Difference between revisions of "Cenncroith"

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=Game Basics=
+
=Cenncroith=
==Cenncroith==
 
 
 
 
==Species==
 
==Species==
 
 
[http://www.d20srd.org/srd/monsters/pseudodragon.htm Peudodragon]
 
[http://www.d20srd.org/srd/monsters/pseudodragon.htm Peudodragon]
 
* Hit Dice: 2d12
 
* Hit Dice: 2d12
Line 14: Line 11:
 
* Spell resistance: 19
 
* Spell resistance: 19
 
* Chameleon (Ex): +4 racial bonus on Hide checks
 
* Chameleon (Ex): +4 racial bonus on Hide checks
 
 
 
==Levels==
 
==Levels==
 
Psuedodragon 5 (HD2+LA3)
 
Psuedodragon 5 (HD2+LA3)
 
Dread Necromancer 10
 
Dread Necromancer 10
 
== Class Abilities ==
 
== Class Abilities ==
 +
* Damage Reduction(Ex): 4/bludgeoning & magic
 +
* Turn Undead(Su): Can turn undead 10 times per day. A turning check is made on 1d20+9; turning damage is equal to 2d6+17 on a successful check.
 +
* Charnel Touch(Su): 1/round at will, as a melee touch attack, you can attack a living foe dealing 1d8+2 points of damage. This touch heals undead, and can be delivered through a spectral hand spell.
 +
* Negative Energy Burst(Su): 2/day you can emit a 5 ft. burst of negative energy dealing 10d4 damage to living creatures or the same amount of healing to undead creatures. Will (DC 22) for half.
 +
* Advanced Learning: You can add 2 new spell(s) to your list.
 +
* Mental Bastion: You gain a +2 bonus on saving throws made to resist sleep, stunning, paralysis, poison or disease.
 +
* Fear Aura(Su): As a free action, you radiate a 5-foot-radius fear aura. Enemies must succeed on a Will save (DC 22) or become shaken.
 +
* Scabrous Touch(Su): 1/day as a swift action, you can use your charnel touch to inflict disease.
 +
* Summon Familiar: You are able to summon an evil familiar.
 +
* Undead Mastery: Undead created by you gain a +4 enhancement bonus to Strength and Dexterity and 2 additional hitpoints per hit die. You can create 110 HD worth of Undead creatures using animated dead. And control up to 90 HD of undead when casting control undead.
 +
* Negative Energy Resistance: You gain a +4 bonus on saving throws made to resist negative energy effects.
 +
* Light Fortification: You gain 25% to resist critical hits.
  
 
== Feats ==
 
== Feats ==
Line 28: Line 35:
 
* Versatile Spellcaster (6th Level) (RDr 101)
 
* Versatile Spellcaster (6th Level) (RDr 101)
 
* Leadership (9th Level)
 
* Leadership (9th Level)
 
  
 
== Stats ==
 
== Stats ==
Line 56: Line 62:
 
{| class = "wikitable" border=1
 
{| class = "wikitable" border=1
 
|-
 
|-
! Save || Base Roll || Species Bonus || Class Bonus || Item Bonus || Stat Bonus  ||  Final
+
! Save || Species Bonus || Class Bonus || Item Bonus || Stat Bonus  ||  Other Bonus  || Final || Notes
 
|- align="center"
 
|- align="center"
 
! Fort
 
! Fort
| 4 || +2|| +3||  +5||  +2  ||'''+12'''
+
| +2|| +3||  +5||  +2  ||  0 ||'''+12''' ||-
 
|- align="center"
 
|- align="center"
 
! Reflex
 
! Reflex
| 4 || +2|| +3||  +5||  +4  ||'''+14'''
+
| +2|| +3||  +5||  +4  ||  0 ||'''+14'''||-
 
|- align="center"
 
|- align="center"
 
! Will
 
! Will
| 4 || +2|| +7||  +5||  +0  ||'''+14'''
+
| +2|| +7||  +5||  +0  ||  0 ||'''+14'''||-
 
|}
 
|}
 +
  
 
{| class="wikitable" border=1
 
{| class="wikitable" border=1
! ATTACK!! BASE !! STAT !! BONUS !! ITEMS !! MISC !! Final
+
! rowspan="2" align="center"| ATTACK
 +
! colspan="6"| TO HIT
 +
! colspan="6"| TO DAMAGE
 +
! rowspan="2" | Notes
 +
|- align="center"
 +
! BASE !! STAT !! BONUS !! ITEMS !! MISC !! Final!! BASE !! STAT !! BONUS !! ITEMS !! MISC !! Final
 
|- align="center"
 
|- align="center"
 
