Difference between revisions of "Character:Irma Husher"

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(Created page with "This is a character for the ''Chuubo’s Marvelous Wish-Granting Engine'' game '''After Light'''. == Irma Husher == 250px|thumb|upright|right ''...")
 
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* '''Will:''' 8/8
 
* '''Will:''' 8/8
* '''MP:''' 5/5
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* '''MP:''' 6/6
 
* '''Health Levels:''' 2 Divine, 1 Tough, 2 Normal
 
* '''Health Levels:''' 2 Divine, 1 Tough, 2 Normal
 
* '''Wounds:''' ''none''
 
* '''Wounds:''' ''none''

Revision as of 22:25, 16 May 2014

This is a character for the Chuubo’s Marvelous Wish-Granting Engine game After Light.

Irma Husher

Irma Husher.jpeg

Academic Ability: Eclectic
Sports Ability: Mathlete
Blood Type: A
Favorite Foods: Odd-flavored Jelly Beans, Impossibly Tall Sandwiches
Animal: Raven
Age: 15

Irma

XP Emotion: Aww!

Skills

  • Eldritch Magic 3
  • Sneaking About 2
  • Unflappable 2
  • Sandwich Building 1
  • Sports –1

Past Arcs

  • Cursed 1
    • Curse: Shadows of the Lost
    • Trigger: If you do no feed a secret to whatever lives inside of you, the ghosts of those who died because you failed to save them start to haunt you. These days that is a lot of ghosts.

Perks

  • Accessory: Talon (A scythe of some sort, more later)
  •  ???

Status

  • Will: 8/8
  • MP: 6/6
  • Health Levels: 2 Divine, 1 Tough, 2 Normal
  • Wounds: none

Current Arc

???
Arc XP: ???

Current Quest

Quest Set: ???
Quest: ???
Quest XP: >>>

Basic Quest

???
Quest XP: 0/9

Powers

Sanctuary (The Halls of Twilight) Miraculous Action, Major. You can retreat from the world in The Halls of Twilight by drawing a half-circle on top of a horizontal line (like a sunset/rise) on a door. Anyone can enter by drawing the mark on the front door of [insert locally important/symbolic building].

MP Bonus (Touched by the Void) Arc rating is added as a bonus to your starting MP

Falling from the World

  • Anytime you have 1+ points in the Sickness Issue, the curse makes something unpleasant for you. Starts minor and escalates.
  • If Sickness 1+ and 0MP you have 3 choices:
    • Someone used a miracle with [Strike>= your Sickness] to help you out.
    • Something happens to paralyze you/render you ineffectual
    • If neither of the above happens, you must flee to your Sanctuary at best possible speed.

The World-Breaker’s Hand (Whispers of Doom)

  • Miraculous Action, Bleak, Research and discover a shareable and infinitely advantageous weakness
    • 0MP, 1/book, declare something unmade
    • 1MP, unmake something a second or later time per book
    • 2MP, unmake something a second or later time per chapter
    • 4MP, unmake something a second time in a matter of hours.

Arc Power: Sickly

Princess of Light

Irma knew the Princess of Light as a high school student originally from Hawaii a few years older then her who had a habit of poking into places she didn't belong and illuminating things people were trying to keep secret. Often with a strong mischievous streak. The Princess was Irma's best friend, who brought her out of social isolation and taught her not be afraid.


Back to After Light campaign page