Difference between revisions of "Character:Bright Snow"

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==Intimacies==
 
==Intimacies==
 
*Mortals (Fascination)
 
*Mortals (Fascination)
 +
*Triumph (Dependant Friendship)
 
*Travel (Obsession, Joy)
 
*Travel (Obsession, Joy)
 
(Intimacies in bold are those supernaturally protected by charms)
 
(Intimacies in bold are those supernaturally protected by charms)
 +
 
==Anima==
 
==Anima==
 
A wash of silver-white light interplaying with deep purple shadows all flecked through with dark red droplets. Eventually they take the form of an ancient hyroglyphic depiction of a chameleon.
 
A wash of silver-white light interplaying with deep purple shadows all flecked through with dark red droplets. Eventually they take the form of an ancient hyroglyphic depiction of a chameleon.

Revision as of 09:46, 12 September 2010

Game: Dawn of the Third Age.

Bright Snow
Bright Snow
Biographical information
Birthplace

Unknown, Raised in

Birth

RY 704

Motivation

Visit and stay briefly in all the cultures of the new Deliberative

Intimacies

Mortals (Fascination), Travel (Obsession, Joy),

Occupation(s)

Traveller, Occasional Spy and Courier for the Deliberative

Gender

Female?

Hair color

Long White

Eye color

Sea Green

Height

5'4"

Statistics
Type

Lunar

Caste

Changing Moon

Spirit Shape

Chameleon

Affiliation

Silver Pack, Celestial Deliberative

Concept: Traveller, Courier and Spy
Description: In her true form, Bright Snow is a small woman of slight build, her extensive moonsilver tattoos barely show up against her pale snow white skin. Her equally white hair hangs to just below her shoulders and is normally kept out of the way of her cold sea green stare. Her most common outfit in this form is a short mauve skirt over mauve stockings and a red patterned basque with a pair of matching red mousquetaire gloves. She does not favour any of her true forms, so it rare to see her in this or her spirit shape.

She does have two other favoured human forms that she has stolen over the years. One is that of the Dragonblooded Tepet Argona, a Child of Mela that foolishly participated in a Sidereal lead Wyld Hunt twenty-five years ago. Argona's was a woman with short red hair, pale skin and brown eyes who was not yet showing the whitening so common to older members of her Aspect. Over the years Snow has built up the identity as an asset to the Immaculate Order, now an asset to spy on the rebels who plot against the deliberative. In this form she wears blue gowns, few sensible and all marked with the markings of a member of house Tepet.

Her other favoured form is that of a nameless young girl, who had her mind eaten by Rakasha when Snow found her, taking pity on her Snow quickly put her out of her misery aware the form could be of use. In this form she appears a youngish girl just past adolescence, with bright blue eyes and shoulder length brown hair. In the past this form tended to wear humble peasant fair but in this age of the Deliberative, it is this form she favours while acting as a Deliberative Courier and thus tends to wear brown leather coat, suitable to shield herself from the cold of operating her swift rider over a white linen shirt, tan trousers and good leather riding boots. She refers to herself in this form by the unimaginative name of Young and Maiden Bright.

Motivation

  • Visit and stay briefly in all the cultures of the new Deliberative

Intimacies

  • Mortals (Fascination)
  • Triumph (Dependant Friendship)
  • Travel (Obsession, Joy)

(Intimacies in bold are those supernaturally protected by charms)

Anima

A wash of silver-white light interplaying with deep purple shadows all flecked through with dark red droplets. Eventually they take the form of an ancient hyroglyphic depiction of a chameleon.

