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===Custom Charms===
 
===Custom Charms===
[[User:Dakkareth/Custom_Charms|List of all custom Charms]]
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*Sidebar '''Perception''': All perception can be divided into three types: Immediate perception, mediated perception and natural consequence. Stealth Charms (and Hidden Sun Prana in particular) work against both immediate and mediated perception for their duration; they negate natural consequence according to the logic of the correspondence in question. Stepping Between Sunbeams Approach is unique in that it prevents only mediated perception, not immediate perception from sentient beings nor natural consequence.
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**Immediate perception encompasses the different ways in which sentient beings observe their surroundings through their natural and unnatural senses. It requires an appropriate sense and an uninterrupted line-of-sense (line-of-sight or the path taken by sounds/scents or ...) and can be augmented by Charms enhancing this sense or artifacts such as a telescope that maintains a line-of-sight.<br>
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**Mediated perception means that information is captured by some sort of non-sentient mechanism (a Charm, a Spell such as Coin of Distant Vision, a ward, an artifact such as a flying drone, or any other mechanism) and transmitted by it to the perceiving being, which itself does not have a line-of-sense to the event observed.
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**Natural consequence is not a mode of perception for actual living or sentient entities, it means the direct correspondence between cause and effect such as the mechanical pull of a tripped tripwire. The Loom of Fate works by natural consequence because every thread in the tapestry in a very real sense actually IS the object or being represented.
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'''Hidden Sun Prana'''<br>
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'''Cost:''' --(1wp); '''Mins:''' Stealth 5, Ess 3; '''Type:''' Permanent<br>
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'''Keywords:''' --<br>
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'''Duration:''' Permanent<br>
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'''Prerequisites:''' Invisible Statue Spirit, Mental Invisibility Technique<br>
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As Sol hides his face during the night so are the Lawgivers never seen by the wicked. This Charm permanently improves Invisible Statue Spirit in the following way: If the Lawgiver spends an additional point of Willpower activating Invisible Statue Spirit he may take Move, Miscellaneous and Guard (but not Dash, Jump or Attack) actions and use his Dodge DV without ending his imperceptibility. This functions as Perfect Stealth. Against Charms contesting this effect he gains his Essence in automatic successes.<br>
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Once engaged in battle the Lawgiver needs to reestablish surprise by other means before he can activate this Charm again.
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'''Stepping Between Sunbeams Approach'''<br>
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'''Cost:''' 6m; '''Mins:''' Stealth 5, Ess 3; '''Type:''' Reflexive<br>
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'''Keywords:''' Combo-OK<br>
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'''Duration:''' Instant<br>
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'''Prerequisites:''' Invisible Statue Spirit, Mental Invisibility Technique<br>
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None have the authority to spy on the Lawgivers. The character can activate this Charm against any effect of mediated perception that he is aware of. Thereby he force an opposed roll between his Wits+Stealth and his opponent's relevant attribute plus relevant ability. He gains his Essence in automatic successes on this roll.<br>
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If the Lawgiver succeeds the perception effect breaks. If he employs SBSA in the exact moment such an effect is created then it fails just as it would if the Lawgiver didn't exist at all. In the case of a tie the effect still fails, but the Exalt's opponent knows that his attempt was actively resisted. In both cases the perception effect cannot be used against the Exalt for (Essence) days. If his opponent wins, the perception effect works normally but the Lawgiver may invoke SBSA again for another attempt.
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'''Unseen Army Method'''<br>
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'''Cost:''' --(3m,1wp); '''Mins:''' Stealth 5, Ess 3; '''Type:''' Permanent<br>
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'''Keywords:''' --<br>
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'''Duration:''' Permanent<br>
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'''Prerequisites:''' Hidden Sun Prana<br>
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Under the command of the Sun's Chosen even whole armies can move unseen. By spending an additional 3m and one point of Willpower the Exalt can extend the effect of any Stealth Charm he possesses to a unit with a Magnitude of his (Ess-1) under his command. Those affected gain an instinctive sense of how to move according to the Lawgiver's instructions and recognize any action that would cause their concealment to be undone (such as attacking, using Jump or Dash actions, Anima Flare).<br>
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For Charms that have a duration longer than one day the WP cost for both the base Charm and Unseen Army Method has to be reflexively paid again for every new day that begins.
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'''Avatar of the Night'''<br>
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'''Cost:''' 4m; '''Mins:''' Stealth 5, Ess 3; '''Type:''' Simple<br>
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'''Keywords:''' Combo-OK, Mirror (Unseen Wisp Method)<br>
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'''Duration:''' One Scene<br>
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'''Prerequisites:''' Mental Invisibility Technique<br>
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What the Night Caste Anima can provide by instinct a skilled Exalt can learn and even surpass by training, blinding the world to their presence. This Charm imposes the Lawgiver's (Essence) as an external penalty on any attempts to notice, track or attack him. In an opposed roll this penalty adds (Essence) successes to his Stealth roll instead of adding to the difficulty of his opponent's roll. Ranged attacks against him become impossible (he is not a valid target) without the aid of magic or a stunt. In addition while under the influence of this Charm the character is a faceless, colorless phantom (or if he so chooses a humanoid shadow surrounded by intimidating darkness), whose identity is impossible to determine except by employing passwords or similar measures. Against effects contesting this power of identity concealment add the character's (Ess) in automatic successes.
