Difference between revisions of "Casey"

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(Feats & Special Abilities)
(Skills)
Line 440: Line 440:
 
<td align=center bgcolor="#DDDDDD" valign=top>Other</td>
 
<td align=center bgcolor="#DDDDDD" valign=top>Other</td>
 
</tr>
 
</tr>
+
<tr>
 +
<td width=200 valign=top>Bluff</td>
 +
<td align=center valign=top>Cha</td>
 +
<td align=center valign=top>22</td>
 +
<td></td>
 +
<td align=center valign=top>3</td>
 +
<td></td>
 +
<td align=center valign=top>10</td>
 +
<td></td>
 +
<td align=center valign=top>9 (fami.; beguil. inf.</td>
 +
</tr>
 
<tr>
 
<tr>
 
<td width=200 valign=top>Concentration</td>
 
<td width=200 valign=top>Concentration</td>
 
<td align=center valign=top>Con</td>
 
<td align=center valign=top>Con</td>
<td align=center valign=top>11</td>
+
<td align=center valign=top>12</td>
 
<td></td>
 
<td></td>
 
<td align=center valign=top>2</td>
 
<td align=center valign=top>2</td>
 
<td></td>
 
<td></td>
 +
<td align=center valign=top>10</td>
 +
<td></td>
 +
<td align=center valign=top></td>
 +
</tr>
 +
 +
<tr>
 +
<td width=200 valign=top>Diplomacy</td>
 +
<td align=center valign=top>Cha</td>
 +
<td align=center valign=top>13</td>
 +
<td></td>
 +
<td align=center valign=top>3</td>
 +
<td></td>
 +
<td align=center valign=top>0</td>
 +
<td></td>
 +
<td align=center valign=top>10 (4 syn.; 6 beguil. inf.)</td>
 +
</tr>
 +
 +
<tr>
 +
<td width=200 valign=top>Disguise</td>
 +
<td align=center valign=top>Cha</td>
 +
<td align=center valign=top>25</td>
 +
<td></td>
 +
<td align=center valign=top>3</td>
 +
<td></td>
 +
<td align=center valign=top>10</td>
 +
<td></td>
 +
<td align=center valign=top>12(2 sy; 10 magic)</td>
 +
</tr>
 +
 +
<tr>
 +
<td width=200 valign=top>Intimidate</td>
 +
<td align=center valign=top>Cha</td>
 +
<td align=center valign=top>21</td>
 +
<td></td>
 +
<td align=center valign=top>3</td>
 +
<td></td>
 +
<td align=center valign=top>10</td>
 +
<td></td>
 +
<td align=center valign=top>10 (2 syn.; 6 beguil. inf.)</td>
 +
</tr>
 +
 +
<tr>
 +
<td width=200 valign=top>Knowledge (arcana)</td>
 +
<td align=center valign=top>Int</td>
 
<td align=center valign=top>9</td>
 
<td align=center valign=top>9</td>
 +
<td></td>
 +
<td align=center valign=top>4</td>
 +
<td></td>
 +
<td align=center valign=top>5</td>
 
<td></td>
 
<td></td>
 
<td align=center valign=top></td>
 
<td align=center valign=top></td>
Line 454: Line 512:
 
 
 
<tr>
 
<tr>
<td width=200 valign=top>Craft (alchemy)</td>
+
<td width=200 valign=top>Knowledge (the Planes)</td>
 
<td align=center valign=top>Int</td>
 
<td align=center valign=top>Int</td>
<td align=center valign=top>9</td>
+
<td align=center valign=top>6</td>
 
<td></td>
 
<td></td>
<td align=center valign=top>1</td>
+
<td align=center valign=top>4</td>
 
<td></td>
 
<td></td>
<td align=center valign=top>8</td>
+
<td align=center valign=top>2</td>
 
<td></td>
 
<td></td>
 
<td align=center valign=top></td>
 
<td align=center valign=top></td>
 
</tr>
 
</tr>
 +
 +
</tr>
 
 
 
<tr>
 
<tr>
<td width=200 valign=top>Autohypnosis</td>
+
<td width=200 valign=top>Sense Motive</td>
 
<td align=center valign=top>Wis</td>
 
<td align=center valign=top>Wis</td>
<td align=center valign=top>11</td>
+
<td align=center valign=top>8</td>
 