! Poisonous Stinger
 
! Poisonous Stinger
| +7 || Dex || +4 || 0 ||  +2 || +13 (1d3-2 + Poison)
+
| +9 || Dex || +4 || 0 ||  +2 || '''+15''' || 1d3-2 + Poison (DC 14)|| Str || -2 || 0  || 0 || 0|| initial damage sleep for 1 min, secondary damage sleep for 1d3 hr.
 
|- align="center"
 
|- align="center"
 
!Bite
 
!Bite
| +7 || Dex || +4 || 0  || -3 || +9 (1 Point)
+
| +9 || Dex || +4 || 0  || -3 || '''+10'''  || 1 Point || Str || +0 || 0  || 0 || 0|| -
 
|- align="center"  
 
|- align="center"  
 
! Attack (missile)
 
! Attack (missile)
| +7 || Dex|| +4 || 0 || +2 || +13
+
| +9 || Dex|| +4 || 0 || +2 || '''+15''' || 0d6+0 || Str || +0 || 0  || 0 || 0|| -
 
|- align="center"
 
|- align="center"
 
! Attack (Grapple)
 
! Attack (Grapple)
| +7 || Str|| -2 || 0 || -8 || -3
+
| +9 || Str|| -2 || 0 || -8 || '''-1''' || 0d6+0 || Str || +0 || 0  || 0 || 0|| -
 
|}
 
|}
+
 
Initiative: 0+4(Dex)='''4'''
+
 
 +
Initiative: 0+4(Dex)='''+4'''
  
 
AC: 14+4(Dex)+2(Size)+5(Deflection)+6(Greater Mage Armor)= '''31'''; Touch:21; Flat-Footed: 27
 
AC: 14+4(Dex)+2(Size)+5(Deflection)+6(Greater Mage Armor)= '''31'''; Touch:21; Flat-Footed: 27
Line 95: Line 108:
  
 
== Appearance ==
 
== Appearance ==
'''Appearance (Alternate If Appliacble) '''
+
'''Appearance'''
 
* Height: 18"
 
* Height: 18"
 
* Weight: 4 lbs.
 
* Weight: 4 lbs.
Line 104: Line 117:
  
 
= History =
 
= History =
 +
...is coming, honest.
 +
 
==Pregame==
 
==Pregame==
  
 
=Personality=
 
=Personality=
 +
He suffers from a massive inferiority complex, and insists that he's every bit as powerful as any full-sized dragon. In his own way, maybe he is.... He's arrogant, greedy, power-hungry, and...it must be admitted...absolutely adorable. Cenncroithi's telepathic "voice" is, rather to his own despair, absolutely lovely. Sweet, and musical, and not nearly as booming and hollow as he yearns for it to be.
 +
 +
His familiar is the dread Imp, Orquiel. Tasked with corrupting the pseudodragon, he's spending most of his time flummoxed by Cenncroithi's mad schemes, which are inevitably over-ambitious, poorly planned affairs that end up in disaster and fleeing from an angry mob. In recent months, however, he's begun to relax a bit, enjoy the ride, and even contribute a crazy scheme or two of his own. This change of heart was mainly causde by his discovery of beer, which does not (of course) exist in Hell.
  
 
===Quirks===
 
===Quirks===
(include three or so character "quirks")
+
Enjoys luxury rather to excess.  Daily baths, perfumed cushions, fine liquors.  Which, for the record, he cannot hold.
 +
 
 +
Feels a need to be certain that his most "clever" quips have been recorded for posterity.
 +
 
 +
Openly disdainful of true dragons, unless he's in the presence of one, at which point he becomes disturbingly obsequious.
  
 
===What Character Thinks Of===
 
===What Character Thinks Of===
Other Character's Name-What you think of them.
+
Really, everyone else is a lower order of life.
 
 
This should change in time as charcters grow and define themselves.
 
