Character:Joyous Blade of the Loving Maiden

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Joyous Blade of the Loving Maiden

  • Chosen of: Venus
  • Concept: Faeblooded Ex-Concubine
  • Allegiance: Ronin.
  • Description needs to be written

Contents

Iconic Anima

  • A sphere of translucent blue light.

Motivation

  • To gain access to Heaven, claim my position within the Bureau of Destiny, and repair the Loom of Fate.

Intimacies

Natural

Negative

Positive

  • Getting better at Sidereal Martial Arts. (Goal)
  • Worshipping her Patron. (Love)

Supernatural

Negative

Positive

Attributes

Mental

  • Intelligence ••••
  • Perception ••••
  • Wits •••••

Physical

  • Dexterity •••••
  • Stamina ••
  • Strength •••

Social

  • Appearance •••••
  • Charisma •••••
  • Manipulation ••••

Abilities

Auspicious Abilities

  • Craft
  • Dodge •••••
  • Linguistics •••••
    • Native
      • Riverspeak
    • Learned
      • Forest Tongue
      • High Realm
      • Low Realm
      • Old Realm
  • Performance •••••
  • Socialise •••••

Favoured Abilities

  • Awareness •••••
  • Athletics •••••
  • Integrity •••••
  • Lore •••••
  • Martial Arts •••••
  • Melee •••••
  • Presence •••••

Unfavoured Abilities

Backgrounds

Artifacts

Kissing Princess' Ring

  • A starmetal Fate Ring that Joyous Blade found shortly after she Exalted. It had been lying next to a long-dead skeleton deep in the Palace of Infinite Desire.

Denandsor

Backing

The Ministry of Religion; 5

  • High Priestess of Venus

Contacts

The Ministry of Religion; 5

  • Familiar with all of the major players within the Ministry, with minor contacts spread throughout the city in all areas.

Influence

The Ministry of Religion; 5

  • High Priestess of Venus

Sifu 5

  • Praising Queen, her previous incarnation.

Terrestrial Martial Arts

Fully Taught

Partially Taught

Untaught

  • Even Blade

Celestial Martial Arts

Fully Taught

Partially Taught

Untaught

Sidereal Martial Arts

Fully Taught

Partially Taught

Untaught

Tattoo Artifacts

Gravity-Defying Bust Tattoos

Icicle Pendant

Thong of Enflamed Desire

Charms

Integrity

Compassionate Essence Replenishment

  • Allows for motes of Essence to be regained by Channeling Willpower through Compassion.
    • Manual of Exalted Power: Sidereals, page 178.

Melee

Harmony of Blows

  • Can make two more attacks using Archery, Martial Arts, Melee or Thrown, ignoring multiple-action penalties and his attacks’ listed Rate
    • Manual of Exalted Power: Sidereals, page 155.

Impeding the Flow

  • Reduces successes on an incoming attack with a physical aspect that is not unblockable to zero.
    • Manual of Exalted Power: Sidereals, page 155.

Serenity in Blood

  • This Charm is a parry that perfectly defends against any attack, even if it is unblockable. The Sidereal’s player may even invoke Serenity in Blood to block unexpected attacks, although in those cases, the player must succeed at a (Perception + Melee) roll at difficulty 3 for the parry to be effective
    • Valour flaw.
      • Manual of Exalted Power: Sidereals, page 155.

Socialize

Cash and Murder Games

  • The Sidereal chooses two people—a beneficiary and a victim—and twists their fates to grant the beneficiary an emotional dominion over the victim. The victim might fear the beneficiary, desire her sexually, revere her or otherwise define himself in terms of her. (The Sidereal can name herself the beneficiary in such a relationship.) Regardless, the victim cannot resist succumbing to the beneficiary’s will.
    • Manual of Exalted Power: Sidereals, page 149.

Life Without Compunction

  • If a character commits a social faux pas or otherwise violates some cultural taboo, a Sidereal can use this Charm to mitigate the social backlash. She can do so either for herself, or on someone else’s behalf.
    • Manual of Exalted Power: Sidereals, page 149.

Shun the Smiling Lady

  • An office of the Bureau of Destiny holds a list of every person in a generation who is destined to fall in love. A spurned, vindictive or simply overprotective Sidereal can remove a person’s name from this roster for as long as the Sidereal commits Essence to this Charm.
    • Manual of Exalted Power: Sidereals, page 149.

You and Yours Stance

  • Using this Charm, a Vizier can make other people want to please him; actually harming him seems unthinkable.
    • Manual of Exalted Power: Sidereals, page 150.

Martial Arts Styles

House of the Cerulean Lute of Harmony

Serenity in Savagery Technique

Verve of Venus

Completion in Compassion Stance

Sanctum of the Serene Maiden

House of the Cerulean Lute of Harmony Form

The Lovers Tangle and Part

The Pillar is a Pedestal

The Peacock Preens and Pecks

Master of the Flowing Defense

House of the Violet Bier of Sorrows

Secrets of Future Strife

Essence

  • Permanent Essence: 5
  • Personal motes: 20/20
  • Peripheral motes: 52/52
  • Willpower: 10/10

Committed

Virtues

  • Compassion •••••
  • Conviction ••
  • Temperance •••
  • Valour ••

Limit Break

  • 0/10

Equipment

Artifacts

  • Celestial Battle Armour
  • Fate Ring
  • Gravity-Defying Bust Tattoos
  • Icicle Pendant
  • Serpent-Sting Staff
  • Thong of Enflamed Desire

Mundane

History

  • Needs writing.

Merits

Extra Favoured Ability

Melee

Enchanting Features ••••

Priest: Venus •

Selective Conception

Flaws

Oathbound

  • Joyous Blade must worship Venus for an hour before getting up in the morning, and after going to bed at night.
  • The worship must take the form of sexual activity.
  • She must have at least two partners in this worship.
  • The partners must be participating of their own free will, and must not have been coerced in any manner.
    • Major Oath x4.
    • Two dots of Essence. If Joyous Blade violates this oath, she also loses access to any charms which require the Essence granted by this Oath.
      • If Joyous Blade ever violates this oath, she must participate in fourteen hours of consensual sexual activity a day for fourteen weeks to regain the benefits.

Vice: Sex •••

Conflict Values

Defenses

Physical

Armoured

  • Dodge:
  • Parry:

Unarmoured

  • Dodge:
  • Parry:

Mental

  • Dodge:
  • Parry:

Health Levels

  • -0
  • -1
  • -1
  • -2
  • -2
  • -4
  • Incapacitated

Wounds are designated as bashing, lethal or aggravated

Join Conflict

  • Battle: 18
  • Debate: 18

Movement

Armoured

  • Move: 10
  • Dash: 22

Enchanted Stride

  • Move: 110
  • Dash: 220

Unarmoured

  • Move: 5
  • Dash: 11

Soak

Armoured

  • Bashing: 14
  • Aggravated: 12
  • Lethal: 13

Hardness

  • Bashing: 9
  • Aggravated: 9
  • Lethal: 9

Unarmoured

  • Bashing: 2
  • Lethal: 1

XP

Gained

264

Spent

298

Unspent

-34

Speech Hexcode

ff0077