Editing Character:Silk

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When his flight from the past brought Silk to Nexus he was astounded by the enormity and attitude of the Riverlands' greatest city. Originally he meant only to stay long enough to fade into the chaos and let the thousands and thousands of people trample over any trails he might have left behind. But then while spying on a merchant of information he caught wind of something greater, something that brought up memories not his own. An item had allegedly surfaced in the inheritance left behind by an old and successful scavenger lord, an item of a material shining like gold but impervious to all harm. Gripped by a previously unknown fascination Silk pursued the artifact's trail from the old grave robber to his heir, sold to a Guild merchant, bought at extraordinary expense by the Immaculate Order seeking to destroy the unholy thing and finally stolen by a Merchant Prince's retainer. In the prince's heavily guarded palace finally he clashed with a strange green-eyed woman who apparently also sought the same item. It quickly became clear that her skill in the arts martial was greater than Silk's but in the end his own mastery of subtlety and shadows won out and he was able to disappear into the night with the much sought-after artifact.<br>
 
When his flight from the past brought Silk to Nexus he was astounded by the enormity and attitude of the Riverlands' greatest city. Originally he meant only to stay long enough to fade into the chaos and let the thousands and thousands of people trample over any trails he might have left behind. But then while spying on a merchant of information he caught wind of something greater, something that brought up memories not his own. An item had allegedly surfaced in the inheritance left behind by an old and successful scavenger lord, an item of a material shining like gold but impervious to all harm. Gripped by a previously unknown fascination Silk pursued the artifact's trail from the old grave robber to his heir, sold to a Guild merchant, bought at extraordinary expense by the Immaculate Order seeking to destroy the unholy thing and finally stolen by a Merchant Prince's retainer. In the prince's heavily guarded palace finally he clashed with a strange green-eyed woman who apparently also sought the same item. It quickly became clear that her skill in the arts martial was greater than Silk's but in the end his own mastery of subtlety and shadows won out and he was able to disappear into the night with the much sought-after artifact.<br>
 
Besides the usual powers of hearthstone bracers this pair has has an immensely useful additional power: It can spin new clothes of every possible sort - be they rags or courtly robes of the most exotic kind - from the Essence of its wielder at the cost of merely 1m. This has benefited Silk greatly as disguising himself has become much easier since he now always has the exactly right clothing for every possible situation and disguise at hand.
 
Besides the usual powers of hearthstone bracers this pair has has an immensely useful additional power: It can spin new clothes of every possible sort - be they rags or courtly robes of the most exotic kind - from the Essence of its wielder at the cost of merely 1m. This has benefited Silk greatly as disguising himself has become much easier since he now always has the exactly right clothing for every possible situation and disguise at hand.
===Resources 4===
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===Resources 3===
Much of Silk's money stems in part from the coffers of Harama's Dancers and the many hide-away caches prepared for its agents. Upon leaving all of that behind Silk took a good sum of unmarked silver and jewels with him, considering it payment for his long service and arguing that with the cult's destruction his would likely be the best hands the money could fall into. The rest comes from private deals he has made in the last few months. Coming up with capital to work with is easy when there is no burglar and few confidence men to match him. And knowing where to invest is a lot more comfortable as well, when taking a look at a merchant's book takes no more effort than a stroll in the park. All of this together means that there is a wide range of resources at Silk's disposal, from a few overtly in his many names to those impossible to trace.
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The merchants' payment was a nice bonus but of course that wasn't the reason why Silk participated in the operation against the Barrow King. Even before the recent influx of silver his Guild accounts - of the 'no questions asked' variety - weren't too bad off. His money stems in part from the coffers of Harama's Dancers and the many hide-away caches prepared for its agents. Upon leaving all of that behind Silk took a good sum of unmarked silver and jewels with him, considering it payment for his long service and arguing that with the cult's destruction his would likely be the best hands the money could fall into. The other part comes from private deals and contracts he's made since his flight, sometimes a pittance, sometimes enough to get by for weeks without touching his fallback options. Working as a blade for hire, a mercenary, is something Silk despises but it has been necessary a few times. Now thankfully it will be some time before anything like that will be required again.
 
===Contacts 3===
 
===Contacts 3===
 
His old networks of informants don't reach into the East, but Silk has been well trained and despite his otherwise poor social graces he has a knack for finding the right people for the right job. Whether it is someone familiar with the games of the high and mighty or just someone who knows the street and will talk in exchange for a free drink, whether it is an honest moneylender, a corrupt guard, a learned scholar or just a few guys who will bash in anyone's head for a few pieces of silver - Silk knows them or at least where to look for them.
 
His old networks of informants don't reach into the East, but Silk has been well trained and despite his otherwise poor social graces he has a knack for finding the right people for the right job. Whether it is someone familiar with the games of the high and mighty or just someone who knows the street and will talk in exchange for a free drink, whether it is an honest moneylender, a corrupt guard, a learned scholar or just a few guys who will bash in anyone's head for a few pieces of silver - Silk knows them or at least where to look for them.
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==XP==
 