Attributes

Physical

  • Strength: ••••
  • Dexterity: ••••• (Movement +3)
  • Stamina: ••••

Social

  • Charisma: • (Pursuasion +2)
  • Manipulation: ••••• (Pursuasion +1)
  • Appearance: •••••

Mental

  • Perception: ••••• (Observation +3)
  • Intelligence: •••••
  • Wits: •••••

Abilities

War

  • Archery •
  • Athletics •••
  • Awareness •••
  • Dodge •
  • Integrity •
  • Martial Arts ••••• (While Moving +3)
  • Melee
  • Resistance
  • Thrown
  • War •

Life

  • Craft
  • Larceny •
  • Linguistics •• (Native: Sky-Tongue, Learned: Old Realm, Riverspeak)
  • Performance
  • Presence •
  • Ride ••
  • Sail
  • Socialize •••••
  • Stealth •••••
  • Survival ••

Wisdom

  • Bureaucracy •
  • Investigation •••••
  • Lore •••••
  • Medicine •
  • Occult •••

Backgrounds

Ally/Familiar ••

"Triumph" Name of the Swift Riders AI.

Artefact •••••••

Amulet of Shadow Walking •••••

    • A gift from Snow's first mentor Tears of Amber, the Amulet takes the form of a simple moonsilver buckle on an ornate black leather belt, decorated with Onyx and Silver decoration.
    • Concealment: +2 dice to stealth/concealment, increases to +4 when actively hiding in shadow/darkness.
    • Shadow Form: May reflexively dematerialise for 10m and 1wp. Standard rules apply. Is attackable but may be done in response to an attack. Five minute cooldown when dropped. Can be dropped at will.
    • Shadowstep: Reflexively teleport via shadows for 5m to anywhere character can see within Essence x 10 yards (50 yrds). For 15m and 1wp can take someone along and range increases to 1 mile.

Triumph (Artefact ••• and Ally/Familiar ••)

  • "Triumph" - Awakened AI of the Swift Rider ••
    • Triumph is Bright Snow's only long term companion on her journey and even then their being together is an accident. While fleeing Li Jin Gang, after an altercation between them that sundered their master pupil relationship Snow acquired this Swift Rider from one of De'aneir'a Sera Vestra's workshops, assuming it belonged to one of her assistants. Discovering instead that the Swift Rider had instead been a test platform for one of the Solar's AI experiments, designed to produce a brighter awakened spirit to run her skyships. This Swift Rider was the home of one TR1-MPH, the least god of the bike that De'aneir'a was trying to mould into a minor god of travel. Frankly afraid to return the item, Snow kept fleeing, slowly forming a strong friendship with the God/AI which she dubbed Triumph.

Triumph himself was failing to perform well in De'aneir'a's trials, being outperformed by several other test projects. Being stolen by Snow he saw as a golden opportunity to flee his eventual decommishioning and see the world for himself. Simply put Triumph's intellect is still rather adolencent, not at all what De'aneir'a required for her Skyship AI's and at times he descends into downright childishness but as he and Snow travel he is learning and perhaps when he is returned he won't be such a failure after all.

