Difference between revisions of "Cee"

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(Psychic Powers)
 
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Cee
 
Cee
  
*Level: 3
+
*Level: 5
 
*Class: Psychic
 
*Class: Psychic
 
*XP:  
 
*XP:  
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*Program 0
 
*Program 0
 
*Shoot 0
 
*Shoot 0
*Sneak 1
+
*Sneak 2
 
*Stab 1
 
*Stab 1
 
*Trade 0  
 
*Trade 0  
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==Psychic Powers==
 
==Psychic Powers==
  
*Telekinesis 1
+
*Telekinesis 3
 
**Telekenitic Armory Level 1: Rifle +4 Attack, 1d10+4 / Sword +4 Attack, 1d10+3, 2 pts Shock AC 15 / Armor AC 17.
 
**Telekenitic Armory Level 1: Rifle +4 Attack, 1d10+4 / Sword +4 Attack, 1d10+3, 2 pts Shock AC 15 / Armor AC 17.
*Teleportation 2
+
**Impact Sump Level 2: Commit Effort for the day / Instant Action / negate single instance of physical damage.
 +
**Reactive Telekinesis Level 3: opponent attacks & misses, commit effort for scene, instant action, make opponent roll twice, hit themselves once then roll damage, hit themselves twice then full damage
 +
*Teleportation 3
 
**Proficient Apportation Level 1: move 10 meters, no Commit Effort.
 
**Proficient Apportation Level 1: move 10 meters, no Commit Effort.
 
**Burdened Apportation Level 2: move 9 people with gear, costs +1 extra Effort
 
**Burdened Apportation Level 2: move 9 people with gear, costs +1 extra Effort
 +
**Perceptive Dislocation Level 2: commit effort for the day, see a place that could be teleported too as if there, up to 15 minutes.
 +
**Effortless Teleportation Level 3: no need to commit for self
  
 
==Abilities==
 
==Abilities==
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**Conceal knife or pistol
 
**Conceal knife or pistol
 
**Draw & produce weapon as an On-Turn action & point-black attack that cannot miss and is made from surprise.
 
**Draw & produce weapon as an On-Turn action & point-black attack that cannot miss and is made from surprise.
*Psychic Training
+
*Psychic Training Level 2
 +
**Gain an extra skill point in Teleportation each new level
 +
**Effort+1
  
 
==Other Stats==
 
==Other Stats==
 
*Movement Rate:
 
*Movement Rate:
*HP: 8
+
*HP: 26
*Effort:  4
+
*Effort:  7
 
*System Strain:  
 
*System Strain:  
*AC: 15 (14+Dex)
+
*AC: 14 (14+Dex)
*Attacks (Attack Bonus +0)
+
*Attacks (Attack Bonus +3)
 
**Laser Pistol
 
**Laser Pistol
***+3 attack
+
***+6 attack
 
***100/300 range
 
***100/300 range
***1d6+1 damage
+
***1d6+1+2 damage
 
***ammo 10
 
***ammo 10
 
**Monoblade
 
**Monoblade
***+2 attack
+
***+6 attack
 
***melee range
 
***melee range
***1d6+1 damage
+
***1d6+1+2 damage
***1 point of shock
+
***2 point of shock
 +
**Suitripper
 +
***+6 attack
 +
***1d6+1+2
 
*Saves
 
*Saves
**Physical 12
+
**Physical 9
**Mental 12
+
**Mental 9
**Evasion 11
+
**Evasion 8
  
 
== Equipment ==
 
== Equipment ==

Latest revision as of 18:27, 15 January 2021

Cee

  • Level: 5
  • Class: Psychic
  • XP:
  • Age:
  • Languages: English
  • Background & Description: Criminal/Technician

Attributes[edit]

  • Strength 11 - +0
  • Dexterity 14 - +1
  • Constitution 14 - +1
  • Intelligence 10 - +0
  • Wisdom 18 - +2
  • Charisma 9 - +0

Skills[edit]

  • Fix 1
  • Program 0
  • Shoot 0
  • Sneak 2
  • Stab 1
  • Trade 0
  • Notice 0

Psychic Powers[edit]

  • Telekinesis 3
    • Telekenitic Armory Level 1: Rifle +4 Attack, 1d10+4 / Sword +4 Attack, 1d10+3, 2 pts Shock AC 15 / Armor AC 17.
    • Impact Sump Level 2: Commit Effort for the day / Instant Action / negate single instance of physical damage.
    • Reactive Telekinesis Level 3: opponent attacks & misses, commit effort for scene, instant action, make opponent roll twice, hit themselves once then roll damage, hit themselves twice then full damage
  • Teleportation 3
    • Proficient Apportation Level 1: move 10 meters, no Commit Effort.
    • Burdened Apportation Level 2: move 9 people with gear, costs +1 extra Effort
    • Perceptive Dislocation Level 2: commit effort for the day, see a place that could be teleported too as if there, up to 15 minutes.
    • Effortless Teleportation Level 3: no need to commit for self

Abilities[edit]

  • Assassin
    • Conceal knife or pistol
    • Draw & produce weapon as an On-Turn action & point-black attack that cannot miss and is made from surprise.
  • Psychic Training Level 2
    • Gain an extra skill point in Teleportation each new level
    • Effort+1

Other Stats[edit]

  • Movement Rate:
  • HP: 26
  • Effort: 7
  • System Strain:
  • AC: 14 (14+Dex)
  • Attacks (Attack Bonus +3)
    • Laser Pistol
      • +6 attack
      • 100/300 range
      • 1d6+1+2 damage
      • ammo 10
    • Monoblade
      • +6 attack
      • melee range
      • 1d6+1+2 damage
      • 2 point of shock
    • Suitripper
      • +6 attack
      • 1d6+1+2
  • Saves
    • Physical 9
    • Mental 9
    • Evasion 8

Equipment[edit]

  • Readied
  • Stowed

Plot Thing[edit]

-Main Page: Delta Drop No Sharper Spur Contempt of Death