was spent with half-hearted tutors and he rarely saw his parents, whom were somewhat more important to the family. But, in a way, such a life offers far more freedom than a more prestigous position; with little expected of him beyond not bringing shame upon House Dunwich, he was free to turn his energies elsewhere.

His teachers noted that he wasn't a fool or simple-minded, but most certainly lazy and disinclined to pay more than minimal attention to lessons. He was, however, quite gifted at leading groups of his fellow youngsters and the younger servants in a wide variety of games and entertainments, with an occasional flash luck leading to gain for the House - although no doubt by accident.

It was perhaps because of this potential that he was assigned to the officer corp for the new vessel upon which the House set their fortune. As an aide to one of the senior officers, he could be relied upon to be loyal and at least mildly competent.

Like most of the newly-awakened, his memories of anything beyond a few days after the ceremonial launch were vague and fragmentary, but records that still remainedsuggested he had gotten into a certain amount of mischief (resulting in quite a few reprimands and scoldings).

Needless to say, being identified upon awakening as the Heir Primus was quite the shock to him. After retreating to the captain's quarters for a full day to drinkhimself sober (... it made sense at the time), he emerged to make a worthy attempt at the job.

And has so far succeeded reasonably well. His vague amiability, inflappable manner and mild suggestions quickly turned chaos and panic into order and discipline, and ahandful of moments of ruthless opportunism cemented his grasp upon power.

But now comes the real test - can he take a family all but vanished from even the Administratum's records and resurrect it, or even forge it into a power known across the sector? Only the Emperor knows, and only time will show what His vision has already seen.

Profile

Character Name Player Name Career Path Ship's Role Rank Experience
Jestic Bradley Dunwich Sunhawk Rogue Trader Captain 1 5000/5000
Home World Birthright Lure of the Void Trials and Travails Motivation Lineage
Noble Born Savant Duty Bound (Duty to the Throne) Dark Voyage Devotion (Loyalty) Disgraced (The Last Child)
Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Perception Willpower Fellowship Wounds Fate Points Insanity Corruption
35 35 35 30 35 35 35 40 56 TB+TB+1d5 ? 1d5 0

Advances: Fellowship (+5)

Skills

Active Skills

Specialist Skills

Talents

Physical Talents

Mental Talents

Social Talents

Traits

Equipment

Armour

Weapons

Other Gear

Non-Portable

NPCs of Note

Leftenant Alice Banthic: Jestic's personal aide, this highly competent woman is has a no-nonsense attitude and is quite willing to drag her charge from his quarters to perform his various duties. Luckily, it's rare that she actually needs to go this far these days, but she still recalls the little scamp that gave her so much trouble almost a decade ago. A former guard officer turned child's bodyguard turned highly-skilled assistant, she still occasionally finds herself uncomfortable when dealing with her charge in formal or 'fancy' situations. While many would assume from the scar down her weather-tanned face and the crisp almost-uniform she wears that she has little to offer beyond security, she possesses a great skill for practical logistics that has translated well outside the military supply chain.
Enginseer Gene Markete Sylas:One of the mid-level priests that service the vessel's great engines, Gene is more or less indistinguishable from his fellows. He has, however, the unique possession of several aggravating meetings with the at-the-time-not-the captain (aggravating on his part). Something about Jestic really gets to him, and somehow he always seems to end up the worst for their encounters. Oddly enough, this never seems to result in actual loss or danger (in fact, he has tended to benefit; he got his position partially from the fallout of one of the Dunwich scion's youthful indiscretions), but he's not sure it's worth the irritation and frequent humiliation in front of his peers. He's not entirely sure on the man's elevation to head of the dynasty; he can readily admit (quietly, to himself, after a bit of alcohol-spiked machine oil) Jestic could make an excellent leader, but he fears the future pains he will no doubt incur.
Commander Eva Hargrave Dunwich: Head of the port macrocannon batteries. A rather distant (several removes) kinswoman, this woman grew up in the same circles as Jestic and was something of a friend of his; in fact, they had a somewhat brief romantic relationship before she got tired of his erratic and seemingly carefree manner. Their history makes relations between them somewhat awkward when they meet in recent months, but they both have independently decided to keep things professional, at least for the time being.

Experience Notes

  • Base: 4500 xp
  • Origin Path:
    • Motivation: Devotion (Loyalty) - 100 xp
    • Lineage: Disgraced (The Last Child) - 300 xp
  • Character Advances:
    • Fellowship: +5 - 100 xp
  • Skill Purchases:
  • Talent Purchases:

Experience Remaining: 0 xp