  
 
=Equipment=
 
=Equipment=
* Portable Hole
+
* [http://www.d20srd.org/srd/magicItems/wondrousItems.htm#portableHole Portable Hole]
* Instant Fortress/Lair
+
* [http://www.d20srd.org/srd/magicItems/wondrousItems.htm#instantFortress Instant Lair]
 
* Ring of Charisma +4 (Worn on Left Arm)
 
* Ring of Charisma +4 (Worn on Left Arm)
 
* Ring of Protection and Resistance +5 (Worn on Right Arm)
 
* Ring of Protection and Resistance +5 (Worn on Right Arm)
* Decanter of Endless Water
+
* [http://www.d20srd.org/srd/magicItems/wondrousItems.htm#decanterofEndlessWater Decanter of Endless Water]
* Sovereign Glue
+
* [http://www.d20srd.org/srd/magicItems/wondrousItems.htm#sovereignGlue Sovereign Glue]
 +
 
 +
=Spells=
 +
*''' 1st Level (8)'''
 +
** [http://www.d20srd.org/srd/spells/bane.htm Bane]
 +
** Bestow Wound (HoH) -- Transfer damage, 1 pt./CL.
 +
** [http://www.d20srd.org/srd/spells/causeFear.htm Cause Fear]
 +
** [http://www.d20srd.org/srd/spells/chillTouch.htm Chill Touch]
 +
** [http://www.d20srd.org/srd/spells/detectMagic.htm Detect Magic]
 +
** [http://www.d20srd.org/srd/spells/detectUndead.htm Detect Undead]
 +
** [http://www.d20srd.org/srd/spells/doom.htm Doom]
 +
** [http://www.d20srd.org/srd/spells/hideFromUndead.htm Hide from Undead]
 +
** [http://www.d20srd.org/srd/spells/inflictLightWounds.htm Inflict Light Wounds]
 +
** [http://www.d20srd.org/srd/spells/rayOfEnfeeblement.htm Ray of Enfeeblement]
 +
** Summon Undead I (HoH 132) -- [http://www.d20srd.org/srd/monsters/skeleton.htm Human Warrior Skeleton], or [http://www.d20srd.org/srd/monsters/zombie.htm Kobold Zombie]
 +
** [http://www.d20srd.org/srd/spells/undetectableAlignment.htm Undetectable Alignment]
 +
 
 +
*''' 2nd Level (8)'''
 +
** [http://www.d20srd.org/srd/spells/blindnessDeafness.htm Blindness/deafness]
 +
** [http://www.d20srd.org/srd/spells/commandUndead.htm Command Undead]
 +
** [http://www.d20srd.org/srd/spells/darkness.htm Darkness]
 +
** [http://www.d20srd.org/srd/spells/deathKnell.htm Death Knell]
 +
** [http://www.d20srd.org/srd/spells/falseLife.htm False Life]
 +
** [http://www.d20srd.org/srd/spells/gentleRepose.htm Gentle Repose]
 +
** [http://www.d20srd.org/srd/spells/ghoulTouch.htm Ghoul Touch]
 +
** [http://www.d20srd.org/srd/spells/inflictModerateWounds.htm Inflict Moderate Wounds]
 +
** [http://www.d20srd.org/srd/spells/scare.htm Scare]
 +
** [http://www.d20srd.org/srd/spells/spectralHand.htm Spectral Hand]
 +
** [http://www.d20srd.org/srd/spells/summonSwarm.htm Summon Swarm]
 +
** Summon Undead II (HoH 132) -- [http://www.d20srd.org/srd/monsters/skeleton.htm Owlbear Skeleton], or [http://www.d20srd.org/srd/monsters/zombie.htm Bugbear Zombie]
 +
** Rigor Mortis (HoH 132, Advanced Learning) -- Melee touch, fort. negates, suspended animation 1d6+2 rnds.  Affects anything with a Wis score.
 +
 
