Editing Character:Silk
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 22: | Line 22: | ||
Athletics 5, Awareness 5, Dodge 5, Larceny 4, Stealth 5 (In Plain Sight +2) | Athletics 5, Awareness 5, Dodge 5, Larceny 4, Stealth 5 (In Plain Sight +2) | ||
===Favored Abilities=== | ===Favored Abilities=== | ||
− | Martial Arts 5 (Rope +2), Thrown 3, Performance 5 (Dance +2), Resistance | + | Martial Arts 5 (Rope +2), Thrown 3, Performance 5 (Dance +2), Resistance 2, Investigation 3 |
===Unfavored Abilities=== | ===Unfavored Abilities=== | ||
− | Integrity 2, Lore 2, Linguistics | + | Integrity 2, Lore 2, Linguistics 2 (''Firetongue'', Low Realm, Riverspeak), Occult 2 |
==Backgrounds== | ==Backgrounds== | ||
Line 31: | Line 31: | ||
When his flight from the past brought Silk to Nexus he was astounded by the enormity and attitude of the Riverlands' greatest city. Originally he meant only to stay long enough to fade into the chaos and let the thousands and thousands of people trample over any trails he might have left behind. But then while spying on a merchant of information he caught wind of something greater, something that brought up memories not his own. An item had allegedly surfaced in the inheritance left behind by an old and successful scavenger lord, an item of a material shining like gold but impervious to all harm. Gripped by a previously unknown fascination Silk pursued the artifact's trail from the old grave robber to his heir, sold to a Guild merchant, bought at extraordinary expense by the Immaculate Order seeking to destroy the unholy thing and finally stolen by a Merchant Prince's retainer. In the prince's heavily guarded palace finally he clashed with a strange green-eyed woman who apparently also sought the same item. It quickly became clear that her skill in the arts martial was greater than Silk's but in the end his own mastery of subtlety and shadows won out and he was able to disappear into the night with the much sought-after artifact.<br> | When his flight from the past brought Silk to Nexus he was astounded by the enormity and attitude of the Riverlands' greatest city. Originally he meant only to stay long enough to fade into the chaos and let the thousands and thousands of people trample over any trails he might have left behind. But then while spying on a merchant of information he caught wind of something greater, something that brought up memories not his own. An item had allegedly surfaced in the inheritance left behind by an old and successful scavenger lord, an item of a material shining like gold but impervious to all harm. Gripped by a previously unknown fascination Silk pursued the artifact's trail from the old grave robber to his heir, sold to a Guild merchant, bought at extraordinary expense by the Immaculate Order seeking to destroy the unholy thing and finally stolen by a Merchant Prince's retainer. In the prince's heavily guarded palace finally he clashed with a strange green-eyed woman who apparently also sought the same item. It quickly became clear that her skill in the arts martial was greater than Silk's but in the end his own mastery of subtlety and shadows won out and he was able to disappear into the night with the much sought-after artifact.<br> | ||
Besides the usual powers of hearthstone bracers this pair has has an immensely useful additional power: It can spin new clothes of every possible sort - be they rags or courtly robes of the most exotic kind - from the Essence of its wielder at the cost of merely 1m. This has benefited Silk greatly as disguising himself has become much easier since he now always has the exactly right clothing for every possible situation and disguise at hand. | Besides the usual powers of hearthstone bracers this pair has has an immensely useful additional power: It can spin new clothes of every possible sort - be they rags or courtly robes of the most exotic kind - from the Essence of its wielder at the cost of merely 1m. This has benefited Silk greatly as disguising himself has become much easier since he now always has the exactly right clothing for every possible situation and disguise at hand. | ||