    • Motivation: Travel with its Master
    • Intimacies: Snow (Affection), Travel (Joy)
    • Attributes: Strength 0, Dexterity 4, Stamina 5, Charisma 4, Manipulation 0, Appearance 3, Perception 3, Intelligence 2, Wits 4
    • Virtues: Reception 5, Transmission 2, Stability 2, Power 4
    • Abilities: Athletics 3 (Tricks +2), Awareness 3, Dodge 5, Integrity 4, Investigation 1, Linguistics 2, Lore 2, Performance 1 (Tricks +2), Presence 2, Ride 1 (Teaching Others +2), Resistance 5, Stealth 3, Survival 2
    • Backgrounds: Ally 4 (Bright Snow), Contacts 1 (De'aneir'a)
    • Join Battle: 7
    • Attacks: None
    • Soak: As Swift Rider
    • Health Levels: 0/-1/-1/-1/-1/-2/-2/-2/-2/-4/Incap
    • Dodge DV: 0 (6 with Rider)
    • Willpower: 9
    • Essence: 2
    • Essence Pool: 20 (15 with committment to his body)
    • Charms: Measure the Wind (1m), Tracking (5m: Travel Routes, Other Vehicles, Bright Snow ONLY), Inpromtu Messanger (10m: Requires no mouth, only works on his Swift Rider form), Landscape Travel (4m: Can double the speed of itself)
    • Other Notes: Automaton physiology (see pg 96-97, BoS1:WotLA), cannot move without a rider.
  • "Triumph" - As Swift Rider •••
    • As a transport
    • Speed: 40/80mph
    • Maneuverability: +0R (Lore 1, Ride 2)
    • Endurance: The awakened AI removes the need for the Hearthstone and is committed to the device for 10 motes. After 250 hours without maintainance the vehicle suffers one level of unsoakable bashing damage every 10 hours until it sees repair.
    • Crew: 1/1
    • Cargo: Two riders, plus a pair of saddlebags; or one rider and 200 pounds of cargo.
    • Armor: 10L/10B
    • Health Levels: Ux10/Mx5/Cx4/I/D
    • Weapons: None.
    • Other Notes: A swift rider and its pilot both have a Dodge DV equal to ([Heighest of the pilot’s or AI's Dexterity + Ride + Essence] ÷ 2), and either may use her Parry DV to defend against attacks launched at her vehicle or herself.

Backing: The Deliberative •

Backing: The Winding Path •••

Manse •

Gem of Shadows

Mentor •

Resources ••

Solar Bond ••••• & Eternal Vow

Sifu •

Merits and Flaws

Merits

Flaws

  • Unusual Appearance 2 (Fae Heritage)
  • Rival 3: Li Jing Hen
  • Intolerance 2: Sidereals

Charms

Dexterity

  • Golden Tiger Stance

Stamina

  • Relentless Lunar Fury

Manipulation

  • Mask of White Jade
  • Cat-Face Presentation
  • Labyrinth of the Beast
  • Commanded to Fly

Appearance

  • Hide of the Cunning Hunter

Intelligence

  • Inevitable Genius Insight
  • Flexible Panoply Approach

Martial Arts

Crystal Chameleon

  • Just Another Branch of Deceit
  • Light-Treading Technique
  • Flashing Passage

-

  • Crystal Chameleon Form
  • Falling Leaves Evasion

Knacks

  • Deadly Beastman Transformation
  • Devestating Ogre Enchantment
  • Beast-Power Concentration
  • Prey Skin Disguise
  • Subtle Silver Declaration
  • Changing Plumage Mastery

Essence

  • Permanent Essence: •••••
    • Personal Motes: 21
    • Peripheral Motes: 56

Willpower & Virtues

  • Compassion: ••
  • Conviction: •••••
  • Temperance: •••
  • Valor: ••
  • Willpower 8/8
  • Limit 0/10
  • Limit Break: The Curse of the Heartless Weasel

Equipment

Combat Stats

Physical

Soak

Health

  • -0 [ ]
  • -1 [ ] [ ]
  • -2 [ ] [ ]
  • -4 [ ]
  • I [ ]
  • D [ ]

Social

  • Investigation –S:5 A:4 MPDV:2 R:2-
  • Performance –S:6 A:3 MPDV:2 R:1-
  • Presence –S:4 A:6 MPDV:3 R:2-


  • Join Debate 6
  • MDDV 8 (+1 with Trinket of Dignified Conduct)


  • Investigation -Speed 5 ACC / MPDV / Rate 2-
  • Performance -Speed 6 ACC / MPDV / Rate 1-
  • Presence -Speed 4 ACC / MPDV / Rate 2-

Massive

  • Join War

History

Personality

BPs 45/45

  • 20 bp on Essence
  • 6 bp on 2 favoured attributes
  • 8 bp on favoured abilities
  • 8 bp on backgrounds
  • 3 bp on virtues
  • 6 bp on Specialities


Experience

Attributes

  • None

Abilities

  • None

Advantages

  • None

Backgrounds

  • None

Charms

  • None

Spells

  • None