<td></td>
 
<td></td>
<td align=center valign=top>1</td>
+
<td align=center valign=top>0</td>
 
<td></td>
 
<td></td>
 
<td align=center valign=top>8</td>
 
<td align=center valign=top>8</td>
 
<td></td>
 
<td></td>
<td align=center valign=top>2(sy)</td>
+
<td align=center valign=top></td>
 
</tr>
 
</tr>
+
 
<tr>
+
<tr>
<td width=200 valign=top>Knowledge (psionics)</td>
+
<td width=200 valign=top>Spellcraft</td>
 
<td align=center valign=top>Int</td>
 
<td align=center valign=top>Int</td>
 +
<td align=center valign=top>11</td>
 +
<td></td>
 +
<td align=center valign=top>4</td>
 +
<td></td>
 
<td align=center valign=top>5</td>
 
<td align=center valign=top>5</td>
 
<td></td>
 
<td></td>
<td align=center valign=top>1</td>
+
<td align=center valign=top>2 (syn)</td>
 +
</tr>
 +
 
 +
<tr>
 +
<td width=200 valign=top>Use Magic Device</td>
 +
<td align=center valign=top>Cha</td>
 +
<td align=center valign=top>13[1]/15</td>
 
<td></td>
 
<td></td>
<td align=center valign=top>2</td>
+
<td align=center valign=top>3</td>
 +
<td></td>
 +
<td align=center valign=top>10</td>
 
<td></td>
 
<td></td>
<td align=center valign=top>2(sy)</td>
+
<td align=center valign=top>2 (syn., scrolls only)</td>
 
</tr>
 
</tr>
+
 
 +
 
 
</table>
 
</table>
 +
[1]Can take 10 even though normally not allowed.
  
  
 
<br>
 
<br>
 
  
 
==Power List==
 
==Power List==

Revision as of 11:03, 29 September 2006

Casey

Details

Class Race: Alignment: Deity:
Warlock Human CG None
Level: Size: Age: Gender:
7 medium 19 Female
Height: Weight: Eyes: Hair:
5'5"" 120lbs hazel blonde (but varies)



Abilities

STR 13 +1
DEX 14 (16) +2 (+3)
CON 14 +2
INT 18 +4
WSD 10 +0
CHA 16 +3
 

Hit Points

TOTAL wounds subdual
56 0 0

Initiative

TOTAL dex other SPEED
3 3 0 30

Armor Class

FINAL = base + armor + shield + dex + magic + other spell failure armor check penalty
19 10 6 0 3 0 0 0 -1


Battle Scores

MELEE = base + str + magic + other
6 5 1 0 0
RANGED = base + dex + magic + other
8 5 3 0 0

Saving Throws

TOTAL = base + stat + magic + other
FORT 4 2 2 0 0
REFL 5 2 3 0 0
WILL 5 5 0 0 0



Weapons

Weapon Bonus Damage Critical Range Weight Size Type Special
Eldritch Blast +8 4d6 x2 60 ft. (250 ft. w/ eldritch spear) N/A N/A magic (+7 to beat SR) Ranged touch attack. Frightful Blast applies, any creature struck must make a DC 17 Will save or be Shaken. +1 to-hit and damage within 30 ft due to Point Blank Shot.
Quarterstaff +6 1d6+1 x2 N/A 4 lbs Medium Bludgeoning Can be used as two-handed weapon or double weapon.




Armor

Armor Type Bonus Penalty Max Dex % Failure Speed Weight Special
+1 Mithril Breastplate Light +6 -1 +5 15% 30ft




Feats & Special Abilities

Feat / Ability Description/Notes
LDarkvision 100 ft Granted by the campaign.
Weapon and Armor Proficiency Warlocks are proficient with all simple weapons and with light armor, but not with shields. They suffer spell failure chance when using armor hevier than light.
Damage Reduction DR 2/cold iron
Detect Magic At will as per the spell.
Deceive Item Able to Take 10 on Use Magic Device checks, even though this is normally prohibited.
Languages Common, Draconic, Sylvan, Abyssal, Undercommon
Point Blank Shot (Human Bonus feat) +1 to hit and damage on ranged attacks within 30 ft. of target.
Precise Shot (1st level feat.) No penalty for firing into melee.
Obtain Familiar (3rd level feat) Able to obtain Familiar as if warlock levels counted as wizard levels.
Extra Invocation (6th level feat) Extra least invocation.