==XP==
 
XP gained: 232<br>
 
XP gained: 232<br>
XP spent: 220 (Compassion 2: 3 XP, Thrown 2, Resistance 2, Investigation 2: 3 XP, Foe-Vaulting Style: 8 XP, Invisible Statue Spirit: 8 XP, Essence 3: 16 XP, Hidden Sun Prana: 8 XP, 3rd Awareness Excellency: 8 XP, Thrown 3: 3 XP, Investigation 3: 3 XP, Keen Hearing and Touch Technique: 8 XP, Lore 2: 2 XP, Occult 1: 3 XP, 4 Procedures: 4 XP, Performance 4: 5 XP, 1st Performance Excellency: 8 XP, Heart-Compelling Method: 8 XP, Phantom-Conjuring Performance: 8XP, Performance 5: 7 XP, Memory-Reweaving Discipline: 8 XP, World-Shaping Song (Memory-Reweaving Discipline+1st Performance Excellency): 6 XP, Ineffable Symphony of Shadows (Surprise-Anticipation Method+Seven Shadow Evasion+Shadow Over Water): 12XP, Valor 2: 3XP, Integrity 2: 2XP, Occult 2: 2XP, Unsurpassed Hearing and Touch Discipline: 8 XP, Observer-Unveiling Meditation: 8 XP, Concealing Mind Shadow: 8 XP, Flowing Darkness Counterpoint: 8 XP, Add FDC to Combo: 3 XP, Linguistics 3: 4 XP, Vanishing from Mind's Eye Technique: 8 XP, Artifact 3->4: 3 XP, Resistance 3: 3 XP, Tireless Sentinel Technique +1 submodule: 10 XP, Memory Prism Method: 8 XP, Resources 3->4: 3 XP)<br>
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XP spent: 217 (Compassion 2: 3 XP, Thrown 2, Resistance 2, Investigation 2: 3 XP, Foe-Vaulting Style: 8 XP, Invisible Statue Spirit: 8 XP, Essence 3: 16 XP, Hidden Sun Prana: 8 XP, 3rd Awareness Excellency: 8 XP, Thrown 3: 3 XP, Investigation 3: 3 XP, Keen Hearing and Touch Technique: 8 XP, Lore 2: 2 XP, Occult 1: 3 XP, 4 Procedures: 4 XP, Performance 4: 5 XP, 1st Performance Excellency: 8 XP, Heart-Compelling Method: 8 XP, Phantom-Conjuring Performance: 8XP, Performance 5: 7 XP, Memory-Reweaving Discipline: 8 XP, World-Shaping Song (Memory-Reweaving Discipline+1st Performance Excellency): 6 XP, Ineffable Symphony of Shadows (Surprise-Anticipation Method+Seven Shadow Evasion+Shadow Over Water): 12XP, Valor 2: 3XP, Integrity 2: 2XP, Occult 2: 2XP, Unsurpassed Hearing and Touch Discipline: 8 XP, Observer-Unveiling Meditation: 8 XP, Concealing Mind Shadow: 8 XP, Flowing Darkness Counterpoint: 8 XP, Add FDC to Combo: 3 XP, Linguistics 3: 4 XP, Vanishing from Mind's Eye Technique: 8 XP, Artifact 3->4: 3 XP, Resistance 3: 3 XP, Tireless Sentinel Technique +1 submodule: 10 XP, Memory Prism Method: 8 XP)<br>
XP unspent: 12
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XP unspent: 15
  
 
XP spending plans: Hypnotic Shadow Seal (8 XP), Add HSS to Combo (3 XP), Crimson Dance of Shadows Form (8 XP), Soaring Crane Leap (8 XP), Essence 4 (24 XP), Stepping Between Sunbeams Approach (8 XP), Blinding the All-Seeing Eye (Combo: Observer-Unveiling Meditation+Stepping Between Sunbeams Approach: 9 XP), Performance Essence Flow (8 XP), Unseen Army Method (8 XP), Dodge (Unarmored +1) (3 XP), Martial Arts (Rope +1) (3 XP), 3rd Martial Arts Excellency (8 XP), Supernal Hearing and Touch Understanding (8 XP), Spirit-Detecting Glance (10 XP), Feather Foot Technique (8 XP), Capturing the World's Song (8 XP), Perfect Poise Stance (8 XP), Integrity 4 (10 XP), 3rd Integrity Excellency (10 XP), Epic Zeal of Conviction (10 XP), Avatar of the Night (8 XP), 1st Investigation Excellency (8 XP), Judge's Ear Method (8 XP), Occult 5 (18 XP), All-Encompassing Sorcerer's Sight (10 XP), Larceny 5 (7 XP), Perfect Mirror (8 XP), Vile Anathema Shroud (8 XP), 1st Stealth Excellency (8 XP), Stealth Essence Flow (8 XP)
 
XP spending plans: Hypnotic Shadow Seal (8 XP), Add HSS to Combo (3 XP), Crimson Dance of Shadows Form (8 XP), Soaring Crane Leap (8 XP), Essence 4 (24 XP), Stepping Between Sunbeams Approach (8 XP), Blinding the All-Seeing Eye (Combo: Observer-Unveiling Meditation+Stepping Between Sunbeams Approach: 9 XP), Performance Essence Flow (8 XP), Unseen Army Method (8 XP), Dodge (Unarmored +1) (3 XP), Martial Arts (Rope +1) (3 XP), 3rd Martial Arts Excellency (8 XP), Supernal Hearing and Touch Understanding (8 XP), Spirit-Detecting Glance (10 XP), Feather Foot Technique (8 XP), Capturing the World's Song (8 XP), Perfect Poise Stance (8 XP), Integrity 4 (10 XP), 3rd Integrity Excellency (10 XP), Epic Zeal of Conviction (10 XP), Avatar of the Night (8 XP), 1st Investigation Excellency (8 XP), Judge's Ear Method (8 XP), Occult 5 (18 XP), All-Encompassing Sorcerer's Sight (10 XP), Larceny 5 (7 XP), Perfect Mirror (8 XP), Vile Anathema Shroud (8 XP), 1st Stealth Excellency (8 XP), Stealth Essence Flow (8 XP)

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