 +
*''' 3rd Level (8)'''
 +
** [http://www.d20srd.org/srd/spells/crushingDespair.htm Crushing Despair]
 +
** [http://www.d20srd.org/srd/spells/deathWard.htm Death Ward]
 +
** [http://www.d20srd.org/srd/spells/haltUndead.htm Halt Undead]
 +
** [http://www.d20srd.org/srd/spells/inflictSeriousWounds.htm Inflict Serious Wounds]
 +
** [http://www.d20srd.org/srd/spells/rayOfExhaustion.htm Ray of Exhaustion]
 +
** [http://www.d20srd.org/srd/spells/speakWithDead.htm Speak With Dead]
 +
** Summon Undead III (HoH 132) -- [http://www.d20srd.org/srd/monsters/skeleton.htm Troll Skeleton], [http://www.d20srd.org/srd/monsters/zombie.htm Ogre Zombie], or [http://www.d20srd.org/srd/monsters/ghoul.htm Ghoul].
 +
** [http://www.d20srd.org/srd/spells/vampiricTouch.htm Vampiric Touch]
 +
** Shivering Touch (FrB 104, Advanced Learning) -- Melee touch, no save, 3d6 Dex damage for 1 rnd/lvl.
 +
 
 +
*''' 4th Level (6)'''
 +
** [http://www.d20srd.org/srd/spells/crushingDespair.htm Animate Dead]
 +
** [http://www.d20srd.org/srd/spells/BestowCurse.htm Bestow Curse]
 +
** [http://www.d20srd.org/srd/spells/contation.htm Contagion]
 +
** [http://www.d20srd.org/srd/spells/deathWard.htm Death Ward]
 +
** [http://www.d20srd.org/srd/spells/dispelMagic.htm Dispel Magic]
 +
** [http://www.d20srd.org/srd/spells/enervation.htm Enervation]
 +
** [http://www.d20srd.org/srd/spells/blackTentacles.htm Evard’s Black Tentacles]
 +
** [http://www.d20srd.org/srd/spells/fear.htm Fear]
 +
** [http://www.d20srd.org/srd/spells/giantVermin.htm Giant Vermin]
 +
** [http://www.d20srd.org/srd/spells/inflictCriticalWounds.htm Inflict Critical Wounds]
 +
** [http://www.d20srd.org/srd/spells/phantasmalKiller.htm Phantasmal Killer]
 +
** [http://www.d20srd.org/srd/spells/poison.htm Poison]
 +
** Summon Undead IV (HoH 132) -- [http://www.d20srd.org/srd/monsters/allip.htm Allip], [http://www.d20srd.org/srd/monsters/zombie.htm Wyvern Zombie], or [http://www.d20srd.org/srd/monsters/ghoul.htm Ghast].
 +
 
 +
*''' 5th Level (4)'''
 +
** [http://www.d20srd.org/srd/spells/blight.htm Blight]
 +
** [http://www.d20srd.org/srd/spells/cloudkill.htm Cloudkill]
 +
** Fire in the Blood (HoH 129) -- Blood from wounds does acid damage to attacker.
 +
** [http://www.d20srd.org/srd/spells/dispelMagicGreater.htm Greater Dispel Magic]
 +
** [http://www.d20srd.org/srd/spells/insectPlague.htm Insect Plague]
 +
** [http://www.d20srd.org/srd/spells/LesserPlanarBinding.htm Lesser Planar Binding]
 +
** [http://www.d20srd.org/srd/spells/magicJar.htm Magic Jar]
 +
** [http://www.d20srd.org/srd/spells/massInflictLightWounds.htm Mass Inflict Light Wounds]
 +
** [http://www.d20srd.org/srd/spells/nightmare.htm Nightmare]
 +
** Oath of Blood (HoH 131) -- Extends effects of Geas or Oath beyond death.
 +
** [http://www.d20srd.org/srd/spells/slayLiving.htm Slay Living]
 +
** Summon Undead V (HoH 132) -- [http://www.d20srd.org/srd/monsters/mummy.htm Mummy], [http://www.d20srd.org/srd/monsters/shadow.htm Shadow], [http://www.d20srd.org/srd/monsters/vampire.htm#vampireSpawn  Vampire Spawn] or [http://www.d20srd.org/srd/monsters/wight.htm Wight].
 +
** [http://www.d20srd.org/srd/spells/undeathToDeath.htm Undeath to Death]
 +
** [http://www.d20srd.org/srd/spells/unhallow.htm Unhallow]
 +
** [http://www.d20srd.org/srd/spells/wavesOfFatigue.htm Waves of Fatigue]
 +
 
