Difference between revisions of "Cassie Blackburn"

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(Created page with "Back to the WIKI[https://wiki.rpg.net/index.php/AfterTheBomb.Setting] '''Cassie Blackburn'''</br> '''Attributes''': Agility d6, Smarts d10, Spirit d8, Strength d6, Vigor d6<...")
 
 
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Back to the WIKI[https://wiki.rpg.net/index.php/AfterTheBomb.Setting]
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[[AfterTheBomb.Setting|After The Bomb - main page]]
  
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== Name ==
 
'''Cassie Blackburn'''</br>
 
'''Cassie Blackburn'''</br>
  
'''Attributes''': Agility d6, Smarts d10, Spirit d8, Strength d6, Vigor d6</br>
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[[File:8HyZQ0m_-_Imgur.png|400px]]
  
'''Skills''': Academics d4, Athletics d6, Common Knowledge d6, Fighting d6, Notice d8, Persuasion d8+2, Shooting d6, Stealth d6, Taunt d8</br>
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== Race ==
  
'''Hindrances''': Heroic, Overconfident (Species), Quirk: Partial to the finer things in life (not exactly Greedy), Secret (Embarrassing but not life threatening) (Minor)</br>
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Nightstalker (''Homo Sapiens Vampiricus'')
  
'''Edges''': Jack of All Trades, Rich</br>
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====Positive Traits====
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*''Bite'': The race has fangs that cause Strength +d4 damage.
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*''Infravision'': The creature “sees” heat, either through eyes or other sensory organs. This halves Illumination penalties when attacking warm targets (including invisible beings).</br>
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*''Low Light Vision'': The being ignores penalties for Dim or Dark illumination (but not Pitch Darkness).</br>
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*''Hardy'': A second Shaken result in combat does not cause a Wound.</br>
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*''Regeneration'': The being heals damage quickly. She may make a natural healing roll once per day (rather than every five days). For 3 points, permanent injuries may be recovered once all other Wounds are regenerated. Treat each injury as an additional Wound for purposes of recovery (the being may try once per week).</br>
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*''Attribute Increase'': Strength is increased one die type to d6. The Trait's maximum is increased by one as well.
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*''Skill Bonus (Notice)'': Enhanced senses give Cassie a +2 to her Notice rolls.
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====Negative Traits====
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*''Dependency (Blood)'': The race must consume blood once every 24 hours. Without blood, a character becomes Fatigued each day until Incapacitated. A day after that, they perish. Each hour spent recovering with the appropriate substance restores a level of Fatigue.</br>
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*''Environmental Weakness'': The race suffers a –4 penalty to resist (Bright Sunlight). If the being suffers an attack based on that form, the penalty acts as a bonus to damage.</br>
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*''Distinctive Appearance'': Unnaturally pale and deathly looking skin, slit-pupil eyes with red pupils, long fangs.</br>
  
'''Parry''': 5, '''Toughness''': 5, '''Pace''': 6, '''Bennies''': 3/3</br>
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== Attrbutes ==
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*''Agility'' d8</br>
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*''Smarts'' d6</br>
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*''Spirit'' d4</br>
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*''Strength'' d8</br>
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*''Vigor'' d6</br>
  
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Bennies: 3</br>
  
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== Skills ==
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*''Athletics (Ag)'' d8</br>
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*''Common Knowledge (Sm)'' d4</br>
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*''Notice (Sm)'' d6</br>
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*''Persuasion (Sp)'' d4</br>
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*''Stealth (Ag)'' d8</br>
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*''Fighting (Ag)'' d8</br>
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*''Survival (Sm)'' d6</br>
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*''Thievery (Ag)'' d4</br>
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*''Riding (Ag)'' d4</br>
  
====UPLIFTED FOX TRAITS====
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====Derived Stats====
Cunning (Start with d6 Smarts): 2</br>
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'''Pace''': 6</br>
Charming (+2 to Persuasion): 2</br>
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'''Parry''': 6</br>
Low light vision: 1</br>
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'''Toughness''': 5</br>
Adaptable: 2</br>
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Snarky and Sneaky: (d6 Taunt, d6 instead of d4 Stealth): 3</br>
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== Hindrances ==
Cocky: Overconfident hindrance: -2</br>
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*''Vow (Minor)'': Do not feed from the innocent.</br>
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*''Outsider (Minor)'': -2 from Persuasion rolls.</br>
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== Edges ==
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*''Two-Fisted'': Make one extra Fighting roll with a second melee weapon in the off-hand at no Multi-Action penalty.</br>
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== Gear ==
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Knife (Str+d4) X2 ($50)</br>
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Binoculars ($100)</br>
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Canteen x2 ($10)</br>
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Goggles $40</br>
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Compass $50</br>
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Map, local: $50</br>
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Backpack $100</br>
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Funds: $100</br>

Latest revision as of 15:05, 13 November 2021

After The Bomb - main page

Name[edit]

Cassie Blackburn

8HyZQ0m - Imgur.png

Race[edit]

Nightstalker (Homo Sapiens Vampiricus)

Positive Traits[edit]

  • Bite: The race has fangs that cause Strength +d4 damage.
  • Infravision: The creature “sees” heat, either through eyes or other sensory organs. This halves Illumination penalties when attacking warm targets (including invisible beings).
  • Low Light Vision: The being ignores penalties for Dim or Dark illumination (but not Pitch Darkness).
  • Hardy: A second Shaken result in combat does not cause a Wound.
  • Regeneration: The being heals damage quickly. She may make a natural healing roll once per day (rather than every five days). For 3 points, permanent injuries may be recovered once all other Wounds are regenerated. Treat each injury as an additional Wound for purposes of recovery (the being may try once per week).
  • Attribute Increase: Strength is increased one die type to d6. The Trait's maximum is increased by one as well.
  • Skill Bonus (Notice): Enhanced senses give Cassie a +2 to her Notice rolls.

Negative Traits[edit]

  • Dependency (Blood): The race must consume blood once every 24 hours. Without blood, a character becomes Fatigued each day until Incapacitated. A day after that, they perish. Each hour spent recovering with the appropriate substance restores a level of Fatigue.
  • Environmental Weakness: The race suffers a –4 penalty to resist (Bright Sunlight). If the being suffers an attack based on that form, the penalty acts as a bonus to damage.
  • Distinctive Appearance: Unnaturally pale and deathly looking skin, slit-pupil eyes with red pupils, long fangs.

Attrbutes[edit]

  • Agility d8
  • Smarts d6
  • Spirit d4
  • Strength d8
  • Vigor d6

Bennies: 3

Skills[edit]

  • Athletics (Ag) d8
  • Common Knowledge (Sm) d4
  • Notice (Sm) d6
  • Persuasion (Sp) d4
  • Stealth (Ag) d8
  • Fighting (Ag) d8
  • Survival (Sm) d6
  • Thievery (Ag) d4
  • Riding (Ag) d4

Derived Stats[edit]

Pace: 6
Parry: 6
Toughness: 5

Hindrances[edit]

  • Vow (Minor): Do not feed from the innocent.
  • Outsider (Minor): -2 from Persuasion rolls.

Edges[edit]

  • Two-Fisted: Make one extra Fighting roll with a second melee weapon in the off-hand at no Multi-Action penalty.

Gear[edit]

Knife (Str+d4) X2 ($50)
Binoculars ($100)
Canteen x2 ($10)
Goggles $40
Compass $50
Map, local: $50
Backpack $100
Funds: $100