− | ===Resources | + | ===Resources 3=== |
− | + | The merchants' payment was a nice bonus but of course that wasn't the reason why Silk participated in the operation against the Barrow King. Even before the recent influx of silver his Guild accounts - of the 'no questions asked' variety - weren't too bad off. His money stems in part from the coffers of Harama's Dancers and the many hide-away caches prepared for its agents. Upon leaving all of that behind Silk took a good sum of unmarked silver and jewels with him, considering it payment for his long service and arguing that with the cult's destruction his would likely be the best hands the money could fall into. The other part comes from private deals and contracts he's made since his flight, sometimes a pittance, sometimes enough to get by for weeks without touching his fallback options. Working as a blade for hire, a mercenary, is something Silk despises but it has been necessary a few times. Now thankfully it will be some time before anything like that will be required again. | |
===Contacts 3=== | ===Contacts 3=== | ||
His old networks of informants don't reach into the East, but Silk has been well trained and despite his otherwise poor social graces he has a knack for finding the right people for the right job. Whether it is someone familiar with the games of the high and mighty or just someone who knows the street and will talk in exchange for a free drink, whether it is an honest moneylender, a corrupt guard, a learned scholar or just a few guys who will bash in anyone's head for a few pieces of silver - Silk knows them or at least where to look for them. | His old networks of informants don't reach into the East, but Silk has been well trained and despite his otherwise poor social graces he has a knack for finding the right people for the right job. Whether it is someone familiar with the games of the high and mighty or just someone who knows the street and will talk in exchange for a free drink, whether it is an honest moneylender, a corrupt guard, a learned scholar or just a few guys who will bash in anyone's head for a few pieces of silver - Silk knows them or at least where to look for them. | ||
Line 42: | Line 42: | ||
Invisible Statue Spirit ''(5m, defy all perception except touch as long as he stays perfectly still)''<br> | Invisible Statue Spirit ''(5m, defy all perception except touch as long as he stays perfectly still)''<br> | ||
Hidden Sun Prana ''(5m, 1wp, extends ISS, perfect stealth for one scene unless attacking)''<br> | Hidden Sun Prana ''(5m, 1wp, extends ISS, perfect stealth for one scene unless attacking)''<br> | ||
− | |||
− | |||
− | |||
===Athletics=== | ===Athletics=== | ||
Line 71: | Line 68: | ||
Phantom-Conjuring Performance ''(--, allows the creation of ghostly images, ethereal music and strange sensory effects)''<br> | Phantom-Conjuring Performance ''(--, allows the creation of ghostly images, ethereal music and strange sensory effects)''<br> | ||
Memory-Reweaving Discipline ''(10m, 1wp, create a specific belief up to the overwriting of memories, UMI, instant magical intimacy takes 1wp/scene to erode)'' | Memory-Reweaving Discipline ''(10m, 1wp, create a specific belief up to the overwriting of memories, UMI, instant magical intimacy takes 1wp/scene to erode)'' | ||
− | |||
− | |||
− | |||
===Martial Arts=== | ===Martial Arts=== | ||
Crimson Dance of Shadows Style | Crimson Dance of Shadows Style | ||
*Shadow Dancing Concentration ''(2m, add 4d to shadow dance, 2d to actions requiring physical contortions)'' | *Shadow Dancing Concentration ''(2m, add 4d to shadow dance, 2d to actions requiring physical contortions)'' | ||
− | + | ||
==Combos== | ==Combos== | ||
===World-Shaping Song=== | ===World-Shaping Song=== | ||
Line 84: | Line 78: | ||
===Ineffable Symphony of Shadows=== | ===Ineffable Symphony of Shadows=== | ||
− | '' | + | ''Description here.'' (Surprise-Anticipation Method+Shadow Over Water+Seven Shadow Evasion) |