 +
=Skills=
 +
* Concentration: +15
 +
* Decipher Script: +10
 +
* Disable Device: +21
 +
* Hide: +25 (+4 Racial, +4 Size)
 +
* Intimidate: +20
 +
* Knowledge (arcana): +9
 +
* Knowledge (religion): +16
 +
* Spellcraft: +18
 +
Languages: Common, Draconic, Sylvan, Infernal, Celestial
 +
 
 +
=Followers and Contacts=
 +
=='''Orquiel the [http://www.d20srd.org/srd/monsters/devil.htm#imp Imp]'''==
 +
Hit Points: 34
 +
 
 +
Initiative: +3
 +
 
 +
Speed: 20 ft., fly 50 ft. (perfect)
 +
 
 +
Armor Class: 25 (+2 size, +3 Dex, +10 natural), touch 15, flat-footed 17
 +
 
 +
Base Attack/Grapple: +3/-5
 +
 
 +
Attack: Sting +8 melee (1d4 plus poison)
 +
 
 +
Special Qualities: Alternate form, damage reduction 5/good or silver, darkvision 60 ft., fast healing 2, immunity to poison, resistance to fire 5
 +
 
 +
Saves: Fort +5, Ref +8, Will +10
 +
 
 +
Abilities: Str 10, Dex 17, Con 10, Int 10, Wis 12, Cha 14
 +
 
 +
Skills: Diplomacy +8, Hide +17, Knowledge (Religion) +6, Listen +7, Move Silently +9, Search +6, Spellcraft +6, Spot +7, Survival +1 (+3 following tracks)
 +
 
 +
Feats: Dodge, Weapon Finesse
 +
 
 +
* Poison (Ex): Injury, Fortitude DC 13, initial damage 1d4 Dex, secondary damage 2d4 Dex. The save DC is Constitution-based and includes a +2 racial bonus.
 +
* Damage reduction 5/good or silver
 +
* Darkvision 60 ft.
 +
* Fast healing 2
 +
* Immunity to poison
 +
* Resistance to fire 5
 +
* Spell-Like Abilities (Su): At will—detect good, detect magic, invisibility (self only); 1/day—suggestion (DC 15). Caster level 6th. The save DC is Charisma-based.
 +
* Commune (Su): Once per week an imp can use commune to ask six questions. The ability otherwise works as the spell (caster level 12th).
 +
* Alternate Form (Su): Orquiel can assume the forms of a Rat or a Raven at-will, as a Standard action.
 +
 
 +
==Brassard the Mage==
 +
Neutral Male Human Wizard 6
 +
Str 14(+2)
 +
Dex 10(+0)
 +
Con 12(+1)
 +
Int 16(+3)
 +
Wis 10(+0)
 +
Cha 10(+0)
 +
 
 +
Fort: +3, Ref: +2, Will: +5
  
 +
Init: +4
  
=Spells=
+
Spd: 30 ft/x5;
===Spells Known===
+
 
* 1st Level (8)
+
AC: 10+2(Bracers of Armor)+1(Ring of Protection), touch 11, flat-footed 13
** Bane
+
 
