Difference between revisions of "Cassie Blackburn"
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Back to the WIKI[https://wiki.rpg.net/index.php/AfterTheBomb.Setting] | Back to the WIKI[https://wiki.rpg.net/index.php/AfterTheBomb.Setting] | ||
+ | == Name == | ||
'''Cassie Blackburn'''</br> | '''Cassie Blackburn'''</br> | ||
− | ''' | + | == Race == |
− | Agility d8</br> | + | |
− | Smarts d6</br> | + | Nightstalker (''Homo Sapiens Vampiricus'') |
− | Spirit d4</br> | + | |
− | Strength d8</br> | + | ====Positive Traits==== |
− | Vigor d6</br> | + | *''Bite'': The race has fangs that cause Strength +d4 damage. |
+ | *''Infravision'': The creature “sees” heat, either through eyes or other sensory organs. This halves Illumination penalties when attacking warm targets (including invisible beings).</br> | ||
+ | *''Low Light Vision'': The being ignores penalties for Dim or Dark illumination (but not Pitch Darkness).</br> | ||
+ | *''Hardy'': A second Shaken result in combat does not cause a Wound.</br> | ||
+ | *''Regeneration'': The being heals damage quickly. She may make a natural healing roll once per day (rather than every five days). For 3 points, permanent injuries may be recovered once all other Wounds are regenerated. Treat each injury as an additional Wound for purposes of recovery (the being may try once per week).</br> | ||
+ | *''Attribute Increase'': Strength is increased one die type to d6. The Trait's maximum is increased by one as well. | ||
+ | *''Skill Bonus (Notice)'': Enhanced senses give Cassie a +2 to her Notice rolls. | ||
+ | ====Negative Traits==== | ||
+ | *''Dependency (Blood)'': The race must consume blood once every 24 hours. Without blood, a character becomes Fatigued each day until Incapacitated. A day after that, they perish. Each hour spent recovering with the appropriate substance restores a level of Fatigue.</br> | ||
+ | *''Environmental Weakness'': The race suffers a –4 penalty to resist (Bright Sunlight). If the being suffers an attack based on that form, the penalty acts as a bonus to damage.</br> | ||
+ | *''Distinctive Appearance'': Unnaturally pale and deathly looking skin, slit-pupil eyes with red pupils, long fangs.</br> | ||
+ | |||
+ | == Attrbutes == | ||
+ | *''Agility'' d8</br> | ||
+ | *''Smarts'' d6</br> | ||
+ | *''Spirit'' d4</br> | ||
+ | *''Strength'' d8</br> | ||
+ | *''Vigor'' d6</br> | ||
Bennies: 3</br> | Bennies: 3</br> | ||
− | + | == Skills == | |
− | Athletics (Ag) d8</br> | + | *''Athletics (Ag)'' d8</br> |
− | Common Knowledge (Sm) d4</br> | + | *''Common Knowledge (Sm)'' d4</br> |
− | Notice (Sm) d6</br> | + | *''Notice (Sm)'' d6</br> |
− | Persuasion (Sp) d4</br> | + | *''Persuasion (Sp)'' d4</br> |
− | Stealth (Ag) d8</br> | + | *''Stealth (Ag)'' d8</br> |
− | Fighting (Ag) d8</br> | + | *''Fighting (Ag)'' d8</br> |
− | Survival (Sm) d4</br> | + | *''Survival (Sm)'' d4</br> |
− | Thievery (Ag) d6</br> | + | *''Thievery (Ag)'' d6</br> |
− | Riding d4</br> | + | *''Riding (Ag)'' d4</br> |
+ | ====DERIVED STATS==== | ||
'''Pace''': 6</br> | '''Pace''': 6</br> | ||
'''Parry''': 6</br> | '''Parry''': 6</br> | ||
'''Toughness''': 3</br> | '''Toughness''': 3</br> | ||
− | + | == Hindrances == | |
− | Vow (Minor): Do not feed from the innocent.</br> | + | *''Vow (Minor)'': Do not feed from the innocent.</br> |
− | Outsider (Minor): -2 from Persuasion rolls.</br> | + | *''Outsider (Minor)'': -2 from Persuasion rolls.</br> |
− | + | == Edges == | |
− | Two-Fisted: Make one extra Fighting roll with a second melee weapon in the off-hand at no Multi-Action penalty.</br> | + | *''Two-Fisted'': Make one extra Fighting roll with a second melee weapon in the off-hand at no Multi-Action penalty.</br> |
− | + | == Gear == | |
Knife (Str+d4) X2 ($50)</br> | Knife (Str+d4) X2 ($50)</br> | ||
Binoculars ($100)</br> | Binoculars ($100)</br> | ||
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Backpack $100</br> | Backpack $100</br> | ||
Funds: $100</br> | Funds: $100</br> | ||
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Revision as of 12:07, 26 October 2021
Back to the WIKI[1]
Contents
Name
Cassie Blackburn
Race
Nightstalker (Homo Sapiens Vampiricus)
Positive Traits
- Bite: The race has fangs that cause Strength +d4 damage.
- Infravision: The creature “sees” heat, either through eyes or other sensory organs. This halves Illumination penalties when attacking warm targets (including invisible beings).
- Low Light Vision: The being ignores penalties for Dim or Dark illumination (but not Pitch Darkness).
- Hardy: A second Shaken result in combat does not cause a Wound.
- Regeneration: The being heals damage quickly. She may make a natural healing roll once per day (rather than every five days). For 3 points, permanent injuries may be recovered once all other Wounds are regenerated. Treat each injury as an additional Wound for purposes of recovery (the being may try once per week).
- Attribute Increase: Strength is increased one die type to d6. The Trait's maximum is increased by one as well.
- Skill Bonus (Notice): Enhanced senses give Cassie a +2 to her Notice rolls.
Negative Traits
- Dependency (Blood): The race must consume blood once every 24 hours. Without blood, a character becomes Fatigued each day until Incapacitated. A day after that, they perish. Each hour spent recovering with the appropriate substance restores a level of Fatigue.
- Environmental Weakness: The race suffers a –4 penalty to resist (Bright Sunlight). If the being suffers an attack based on that form, the penalty acts as a bonus to damage.
- Distinctive Appearance: Unnaturally pale and deathly looking skin, slit-pupil eyes with red pupils, long fangs.
Attrbutes
- Agility d8
- Smarts d6
- Spirit d4
- Strength d8
- Vigor d6
Bennies: 3
Skills
- Athletics (Ag) d8
- Common Knowledge (Sm) d4
- Notice (Sm) d6
- Persuasion (Sp) d4
- Stealth (Ag) d8
- Fighting (Ag) d8
- Survival (Sm) d4
- Thievery (Ag) d6
- Riding (Ag) d4
DERIVED STATS
Pace: 6
Parry: 6
Toughness: 3
Hindrances
- Vow (Minor): Do not feed from the innocent.
- Outsider (Minor): -2 from Persuasion rolls.
Edges
- Two-Fisted: Make one extra Fighting roll with a second melee weapon in the off-hand at no Multi-Action penalty.
Gear
Knife (Str+d4) X2 ($50)
Binoculars ($100)
Canteen x2 ($10)
Goggles $40
Compass $50
Map, local: $50
Backpack $100
Funds: $100