==Thaumaturgy== | ==Thaumaturgy== | ||
Line 95: | Line 89: | ||
==Essence== | ==Essence== | ||
Essence: 3<br> | Essence: 3<br> | ||
− | Peripheral: | + | Peripheral: 13/23 (43)<br> |
− | Personal: | + | Personal: 7/18<br> |
− | Committed to Charms: | + | Committed to Charms: 11 personal (Foe-Vaulting, Monkey Leap, Shadow Dancing, Keen+Unsurpassed Hearing), 8 peripheral (Perfect Impenetrable Disguise)<br> |
− | Committed to Artifacts: 8 peripheral (Nameless Weapon), | + | Committed to Artifacts: 8 peripheral (Nameless Weapon), 4 peripheral (Hearthstone Bracers)<br> |
Anima Status: None | Anima Status: None | ||
Line 106: | Line 100: | ||
==Willpower== | ==Willpower== | ||
− | OOOOO OOOO (Willpower | + | OOOOO OOOO (Willpower 5/9) |
==Virtues== | ==Virtues== | ||
Line 113: | Line 107: | ||
Temperance: 4 - <i>To those who walk the path of the assassin absolute discipline is ever the harshest mistress.</i><br> | Temperance: 4 - <i>To those who walk the path of the assassin absolute discipline is ever the harshest mistress.</i><br> | ||
Valor: 2 - <i>You may call me a coward, I know that I'm the smart one. Meeting a stronger opponent in a straight-up fight, that I call suicidal.</i><br> | Valor: 2 - <i>You may call me a coward, I know that I'm the smart one. Meeting a stronger opponent in a straight-up fight, that I call suicidal.</i><br> | ||
− | (Virtue channels used: | + | (Virtue channels used: 1 Conviction, 1 Temperance) |
===Limit Break=== | ===Limit Break=== | ||
Line 122: | Line 116: | ||
Limit: <b>XX</b> | Limit: <b>XX</b> | ||
− | ==Equipment | + | ==Equipment== |
− | + | Perronele: Up to 5L/10B Soak, 5L/5B Hardness when materialized | |
Hand: Spd 5, Acc 11, Dmg 4B, PDV 6, rate 3<br> | Hand: Spd 5, Acc 11, Dmg 4B, PDV 6, rate 3<br> | ||
Line 144: | Line 138: | ||
Cold Iron amulet (2)<br> | Cold Iron amulet (2)<br> | ||
Cold Iron knife | Cold Iron knife | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==History== | ==History== | ||
''"Sort of man they're like to send believes hard. Kills, and never asks why."'' -- Shepherd Book, "Serenity" | ''"Sort of man they're like to send believes hard. Kills, and never asks why."'' -- Shepherd Book, "Serenity" | ||
Line 195: | Line 182: | ||
===Alraune=== | ===Alraune=== | ||
For his return to Nexus Silk has assumed the appearance of a small, elderly man wearing an embroidered jacket over a severely cut white shirt and black pants. Behind silver-rimmed glasses gray eyes examine the world with dispassionate intelligence. All in all he looks more like a successful mortal accountant or a lawyer than like a powerful Solar Exalt. | For his return to Nexus Silk has assumed the appearance of a small, elderly man wearing an embroidered jacket over a severely cut white shirt and black pants. Behind silver-rimmed glasses gray eyes examine the world with dispassionate intelligence. All in all he looks more like a successful mortal accountant or a lawyer than like a powerful Solar Exalt. | ||
− | |||
− | |||
==XP== | ==XP== | ||
− | XP gained: | + | XP gained: 164<br> |
− | XP spent: | + | XP spent: 162 (Compassion 2: 3 XP, Thrown 2, Resistance 2, Investigation 2: 3 XP, Foe-Vaulting Style: 8 XP, Invisible Statue Spirit: 8 XP, Essence 3: 16 XP, Hidden Sun Prana: 8 XP, 3rd Awareness Excellency: 8 XP, Thrown 3: 3 XP, Investigation 3: 3 XP, Keen Hearing and Touch Technique: 8 XP, Lore 2: 2 XP, Occult 1: 3 XP, 4 Procedures: 4 XP, Performance 4: 5 XP, 1st Performance Excellency: 8 XP, Heart-Compelling Method: 8 XP, Phantom-Conjuring Performance: 8XP, Performance 5: 7 XP, Memory-Reweaving Discipline: 8 XP, World-Shaping Song (Memory-Reweaving Discipline+1st Performance Excellency): 6 XP, Ineffable Symphony of Shadows (Surprise-Anticipation Method+Seven Shadow Evasion+Shadow Over Water): 12XP, Valor 2: 3XP, Integrity 2: 2XP, Occult 2: 2XP, Unsurpassed Hearing and Touch Discipline: 8 XP, Unserver Unveiling Meditation: 8 XP)<br> |
− | XP unspent: | + | XP unspent: 2 |
