Card system

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This is the system for use with The Castle. It is designed to accompany the Chit system

This document is very much a work in progress.

Experience

Starting characters typically have 10xp. In the Chit system it costs between 1 and 4xp to buy an Advantage.

The Hand

Players will have a number of action cards in their hand dependent on the character's experience.

Number of Cards Allowed

xp13610152128...
Cards1234567...

Gaining Cards

Starting characters draw a number of cards from the random pack dependent on their starting experience. At the start of each session each player draws a card from the random pack and adds any other cards based on Assets the character may have. Before play starts, the player must discard cards down to their allowable number of cards.

Assets

Assets are traits of that the character has that allows them to draw additional cards at the start of each session.

  • Contacts
  • Fencing

The Cards

There needs to be at least 40 different cards before we start. The bullet list for each card are the Assets to which they are relevant.

Assist

You provide assistance to another character that makes their current action Advantaged.

Chance Encounter

Someone turns up that you know.

Encourage

You provide encouragement to another character that makes their current action Advantaged.

Feat of Strength

You perform a act of strength as an Advantaged action.

Intimidate

You words or actions are found at least unsettling by someone else.