** Bestow Wound (HoH)
+
HP: 24
** Cause Fear
 
** Chill Touch
 
** Detect Magic
 
** Detect Undead
 
** Doom
 
** Hide from Undead
 
** Inflict Light Wounds
 
** Ray of Enfeeblement
 
** Summon Undead I (HoH)
 
** Undetectable Alignment
 
  
* 2nd Level (8)
+
Base Atk/Grapple +3/+5;
** Blindness/deafness
 
** Command Undead
 
** Darkness,
 
** Death Knell
 
** False Life
 
** Gentle Repose
 
** Ghoul Touch
 
** Inflict Moderate Wounds
 
** Scare
 
** Spectral Hand
 
** Summon Swarm
 
** Summon Undead II (HoH)
 
  
* 3rd Level (8)
+
+5 Two-handed (1d6+3;20/x2, Quarterstaff)
** Crushing Despair
 
** Death Ward
 
** Halt Undead
 
** Inflict Serious Wounds
 
** Ray of Exhaustion
 
** Speak With Dead
 
** Summon Undead III (HoH)
 
** Vampiric Touch
 
  
* 4th Level (6)
+
+5 One-handed (1d4+2;19-20/x2, Dagger)
** Animate Dead
 
** Bestow Curse
 
** Contagion
 
** Death Ward
 
** Dispel Magic
 
** Enervation
 
** Evard’s Black Tentacles
 
** Fear
 
** Giant Vermin
 
** Inflict Critical Wounds
 
** Phantasmal Killer
 
** Poison
 
** Summon Undead IV (HoH)
 
  
* 5th Level (4)
+
+3 Thrown (1d4+2;20/x2, Dart(Thrown)
** Blight
 
** Cloudkill
 
** Fire in the Blood (HoH)
 
** Greater Dispel Magic
 
** Insect Plague
 
** Lesser Planar Binding
 
** Magic Jar
 
** Mass Inflict Light Wounds
 
** Nightmare
 
** Oath of Blood (HoH)
 
** Slay Living
 
** Summon Undead V (HoH)
 
** Undeath to Death
 
** Unhallow
 
** Waves of Fatigue
 
  
 +
'''SKILLS'''
 +
* Concentration:+10
 +
* Decipher Script: +12
 +
* Knowledge (arcana): +12
 +
* Knowledge (history): +12
 +
* Spellcraft: +14
 +
Languages: Common, Draconic, Elvish
  
=Skills=
+
'''FEATS'''
 +
* 1st Level: Combat Expertise
 +
* 1st Level Bonus: Improved Initiative
 +
* 3rd Level: Run
 +
* 6th Level: Heroic Destiny (Races of Destiny -- allows him to add 1d6 to a d20 roll, 1/day. Not so much destiny in his case, as it is pure blind luck.)
 +
* Bonus: Scribe Scroll
 +
* Bonus: Extend Spell
  
=Followers and Contacts==
+
'''SPELLS'''
 +
'''Cantrips (4)'''
 +
* Prestidigitation (**)
 +
* Mending (*)
 +
* Amanuensis (Spell Compendium)
 +
'''1st Level (4)'''
 +
* Endure Elements
 +
* Shield (*)
 +
* Mount
 +
* Unseen Servant (*)
 +
* Comprehend Languages
 +
* Identify
 +
* Floating Disk (*)
 +
* Magic Missile
 +
* Expeditious Retreat (*)
 +
* Feather Fall
 +
''' 2nd Level (4)'''
 +
* Detect Thoughts (*)
 +
* Locate Object (*)
 +
* Rope Trick (*)
 +
* Whispering Wind (*)
 +
''' 3rd Level (3)'''
 +
* Nondetection (*)
 +
* Greater Mage Armor (Spell Compendium) (*)
 +
* Fly (*)

Latest revision as of 01:14, 11 December 2011

Cenncroith[edit]

Species[edit]

Peudodragon

  • Hit Dice: 2d12
  • Poison (Ex): Injury, Fortitude DC 15, initial damage sleep for 1 minute, secondary damage sleep for 1d3 hours.
  • Blindsense (Ex): 60’.
  • Darkvision (Ex): 60’.
  • Low-Light Vision (Ex)
  • Telepathy (Su): Pseudodragons can communicate telepathically with creatures that speak Common or Sylvan, provided they are within 60 feet.
  • Immunity to sleep and paralysis
  • Spell resistance: 19
  • Chameleon (Ex): +4 racial bonus on Hide checks

Levels[edit]

Psuedodragon 5 (HD2+LA3) Dread Necromancer 10

Class Abilities[edit]