− | XP spending plans: | + | XP spending plans: Stepping Between Sunbeams Approach (8 XP), Avatar of the Night (8 XP), Unseen Army Method (8 XP), Dodge (Unarmored +1) (3 XP), Soaring Crane Leap (8 XP), Supernal Hearing and Touch Understanding (8 XP), Spirit-Detecting Glance (10 XP), Linguistics (Old Realm) (4 XP), Feather Foot Technique (8 XP), Capturing the World's Song (8 XP), Perfect Poise Stance (8 XP) |
BP used: Abilities 11 + specialties 3 + virtues 6 = 20 (15 +5) | BP used: Abilities 11 + specialties 3 + virtues 6 = 20 (15 +5) | ||
Line 213: | Line 198: | ||
One benefit of this peculiar modus operandi to those engaging in subtle operations is that the wounds left by it can point to any kind of weapon its wielder can imagine. It can even kill without leaving any mark at all. Who would suspect foul play when there are no signs of a violent death and who would halt the man carrying a rope when a murder victim was obviously cut by a heavy blade? The greatest power of the Nameless Weapon however, one that isn't immediately obvious yet particularly dangerous, is that those slain by it are destroyed entirely, just as if the Ghost-Eating Technique had been used on them (though with none of the other benefits of that Charm). <br> | One benefit of this peculiar modus operandi to those engaging in subtle operations is that the wounds left by it can point to any kind of weapon its wielder can imagine. It can even kill without leaving any mark at all. Who would suspect foul play when there are no signs of a violent death and who would halt the man carrying a rope when a murder victim was obviously cut by a heavy blade? The greatest power of the Nameless Weapon however, one that isn't immediately obvious yet particularly dangerous, is that those slain by it are destroyed entirely, just as if the Ghost-Eating Technique had been used on them (though with none of the other benefits of that Charm). <br> | ||
Finally it can also be used in the way its appearance suggests, in which case it follows the intent of its user almost as if alive, changing its length seemingly without limit and even moving on its own, granting its wielder three automatic successes on every non-combat action for which a rope is of use. | Finally it can also be used in the way its appearance suggests, in which case it follows the intent of its user almost as if alive, changing its length seemingly without limit and even moving on its own, granting its wielder three automatic successes on every non-combat action for which a rope is of use. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
===Custom Charms=== | ===Custom Charms=== | ||
[[User:Dakkareth/Custom_Charms|List of all custom Charms]] | [[User:Dakkareth/Custom_Charms|List of all custom Charms]] | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
===The Little Black Book=== | ===The Little Black Book=== | ||
''A small, thin book bound in black leather which Silk always carries with him. Within written in encrypted Firetongue is a list of names and facts ...'' | ''A small, thin book bound in black leather which Silk always carries with him. Within written in encrypted Firetongue is a list of names and facts ...'' | ||
+ | Plans: | ||
+ | *Find out what this 'heart' is and whether giving it to the Emissary would be a bad idea. | ||
+ | *Find out more information about the people watching over Meru and controlling the Immaculate Order | ||
+ | *Begin working on the foundations of the Lawgiver Protectorate: Informants and agents. | ||
+ | |||
+ | Enemies: | ||
*(drawing of a long haired man with a large hat) -- Most likely Night Caste Solar by the name of 'Sammorath', allied with the Bull of the North | *(drawing of a long haired man with a large hat) -- Most likely Night Caste Solar by the name of 'Sammorath', allied with the Bull of the North | ||
*(drawing of a large man with blonde hair) -- The Bull of the North, who is looking to claim the First Age city of Shebeth for himself | *(drawing of a large man with blonde hair) -- The Bull of the North, who is looking to claim the First Age city of Shebeth for himself |