Character:Quietly Effervescing Epiphany

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Game: Once more, with feeling!.

Character Name
Caste:
Concept:

First Impression and Appearance Text

Motivation

Intimacies

  • One Intimacy
  • Another

Anima

Describe here in full your Caste anima power. Also tell us your totemic form.

Attributes

  • Strength *** Charisma ***** Perception *****
  • Dexterity ***** Manipulation ***** Intelligence ***
  • Stamina **** Appearance ***** Wits **

Abilities

Caste Abilities

  • Bureaucracy 5
  • Linguistics 3 (South: Old, River, High Realm)
  • Ride 1
  • Sail
  • Socialize 2

Favored Abilities

  • MA 5 (Knives +2)
  • Performance 2
  • Presence 3
  • Resistance 1
  • Craft: Fire 1
  • Craft: Earth 1
  • Occult 5
  • Dodge 1

Unfavored Abilities

  • Archery 1
  • Athletics 1
  • Awareness 5
  • Integrity 1
  • Lore 5
  • Medicine 1
  • Survival 1

Backgrounds

  • Lunar Bond 5 (Unknown)
  • Manse 5: Perfect Mobility [a Solar Sanctuary with Mirage of Protective Shelter]

-Deep in the South near the boarders of where things burn is a large plateau of volcanic rock. It is about 3 miles across, but in the middle stands a brilliant cathedral to the Unconquered Sun. There is none of its like in creation. [More description to come]

  • Artifact 4: Perfect Cata Bracers (Com:8)
  • Artifact 4: Spirit Ring (Com: Must be Terrestrial Sorcerer)
  • Resource 4

-Jewelery crafting merchant shop in Nexus with couple of years worth of sales in cut and uncut gem stones imported directly from Gem.

  • Influence: Gem 2
  • Sifu-4: Xu Xan Sun (in the soul ring)

- Known Martial Arts he is willing to teach: Violet Bier of Sorrows, Snake, Ebon, Meditative Discussion, Relentless Persuasion, Prismatic Sphere of Creation, Obsidian Shards of Infinity, and Charcoal Marching Spiders.

  • Artifact 3: Obfuscated Opulence

-2 Skin Mount Amulet Sockets (Located one on each hip) -+1 Perception OR +3 Geomancy and/or detecting and dealing with Spirits and the Occult, but not for Spell Casting (same effect as Dragon Tear). -Social groups are considered 1 larger or small in magnitude, whichever is of greater benefit, when being affected by the attuned Exalts charms/effects. Commitment: Implant (10 mote bonus, currently)

Charms

Each Ability or Attribute

Charms for that Ability/Attribute (include short description and page #)


Essence

Essence: #
Personal: #
Peripheral: #
Committed: #

Willpower

How much?

Virtues

Compassion:
Conviction:
Temperance:
Valor:

Limit Break

Describe your flaw and record here your limit


Equipment

List your stuff here, including combat stats if you have weapons

History

Give us at least two or three short paragraphs

Personality

Give at least one short paragraph

Merits and Flaws

Each Merit and Flaw

Describe the Merit/Flaw and it's cost

Goals and Motivations