Editing Cathak Yuusuka

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**'''Manse Traits (Oadenol's Codex, pg. [[?]]):''' [[Description]]
 
**'''Manse Traits (Oadenol's Codex, pg. [[?]]):''' [[Description]]
 
**'''Hearthstone:''' Jewel of the Rabbit's Sword - [[Description]]
 
**'''Hearthstone:''' Jewel of the Rabbit's Sword - [[Description]]
'''RESOURCES: 3'''
 
  
 
==Charms==
 
==Charms==
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* '''First Ability Excellency - Essence Overwhelming:''' 1m per 2d; Reflexive; Combo-OK, Free Charm, House-Ruled; Instant.<br>May buy up to Ability + Specialties in dice that can be added to an Ability roll or rolled with successes applied directly to an unrolled value.
 
* '''First Ability Excellency - Essence Overwhelming:''' 1m per 2d; Reflexive; Combo-OK, Free Charm, House-Ruled; Instant.<br>May buy up to Ability + Specialties in dice that can be added to an Ability roll or rolled with successes applied directly to an unrolled value.
 
'''INTEGRITY:'''
 
'''INTEGRITY:'''
* '''Inviolate Dragon Spirit:''' 10m + 1m*, 1wp, 1 hl; Reflexive; Leader; Instant.<br>[[charm summary/next charm purchase after an Int excellency]]
 
 
* '''Unsleeping Earth Meditation:''' 1m + 1m*; Simple; Combo-OK; 1 Day.<br>Go without sleep and suffer no related penalties.  Can use Charm for up to 6 sequential days; continued use after that costs 1w per day that can not be regained until after 25 hours of sleep.
 
* '''Unsleeping Earth Meditation:''' 1m + 1m*; Simple; Combo-OK; 1 Day.<br>Go without sleep and suffer no related penalties.  Can use Charm for up to 6 sequential days; continued use after that costs 1w per day that can not be regained until after 25 hours of sleep.
 
* '''Untiring Earth Meditation:''' 5m + 1m*, 1wp; Simple; Combo-OK, Leader 5; 1 Day.<br>Does not incur Fatigue penalties, although preexisting penalties apply.  Ignore Wound penalties up to -3.  Charm ends if fail to remain in contact with the ground at least 1 tick in 6; shoes, cobblestones, etc do not break contact.  
 
* '''Untiring Earth Meditation:''' 5m + 1m*, 1wp; Simple; Combo-OK, Leader 5; 1 Day.<br>Does not incur Fatigue penalties, although preexisting penalties apply.  Ignore Wound penalties up to -3.  Charm ends if fail to remain in contact with the ground at least 1 tick in 6; shoes, cobblestones, etc do not break contact.  
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===XP and Training===
 
===XP and Training===
* <u>'''XP Gained:''' 62</u>  
+
* <u>'''XP Gained:''' 61</u>  
 
** Suttervale: 10
 
** Suttervale: 10
 
** Widening Gyre: 48
 
** Widening Gyre: 48
** Stunt: 3
+
** Stunt: 2
 
** Extracurricular: 1
 
** Extracurricular: 1
  
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** Terrestrial Circle Sorcery: 10
 
** Terrestrial Circle Sorcery: 10
 
* <u>'''Training:''' 0</u>
 
* <u>'''Training:''' 0</u>
* <u>'''XP Unspent:''' 12</u>
+
* <u>'''XP Unspent:''' 11</u>
 +
* <u>'''Refunded Charms:''' 1</u>
 
<br>
 
<br>
  

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