  • Damage Reduction(Ex): 4/bludgeoning & magic
  • Turn Undead(Su): Can turn undead 10 times per day. A turning check is made on 1d20+9; turning damage is equal to 2d6+17 on a successful check.
  • Charnel Touch(Su): 1/round at will, as a melee touch attack, you can attack a living foe dealing 1d8+2 points of damage. This touch heals undead, and can be delivered through a spectral hand spell.
  • Negative Energy Burst(Su): 2/day you can emit a 5 ft. burst of negative energy dealing 10d4 damage to living creatures or the same amount of healing to undead creatures. Will (DC 22) for half.
  • Advanced Learning: You can add 2 new spell(s) to your list.
  • Mental Bastion: You gain a +2 bonus on saving throws made to resist sleep, stunning, paralysis, poison or disease.
  • Fear Aura(Su): As a free action, you radiate a 5-foot-radius fear aura. Enemies must succeed on a Will save (DC 22) or become shaken.
  • Scabrous Touch(Su): 1/day as a swift action, you can use your charnel touch to inflict disease.
  • Summon Familiar: You are able to summon an evil familiar.
  • Undead Mastery: Undead created by you gain a +4 enhancement bonus to Strength and Dexterity and 2 additional hitpoints per hit die. You can create 110 HD worth of Undead creatures using animated dead. And control up to 90 HD of undead when casting control undead.
  • Negative Energy Resistance: You gain a +4 bonus on saving throws made to resist negative energy effects.
  • Light Fortification: You gain 25% to resist critical hits.

Feats[edit]

  • Weapon Finesse (Racial)
  • Alertness (Racial)
  • Nonverbal Spell (1st Level) (PlH 40)
  • Mobile Spellcasting (3rd Level) (CAd 111)
  • Versatile Spellcaster (6th Level) (RDr 101)
  • Leadership (9th Level)

Stats[edit]

Ability Original Roll Species Bonus Leveling Bonus Item Bonus Final Stat Modifier
Strength 10 -4 +0 +0 6 -2
Dexterity 14 +4 +0 +0 18 +4
Constitution 12 +2 +0 +0 14 +2
Intelligence 15 +0 +1 +0 16 +3
Wisdom 8 +2 +0 +0 10 +0
Charisma 17 +0 +2 +5 24 +5
Save Species Bonus Class Bonus Item Bonus Stat Bonus Other Bonus Final Notes
Fort +2 +3 +5 +2 0 +12 -
Reflex +2 +3 +5 +4 0 +14 -
Will +2 +7 +5 +0 0 +14 -


ATTACK TO HIT TO DAMAGE Notes
BASE STAT BONUS ITEMS MISC Final BASE STAT BONUS ITEMS MISC Final
Poisonous Stinger +9 Dex +4 0 +2 +15 1d3-2 + Poison (DC 14) Str -2 0 0 0 initial damage sleep for 1 min, secondary damage sleep for 1d3 hr.
Bite +9 Dex +4 0 -3 +10 1 Point Str +0 0 0 0 -
Attack (missile) +9 Dex +4 0 +2 +15 0d6+0 Str +0 0 0 0 -
Attack (Grapple) +9 Str -2 0 -8 -1 0d6+0 Str +0 0 0 0 -


Initiative: 0+4(Dex)=+4

AC: 14+4(Dex)+2(Size)+5(Deflection)+6(Greater Mage Armor)= 31; Touch:21; Flat-Footed: 27

Speed: 30 ft

Speed(Special): Fly 60 (Good)

Hit Points:46+22=68

Appearance[edit]

Appearance

  • Height: 18"
  • Weight: 4 lbs.
  • Eyes: Ruby Red
  • Skin: Satiny black scales
  • Sex: Proudly male.
  • Hair: Is for lesser creatures.

History[edit]

...is coming, honest.

Pregame[edit]

Personality[edit]

He suffers from a massive inferiority complex, and insists that he's every bit as powerful as any full-sized dragon. In his own way, maybe he is.... He's arrogant, greedy, power-hungry, and...it must be admitted...absolutely adorable. Cenncroithi's telepathic "voice" is, rather to his own despair, absolutely lovely. Sweet, and musical, and not nearly as booming and hollow as he yearns for it to be.

His familiar is the dread Imp, Orquiel. Tasked with corrupting the pseudodragon, he's spending most of his time flummoxed by Cenncroithi's mad schemes, which are inevitably over-ambitious, poorly planned affairs that end up in disaster and fleeing from an angry mob. In recent months, however, he's begun to relax a bit, enjoy the ride, and even contribute a crazy scheme or two of his own. This change of heart was mainly causde by his discovery of beer, which does not (of course) exist in Hell.

Quirks[edit]

Enjoys luxury rather to excess. Daily baths, perfumed cushions, fine liquors. Which, for the record, he cannot hold.

Feels a need to be certain that his most "clever" quips have been recorded for posterity.

