Difference between revisions of "Category:House Rules For v3.5"

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(Created page with '=House Rules= ==Leveling Up== Leveling Up has four prerequisites and one understanding: 1 - The required amount of experience points (XP) must be accumulated to gain the next …')
 
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=House Rules=
 
=House Rules=
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==Combat==
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Skill Checks & DCs
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Appraise is it a geologist's check, a jewler's check, a strategist's check....
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==Skill Checks in AD&D 1e==
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Occassionally, when a skill check is required but a Skill is not easily defined on the v3.5 skill list, the base Ability Score will be used with or without modification as a DC roll
  
  
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Experience Points (XP) Calculation is weighted on role playing not on simple defeating obstacles. The weights are Poor Role Play = Half XP Good Role Play = Full XP Great Role Play = 1.5 XP  
 
Experience Points (XP) Calculation is weighted on role playing not on simple defeating obstacles. The weights are Poor Role Play = Half XP Good Role Play = Full XP Great Role Play = 1.5 XP  
  
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==Magic and Rogues==
 
Rogues and Magic Unlike in the v3.5 rules, Rogues do not have the skill to detect magic in traps or disarm magic traps. They may not use a magical device.  
 
Rogues and Magic Unlike in the v3.5 rules, Rogues do not have the skill to detect magic in traps or disarm magic traps. They may not use a magical device.  
  
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==Magic and Magic Users==
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There are two classes of magic users in Dungeons and Dragons v3.5: Ceremonial Magickian (Wizard) and Savant Sorcerer(Sorcerer). While these names are not the official names given to the two classes, they are described as one needing a more formal, scholarly approach and the other requireing an intuitive approach to spell casting
  
==Starting Magic Spells==
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===Starting Magic Spells===
 
The Wizard's Spell Book
 
The Wizard's Spell Book
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The Sorcerer needs to have some introduction to spells. It is unreasonable that a sorcerer knows every spell in existence, when spells are being researched and created by other magic users on a daily basis.
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So the Sorcerer must have a defined knowledge base, if not a spell book.  However a spell book would prove invaluable to a sorcerer interested in becoming acquainted with new spells.

Revision as of 17:25, 6 February 2011

House Rules

Combat

Skill Checks & DCs Appraise is it a geologist's check, a jewler's check, a strategist's check....

Skill Checks in AD&D 1e

Occassionally, when a skill check is required but a Skill is not easily defined on the v3.5 skill list, the base Ability Score will be used with or without modification as a DC roll


Leveling Up

Leveling Up has four prerequisites and one understanding: 1 - The required amount of experience points (XP) must be accumulated to gain the next level; 2 - A mentor non-player character (NPC) of sufficiently high level must be found and convinced to train the player character; 3 - The mentor will require payment or service for the training at the discretion of the Dungeon Master; 4 - Training must be done for a number of weeks equal to the number of encounters a player has

It is understood that once a player has sufficient XP to attain the next level, further calculation of XP is halted.

Experience Points (XP) Calculation is weighted on role playing not on simple defeating obstacles. The weights are Poor Role Play = Half XP Good Role Play = Full XP Great Role Play = 1.5 XP

Magic and Rogues

Rogues and Magic Unlike in the v3.5 rules, Rogues do not have the skill to detect magic in traps or disarm magic traps. They may not use a magical device.

The exeption to this rule is when the trap has a mechanical component that is not magical or when a magical device is deemed more mechanical than magical.


Arthur C. Clarke's 3rd Law by the British writer and scientist Arthur C. Clarke 3.Any sufficiently advanced technology is indistinguishable from magic.


a statement in a 1942 story by Leigh Brackett: "Witchcraft to the ignorant, .... Simple science to the learned".[2]

2.^ "The Sorcerer of Rhiannon", Astounding February 1942, p. 39.


, was proposed by Arthur C. Clarke in the essay "Hazards of Prophecy: The Failure of Imagination", in Profiles of the Future (1962).<ref>"'Hazards of Prophecy: The Failure of Imagination'" in the collection Profiles of the Future: An Enquiry into the Limits of the Possible (1962, rev. 1973), pp. 14, 21, 36.</ref>

The second law is offered as a simple observation in the same essay; its status as Clarke's Second Law was conferred on it by others.

Clarke's Three Laws are three "laws" of prediction formulated by the British writer and scientist Arthur C. Clarke. They are:

1.When a distinguished but elderly scientist states that something is possible, he is almost certainly right; when he states that something is impossible, he is probably wrong. 2.The only way of discovering the limits of the possible is to venture a little way past them into the impossible. 3.Any sufficiently advanced technology is indistinguishable from magic.


Magic and Magic Users

There are two classes of magic users in Dungeons and Dragons v3.5: Ceremonial Magickian (Wizard) and Savant Sorcerer(Sorcerer). While these names are not the official names given to the two classes, they are described as one needing a more formal, scholarly approach and the other requireing an intuitive approach to spell casting


Starting Magic Spells

The Wizard's Spell Book

The Sorcerer needs to have some introduction to spells. It is unreasonable that a sorcerer knows every spell in existence, when spells are being researched and created by other magic users on a daily basis.

So the Sorcerer must have a defined knowledge base, if not a spell book. However a spell book would prove invaluable to a sorcerer interested in becoming acquainted with new spells.

Subcategories

This category has the following 2 subcategories, out of 2 total.

Pages in category "House Rules For v3.5"

This category contains only the following page.