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'''Eternal Silence Invocation'''<br>
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'''Cost:''' --; '''Mins:''' Stealth 5, Ess 4; '''Type:''' Permanent<br>
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'''Keywords:''' --<br>
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'''Duration:''' Permanent<br>
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'''Prerequisites:''' Stepping Between Sunbeams Approach<br>
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As there is no end to the night unless Sol Invictus wills it so it is with the concealing powers of his Chosen. This Charm permanently enhances all Stealth Charms with a Duration of one scene or more in the following ways: First, their Duration becomes Indefinite. Second, the Exalt can suppress their effect without ending the Charms themselves and later allow them to reassert themselves, both as a reflexive non-charm action. Only explicit ending conditions (such as executing an attack in the case of Hidden Sun Prana, or Anima Flare at the 8-10m level) break the Stealth Charms such affected.
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'''Transcendent Realization of Existence in Nonexistence'''<br>
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'''Cost:''' --; '''Mins:''' Stealth 5, Ess 5; '''Type:''' Permanent<br>
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'''Keywords:''' --<br>
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'''Duration:''' Permanent<br>
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'''Prerequisites:''' Hidden Sun Prana, Stepping Between Sunbeams Approach<br>
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Not even the all-penetrating eyes of the Demon Princes or the Neverborn can perceive the Lawgiver when he bodily overcomes the fundamental contradiction between existence and nonexistence. He takes on the aspect of Nirguna, the Heart, nonexistent yet defining the world around them through their actions. This Charm permanently enhances Hidden Sun Prana in the following way: No sense, natural or unnatural is capable of detecting the Exalt (HSP's vulnerability to touch is explicitly negated) and his non-presence leaves no traces behind (he opposes Tracking rolls with Stealth, including Stealth Charms) except where he wills it. His passage disturbs no air, no grass, no water, not even the most subtle flows of Essence. Against perfect Awareness contesting this effect the Lawgiver doubles his Stealth successes after all other modifications.<br>
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At Essence 6 the Exalt surrenders Namadiksha, the gift of names, and becomes nameless and unnameable.<br>
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At Essence 7 the Exalt takes on the final aspect of Nirguna and becomes non-existant in truth. He is no more than a floating cloud of thought and awareness, utterly immune to any attack or damaging effect except those of Social Attacks.
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'''Observer-Unveiling Meditation'''<br>
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'''Cost:''' 1m; '''Mins:''' Awareness 4, Ess 2; '''Type:''' Reflexive<br>
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'''Keywords:''' Combo-OK<br>
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'''Duration:''' Instant<br>
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'''Prerequisites:''' Any Awareness Excellency<br>
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To the watchful eyes of the Lawgivers no lurking observer or malicious watcher remains hidden. In activating this Charm the Exalt becomes aware of anyone actively observing him, trying to learn something about him or otherwise perceiving him via immediate or mediated perception. In addition to knowing of their existence he learns a general direction and an approximate distance, which can help him identify them through his own counter-surveillance.<br>
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At Ess 3 this Charm gives the option to trigger automatically whenever the Lawgiver comes under observation by immediate perception from a source he doesn't already know of through mundane Awareness.<br>
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At Ess 4 this Charm gives the option to trigger automatically whenever someone employs mediated perception to observe, learn something about or otherwise perceive the Exalt.
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'''Supernal Hearing and Touch Method'''<br>
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'''Cost:''' --; '''Mins:''' Awareness 5, Ess 3; '''Type:''' Permanent<br>
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'''Keywords:''' None<br>
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'''Duration:''' Permanent<br>
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'''Prerequisites:''' Unsurpassed Hearing and Touch Discipline<br>
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The sensory acuity of the Lawgivers knows no limits. This Charm permanently enhances Keen Hearing and Touch Technique and Unsurpassed Hearing and Touch Discipline in the following way: While either of these Charms is active there can be no invalid targets for Awareness rolls, no force may utterly block his perception without a roll. The only exceptions to this are immaterial entities and invisible essence structures (IE, this Charm provides no essence sight).
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'''Capturing the World's Song'''<br>
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'''Cost:''' 5m, (1wp); '''Mins:''' Awareness 5, Ess 5; '''Type:''' Simple<br>
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'''Keywords:''' Combo-OK<br>
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'''Duration:''' One scene<br>
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'''Prerequisites:''' Supernal Hearing and Touch Method<br>
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The Solar Exalted don't need eyes to see: They can apprehend the fundamental song of Creation's reality directly and feel the essence flows comprising all of existence on their skin. They do not perceive so much as simply ''know''.
