Cathak Yuusuka

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Katahaka Yuusuka.PNG

Basic Info

Name: Cathak Yuusuka
Aspect: Fire Aspect Dragon-Blood
Concept: House of Bells alumna
Motivation: To travel to the ends of the world and beyond to find a cure for the Golden Demon Curse that lays upon her close, childhood friend, Ashadar Shan
Nature: Bravo
(Natures no longer appear in Exalted Second Edition, but Yuusuka is old school, dating back to ’01, so here it is.)
Intimacies: Ashadar Shan
Appearance: need desc
Current Status

Attributes

PHYSICAL:

  • Strength 2 (average strength; lift 160 lbs)
  • Dexterity 5 (almost inhumanly swift and graceful)
  • Stamina 4 (can march all day without being unduly tired; soak 4 bashing / 2 lethal)

SOCIAL:

  • Charisma 2 (average charisma)
  • Manipulation 2 (average manipulation)
  • Appearance 5/7 (by nature, even the most jaded sovereigns turn their heads when she enters the room. However when wearing her Stone of Inhuman Beauty, she can not be made to look anything but divinely gorgeous. If dressed in rags and covered in mud, she appears stylishly disheveled. If disguised to look horribly scarred, she seems to bear noble wounds that must obviously have come from performing some grand feat of heroism.)

MENTAL:

  • Perception 3 (keeps careful track of what's going on around her)
  • Intelligence 2 (average intelligence)
  • Wits 2 (passable at thinking on her feet)

Abilities

Aspect Abilities

  • Athletics 3 (can work as an acrobat in the circuses of the Realm, not that she would stoop to do so)
  • Dodge 5 (can escape harm when fighting an inhumanly skilled cataphract of the Fair Folk)
  • Melee 5 (can defeat a skilled soldier while standing on one foot and blindfolded)
    • Swords 1
  • Presence 3 (can inspire completely demoralized troops before a battle)
  • Socialize 2 (can hold her own in court without committing any serious faux pas)

Favored Abilities

  • Martial Arts 3 (can skillfully fight multiple opponents)
  • Occult 3 (can recognize the difference between real and fake talismans and successfully bargain with moderately powerful gods.)
    • Demons 1
  • War 4 (can plan a strategy to lead her squad to victory despite being outnumbered and outflanked by superiorly armed troops)

Other Abilities

  • Archery 2
  • Awareness 3
  • Integrity 3
  • Lore 3
  • Performance 2
  • Ride 2

Willpower and Virtues

Willpower: 6 (confident but not unflappable)
Virtues:

  • Compassion: 1 "Poor child, at least you're safe from the demons now."
  • Conviction: 3 "What you have done with your mighty essence, I have undone with my bare hands"
  • Temperance: 2 "Any Realm legionnaire could drink the lot of you yokels under the table without breaking a sweat"
  • Valor: 3 "...even when the wisest tactic by far is to act with caution, she willfully refuses."

Essence and Anima

Essence: 3

Anima Banner

Backgrounds

Artifact: 5

Breeding: 6

  • This superb ancestry adds 6 motes to her Personal Essence pool and 11 motes to her Peripheral Essence pool. In addition, she reduces the cost of activating her anima banner by 3 and adds 3 to the roll to determine if her children Exalt. The physical signs of Legendary Breeding are patently obvious, conferring an additional die on most Social rolls with other Dragon-Blooded and mortals who respect or fear the majesty of those chosen by the Dragons. However, the distinctiveness of such breeding adds two to the difficulty of all attempts for Yuusuka to disguise herself as someone else.

Manse: 4

Resources: 3 (currently 2)

Charms

Integrity

  • Unsleeping Earth Meditation
  • Untiring Earth Meditation

Lore

  • Elemental Bolt Attack

Martial Arts

  • Five Dragon Claw
  • Five Dragon Force Blow
  • Five Dragon Fortitude

Melee

  • Essence Overwhelming - Melee

Panoply

Extras

Images

Combat Quick Stats

                            Base         Base Damage
                  Speed     Die Pool     (includes Str)     DV     Rate     Minimums          Attune     Tags 
Sozin's Comet     3         15           7L                 6      2        Str ●             3          -

Lens Augmented Fire Bolt 6 11 4L + (4L x m) - Simple Lor ●●, Ess ●● 5 -
Clinch 6 8 2B - 1 Str ● - C, N, P Kick 5 8 5B 3 2 Str ●, Dex ●● - N Punch 5 9 2B 5 3 Str ● - N
Dodge - - - 7 - - - -

XP and Training

  • Suttervale XP : 10
  • Widening Gyre XP : 23
  • Stunt XP: 1
  • Ess. 3, -20
  • Terrestrial Circle Sorcery (training: 2 of 3 days passed), -10
  • Athletics 3, -3


  • Debt XP : 21
  • Linguistics 1, -3
  • Linguistics 2, -2
  • Linguistics 3, -4
  • Wind-Carried Words Technique, -12


  • Unspent XP : 1

Character Creation Questions