Openly disdainful of true dragons, unless he's in the presence of one, at which point he becomes disturbingly obsequious.

What Character Thinks Of[edit]

Really, everyone else is a lower order of life.

Equipment[edit]

Spells[edit]

Skills[edit]

  • Concentration: +15
  • Decipher Script: +10
  • Disable Device: +21
  • Hide: +25 (+4 Racial, +4 Size)
  • Intimidate: +20
  • Knowledge (arcana): +9
  • Knowledge (religion): +16
  • Spellcraft: +18

Languages: Common, Draconic, Sylvan, Infernal, Celestial

Followers and Contacts[edit]

Orquiel the Imp[edit]

Hit Points: 34

Initiative: +3

Speed: 20 ft., fly 50 ft. (perfect)

Armor Class: 25 (+2 size, +3 Dex, +10 natural), touch 15, flat-footed 17

Base Attack/Grapple: +3/-5

Attack: Sting +8 melee (1d4 plus poison)

Special Qualities: Alternate form, damage reduction 5/good or silver, darkvision 60 ft., fast healing 2, immunity to poison, resistance to fire 5

Saves: Fort +5, Ref +8, Will +10

Abilities: Str 10, Dex 17, Con 10, Int 10, Wis 12, Cha 14

Skills: Diplomacy +8, Hide +17, Knowledge (Religion) +6, Listen +7, Move Silently +9, Search +6, Spellcraft +6, Spot +7, Survival +1 (+3 following tracks)

Feats: Dodge, Weapon Finesse

  • Poison (Ex): Injury, Fortitude DC 13, initial damage 1d4 Dex, secondary damage 2d4 Dex. The save DC is Constitution-based and includes a +2 racial bonus.
  • Damage reduction 5/good or silver
  • Darkvision 60 ft.
  • Fast healing 2
  • Immunity to poison
  • Resistance to fire 5
  • Spell-Like Abilities (Su): At will—detect good, detect magic, invisibility (self only); 1/day—suggestion (DC 15). Caster level 6th. The save DC is Charisma-based.
  • Commune (Su): Once per week an imp can use commune to ask six questions. The ability otherwise works as the spell (caster level 12th).
  • Alternate Form (Su): Orquiel can assume the forms of a Rat or a Raven at-will, as a Standard action.

Brassard the Mage[edit]

Neutral Male Human Wizard 6 Str 14(+2) Dex 10(+0) Con 12(+1) Int 16(+3) Wis 10(+0) Cha 10(+0)

Fort: +3, Ref: +2, Will: +5

Init: +4

Spd: 30 ft/x5;

AC: 10+2(Bracers of Armor)+1(Ring of Protection), touch 11, flat-footed 13

HP: 24

Base Atk/Grapple +3/+5;

+5 Two-handed (1d6+3;20/x2, Quarterstaff)

+5 One-handed (1d4+2;19-20/x2, Dagger)

+3 Thrown (1d4+2;20/x2, Dart(Thrown)

SKILLS

  • Concentration:+10
  • Decipher Script: +12
  • Knowledge (arcana): +12
  • Knowledge (history): +12
  • Spellcraft: +14

Languages: Common, Draconic, Elvish

FEATS

  • 1st Level: Combat Expertise
  • 1st Level Bonus: Improved Initiative
  • 3rd Level: Run
  • 6th Level: Heroic Destiny (Races of Destiny -- allows him to add 1d6 to a d20 roll, 1/day. Not so much destiny in his case, as it is pure blind luck.)
  • Bonus: Scribe Scroll
  • Bonus: Extend Spell

SPELLS Cantrips (4)

  • Prestidigitation (**)
  • Mending (*)
  • Amanuensis (Spell Compendium)

1st Level (4)

  • Endure Elements
  • Shield (*)
  • Mount
  • Unseen Servant (*)
  • Comprehend Languages
  • Identify
  • Floating Disk (*)
  • Magic Missile
  • Expeditious Retreat (*)
  • Feather Fall

2nd Level (4)

  • Detect Thoughts (*)
  • Locate Object (*)
  • Rope Trick (*)
  • Whispering Wind (*)

3rd Level (3)

  • Nondetection (*)
  • Greater Mage Armor (Spell Compendium) (*)
  • Fly (*)