Editing Character:Shy
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=Shy= | =Shy= | ||
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The bastard son of a Falari Sailor, he was born at sea to his stowaway mother. The woman perished shortly after his birth, but not before uttering an omen, just as the ship came into port. He was apprenticed to a shipwright in the small town in the Falari isles they docked at, where he was raised and worked until he got the courage to join the Malazan invaders as a way to escape his debts. He is reckless because of the prophecy over his birth, and spends equally restlessly on women and gambling. He joined up in the middle of Seven Cities campaign and was rapidly assigned to the Third Army under Choss. He was present at Y'ghatan and witnessed the fall of the First Sword from one of the companies on the front lines. Despite the loss of morale, he stayed with the Third well into the heart of the Genebackis campaign only leaving it after being near mortally wounded by the Crimson Guard Fingers, during the closing days of Mott Wood, only days after participating in an unauthorised rescue on some of the Mage Cadre captured during the Black Dog Offensives. Reassigned to the 10th after his recovery, despite his attempts to get transferred to the 4th to avoid any more boat travel. | The bastard son of a Falari Sailor, he was born at sea to his stowaway mother. The woman perished shortly after his birth, but not before uttering an omen, just as the ship came into port. He was apprenticed to a shipwright in the small town in the Falari isles they docked at, where he was raised and worked until he got the courage to join the Malazan invaders as a way to escape his debts. He is reckless because of the prophecy over his birth, and spends equally restlessly on women and gambling. He joined up in the middle of Seven Cities campaign and was rapidly assigned to the Third Army under Choss. He was present at Y'ghatan and witnessed the fall of the First Sword from one of the companies on the front lines. Despite the loss of morale, he stayed with the Third well into the heart of the Genebackis campaign only leaving it after being near mortally wounded by the Crimson Guard Fingers, during the closing days of Mott Wood, only days after participating in an unauthorised rescue on some of the Mage Cadre captured during the Black Dog Offensives. Reassigned to the 10th after his recovery, despite his attempts to get transferred to the 4th to avoid any more boat travel. | ||
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Invoke: Berating and mentoring OUR Fingers, Fighting things tougher than him, Intimidation <br> | Invoke: Berating and mentoring OUR Fingers, Fighting things tougher than him, Intimidation <br> | ||
Compel: Old Injuries, Woods, Crimson Guard <br> | Compel: Old Injuries, Woods, Crimson Guard <br> | ||
− | ''" | + | ''""''<br> |
− | Invoke: | + | Invoke: <br> |
− | Compel: | + | Compel: <br> |
<br> | <br> | ||
− | '''Current Fate Points: O O O O''' | + | '''Current Fate Points: O O O O O''' |
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==Stunts== | ==Stunts== | ||
*Munitions Handling (Can fire Munitions with a crossbow and +1 to Craft rolls with Explosives, +1 to Athletics rolls to lob them) | *Munitions Handling (Can fire Munitions with a crossbow and +1 to Craft rolls with Explosives, +1 to Athletics rolls to lob them) |