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'''Insubstantial Phantom Style''' -- ''needs rewriting!''<br>
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'''Cost:''' -- '''Mins:''' Larceny 5, Ess 4; '''Type:''' Permanent<br>
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'''Keywords:''' --<br>
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'''Duration:''' Permanent<br>
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'''Prerequisites:''' Door-Evading Technique<br>
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The Inspectors of the Night are like ghosts, never seen, never felt, yet always watching. Through the use of this Charm the Lawgiver transforms his material body into an immaterial one, utterly invisible to anyone without the ability to perceive dematerialized spirits. In this state he himself can see but not interact with the material world while being able to both see and affect immaterial creatures and objects. Being without physical substance also allows him to move through any wall or barrier not constructed of one of the Five Magical Materials or warded against spirits. This takes some effort and time in proportion to the thickness and density of the barrier.<br>
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Ending this Charm before the end of its duration costs an additional point of Willpower.
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'''King of Thieves Practice'''<br>
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'''Cost:''' 10m, 2wp; '''Mins:''' Larceny 5, Ess 3; '''Type:''' Simple (Dramatic Action)<br>
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'''Keywords:''' Obvious, Touch, Training<br>
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'''Duration:''' One week<br>
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'''Prerequisites:''' ???, any Larceny Excellency<br>
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At the height of the First Age, the Lawgivers of the Night Caste commanded invisible police networks that spanned the entirety of creation. This Charm is one of the resources they used to develop such networks. It requires a dramatic action to train an organization of spies, thieves, scouts, secret police, or other such clandestine force. Five or more hours each week must be spent
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on training for the Charm to take effect. Each week the Solar trains his force, he picks one trait: Conviction, Dexterity, Perception, Wits, Athletics, Awareness, Investigation, Larceny or Stealth. The Charm increases that trait for each member of the unit being trained by one dot, to a maximum of 4. The Solar can train with the group or as a solo character, increasing his own traits. He cannot increase others’ traits past his own.
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'''Legendary Agent Curriculum'''<br>
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'''Cost:''' --; '''Mins:''' Larceny 5, Ess 4; '''Type:''' Permanent<br>
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'''Keywords:''' --<br>
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'''Duration:''' Permanent<br>
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'''Prerequisites:''' King of Thieves Practice<br>
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The Solar spymaster has a special mastery of training techniques. This Charm enhances the Exalt’s ability to train others. This Charm allows him to use King of Thieves Practice to train others in any of the following:
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*Potentially useful Abilities he possesses at 4 or more. In addition to the Abilities already available through King of Thieves Practice, appropriate Abilities include: Bureaucracy, Dodge, Integrity, Linguistics, Presence, Socialize, and any combat ability.
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*Attributes. The Exalt can train others’ Charisma, Intelligence and Manipulation to a maximum of 4. He can even train Appearance with an appropriate rationale.
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*Virtues. The Exalt can train others’ Temperance and Valor up to a maximum of 4.
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*Willpower. The Exalt can train Willpower to a maximum of 6.
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*Specialties. The Exalt can train others in specialties for any Ability he can train.
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===Crimson Dance of Shadows Style===
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This little known sister style to the Ebon Shadow Style takes a similar approach in its emphasis on stealth and misdirection and indeed shares many techniques with it. It is not known, whether this style is the result of a different Exalt's deal with Five Days Darkness, an attempted improvement, plagiarism or perhaps a precursor to the much better known Ebon Shadow Style. Below will be noted only those techniques that are markedly different from their equivalents.<br>
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Form Weapons for the Crimson Dance of Shadows Style are the lowly knife as well as fighting chains including bladed ropes, a weapon which few outside the practitioners of this style employ.
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'''Shadow Dancing Concentration'''<br>
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'''Cost:''' 2m ; '''Mins:''' Martial Arts 2, Performance 2, Ess 2; '''Type:''' Reflexive <br>
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'''Keywords:''' Combo-OK, Obvious<br>
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'''Duration:''' One Scene<br>
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Initiates of the Crimson Dance of Shadows Style begin by learning a special form of dance, one that is performed not by them but by the shadows they cast against a wall. The extreme flexibility and body control this requires make the art of the Shadow Dance a valued instrument in the training of assassins even in this day when few remember the greater arts that it is a part of. A true initiate has learned to contort and control his limbs to a degree that is nearly superhuman, but more impressive still is his ability to guide and shape his shadow even in ways that seem contrary to nature, making them the true masters of this dance.
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An initate invoking the Shadow Dancing Concentration gains 2 additional dice to actions that require bodily flexibility (like slipping out of handcuffs or through a tight space) and 4 additional dice to Performance (Shadow Dance).
  
 
===Things To Do===
 
===Things To Do===

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