Difference between revisions of "Character:Quietly Effervescing Epiphany"

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Game: [[Once_more_with_feeling| '''Once more, with feeling!''']].
 
Game: [[Once_more_with_feeling| '''Once more, with feeling!''']].
  
'''*Character Name'''Quietly Effervescing Epiphany  
+
*'''Character Name'''Quietly Effervescing Epiphany  
'''*Caste:'''Eclipse
+
*'''Caste:'''Eclipse
'''*Concept:'''Visionary: Binder of Peoples
+
*'''Concept:'''Visionary: Binder of Peoples
  
 
''First Impression and Appearance Text''
 
''First Impression and Appearance Text''

Revision as of 16:21, 29 July 2009

Game: Once more, with feeling!.

  • Character NameQuietly Effervescing Epiphany
  • Caste:Eclipse
  • Concept:Visionary: Binder of Peoples

First Impression and Appearance Text

Motivation

  • To bring together peoples, nations, and societies into a properly ordered Celestial Hierarchy.

Intimacies

  • Other Celestials - As they are Necessary for proper governance of Creation.
  • Father in Gem
  • Knowledge that can be used to re-establish the Celestial Hierarchy.
  • Martial Arts

Anima

Describe here in full your Caste anima power. Also tell us your totemic form.

Attributes

  • Strength *** Charisma ***** Perception *****
  • Dexterity ***** Manipulation ***** Intelligence ***
  • Stamina **** Appearance ***** Wits **

Abilities

Caste Abilities

  • Bureaucracy 5
  • Linguistics 3 (South: Old, River, High Realm)
  • Ride 1
  • Sail
  • Socialize 2

Favored Abilities

  • MA 5 (Knives +2)
  • Performance 2
  • Presence 3
  • Resistance 1
  • Craft: Fire 1
  • Craft: Earth 1
  • Occult 5
  • Dodge 1

Unfavored Abilities

  • Archery 1
  • Athletics 1
  • Awareness 5
  • Integrity 1
  • Lore 5
  • Medicine 1
  • Survival 1

Backgrounds

  • Lunar Bond 5 (Unknown)
  • Manse 5: Perfect Mobility [a Solar Sanctuary with Mirage of Protective Shelter]

-Deep in the South near the boarders of where things burn is a large plateau of volcanic rock. It is about 3 miles across, but in the middle stands a brilliant cathedral to the Unconquered Sun. There is none of its like in creation. [More description to come]

  • Artifact 4: Perfect Cata Bracers (Com:8)
  • Artifact 4: Spirit Ring (Com: Must be Terrestrial Sorcerer)
  • Resource 4

-Jewelery crafting merchant shop in Nexus with couple of years worth of sales in cut and uncut gem stones imported directly from Gem.

  • Influence: Gem 2
  • Sifu-4: Xu Xan Sun (in the soul ring)

- Known Martial Arts he is willing to teach: Violet Bier of Sorrows, Snake, Ebon, Meditative Discussion, Relentless Persuasion, Prismatic Sphere of Creation, Obsidian Shards of Infinity, and Charcoal Marching Spiders.

  • Artifact 3: Obfuscated Opulence

-2 Skin Mount Amulet Sockets (Located one on each hip) -+1 Perception OR +3 Geomancy and/or detecting and dealing with Spirits and the Occult, but not for Spell Casting (same effect as Dragon Tear). -Social groups are considered 1 larger or small in magnitude, whichever is of greater benefit, when being affected by the attuned Exalts charms/effects. Commitment: Implant (10 mote bonus, currently)

Charms

CHARMS

  • OX-BODY 1-1, 2-2 (Core pg208)
  • SPEED THE WHEELS (Core pg230)
  • SECRETS OF FUTURE STRIFE (MoE v3 pg 180)
  • FLIGHT OF MERCURY (MoE v3 pg 181)
  • BLADE OF THE BATTLE MAIDEN (MoE v3 pg 182)
  • JOY IN ADVERSITY STANCE (MoE v3 pg 182)
  • VIOLET BIER OF SORROWS FORM (MoE v3 pg 182)
  • CAUTIOUS COMMENTS (SotMonk –IL pg18)
  • UNNATURAL MANY-STEP STRIDE (SotMonk pg120) (SID MA)
  • PRIOR WARNING (MoE v3 pg 173)
  • EXPECTED PAIN (MoE v3 pg 173)
  • Terrestrial Sorcery
  • Celestial Sorcery
  • Solar Sorcery

SPELLS

  • Unbreakable Bones of Stone (White Treaties pg66)
  • Ritual of Elemental Empowerment (White Treaties pg57)
  • Commanding Presence of Fire (White Treaties pg40)
  • Infallible Messenger (Core pg254)
  • Sapphire Counter-Magic (Core pg256)
  • Cloud Trapez (White Treaties pg93)
  • Swift Spirit of Winged Transportation (White Treaties pg83)
  • Solar Sanctuary (White Treaties pg95)
  • Mirage of Protective Shelter (White Treaties pg93)

Essence

  • Essence: 5
  • Personal: 25
  • Peripheral: 59 (69) / 60
  • Committed: 9

Willpower

[ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]

Virtues

  • Compassion: 2
  • Conviction: 5
  • Temperance: 5
  • Valor: 2

Limit Break

Heart of Flint { } { } { } { } { } { } { } { } { } { }

Equipment

List your stuff here, including combat stats if you have weapons

History

Give us at least two or three short paragraphs

Personality

Give at least one short paragraph

Merits and Flaws

Each Merit and Flaw

Describe the Merit/Flaw and it's cost

Goals and Motivations