Skills

Skill Name Ability Skill Mod = Ability Mod + Ranks + Other
Bluff Cha 22 3 10 9 (fami.; beguil. inf.
Concentration Con 12 2 10
Diplomacy Cha 13 3 0 10 (4 syn.; 6 beguil. inf.)
Disguise Cha 25 3 10 12(2 sy; 10 magic)
Intimidate Cha 21 3 10 10 (2 syn.; 6 beguil. inf.)
Knowledge (arcana) Int 9 4 5
Knowledge (the Planes) Int 6 4 2
Sense Motive Wis 8 0 8
Spellcraft Int 11 4 5 2 (syn)
Use Magic Device Cha 13[1]/15 3 10 2 (syn., scrolls only)

[1]Can take 10 even though normally not allowed.



Power List

Name Level Ready? Count Cast Time Range Save Description/Effect
Biofeedback 1 yes n/a standard personal n/a http://www.d20srd.org/srd/psionic/powers/biofeedback.htm
Expansion 1 yes n/a standard personal n/a http://www.d20srd.org/srd/psionic/powers/expansion.htm
Force Screen 1 yes n/a standard personal n/a http://www.d20srd.org/srd/psionic/powers/forceScreen.htm
Animal Affinity 2 yes n/a standard personal n/a http://www.d20srd.org/srd/psionic/powers/animalAffinity.htm
Body Adjustment 2 yes n/a 1 round personal n/a http://www.d20srd.org/srd/psionic/powers/bodyAdjustment.htm




Gear

Gear Location Weight Description/Special
Gloves of dexterity +2 worn These thin leather gloves are very flexible and allow for delicate manipulation. They add to the wearer’s Dexterity score in the form of an enhancement bonus of +2 . Both gloves must be worn for the magic to be effective. (already incorporated)
Amulet of natural armour +1 worn This amulet, usually crafted from bone or beast scales, toughens the wearer’s body and flesh, giving him an enhancement bonus to his natural armor bonus of +1.
Handy haversack over shoulder A backpack of this sort appears to be well made, well used, and quite ordinary. It is constructed of finely tanned leather, and the straps have brass hardware and buckles. It has two side pouches, each of which appears large enough to hold about a quart of material. In fact, each is like a bag of holding and can actually hold material of as much as 2 cubic feet in volume or 20 pounds in weight. The large central portion of the pack can contain up to 8 cubic feet or 80 pounds of material. Even when so filled, the backpack always weighs only 5 pounds. While such storage is useful enough, the pack has an even greater power in addition. When the wearer reaches into it for a specific item, that item is always on top. Thus, no digging around and fumbling is ever necessary to find what a haversack contains. Retrieving any specific item from a haversack is a move action, but it does not provoke the attacks of opportunity that retrieving a stored item usually does.
Alchemists fire x 5 haversack You can throw a flask of alchemist’s fire as a splash weapon. Treat this attack as a ranged touch attack with a range increment of 10 feet.A direct hit deals 1d6 points of fire damage. Every creature within 5 feet of the point where the flask hits takes 1 point of fire damage from the splash. On the round following a direct hit, the target takes an additional 1d6 points of damage. If desired, the target can use a full-round action to attempt to extinguish the flames before taking this additional damage. Extinguishing the flames requires a DC 15 Reflex save. Rolling on the ground provides the target a +2 bonus on the save. Leaping into a lake or magically extinguishing the flames automatically smothers the fire.
Boots of landing worn These boots allow the wearer to recover instantly from a fall and can absorb some damage from falling once per day. The wearer lands on her feet no matter how far she falls, and takes 2 fewer dice of damage from the fall than normal.
Large Masterwork spiked chain haversack a spare weapon he keeps in his haversack just in case.




Money

Item Location Value Weight Description/Special
money haversack 50gp 4 platinum, 8 gold, 18 silver, 20 copper




Experience

No Experience Assigned.




Description

No Description Assigned.




Personality

No Personality Assigned.




Background

No Background Assigned.

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