Difference between revisions of "Character:The Shining Lord of Gold and Ivory"

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(Manse 5: The Golden Cave)
("Demonic Familiar" 5)
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==="Demonic Familiar" 5===
 
==="Demonic Familiar" 5===
 
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As a demonologist the Lord of Gold and Ivory surrounds himself with a retinue of demons bound to him. These include:
... Ok.  Sidereal Mentor denied, as there are maybe five living Sidereals in the campaign setting.  And all but one of those is locked in Heaven trying to keep the Loom of Fate running when they can't get out of Heaven to correct the massive fate snarls that are developing. Mostly because of all the dead gods and exalts over the course of the last two days.  Something outside of fate is in Heaven and is slaughtering the Bureau of Destiny.  (As an explanation for why I am declining that background.) -[[User:Sunrunner|SunRunner]] 02:14, 8 September 2009 (PDT)
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* One Second Circle Demon (to be specified)
... The book of three circles is set of three Artifact (6), combining into a single Artifact (7).  An Artifact 5 copy would contain much less information.  The background is allowed with the modification that its' information content is limited in comparison to the originals.  And I do mean limited. -[[User:Sunrunner|SunRunner]] 02:14, 8 September 2009 (PDT)
+
* Two Erymanthoi, Blood-Apes
... I'd like to discuss the other backgrounds with you further.  Do you prefer private messages or do you have an instant messaging client you wouldn't mind giving me the contact information on so that I can chat with you? -[[User:Sunrunner|SunRunner]] 02:14, 8 September 2009 (PDT)
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* One Neomah, Maker of Flesh
 +
* Three Perroneles, Living Armor
 +
* One Sessejale, Stomach Bottle Bug
  
 
==Charms==
 
==Charms==

Revision as of 03:55, 10 September 2009

Game: Once more, with feeling.

The Lord of Gold and Ivory
Caste: Twilight Caste, Solar Exalted
Concept: Demon Summoner

A young tanned man with eyes and hair shining like gold and perfect white teeth, a golden circle, top half filled in,is marked in his forehead permanently. He is dressed in a clean white robe adorned with gold buttons and patterns of threads.

http://public4.tektek.org/img/av/0909/d06/0628/ddc4415.png

Motivation

  • Protect Creation from the Fair Folk by binding the demons of Malfeas to it.

... This is a method of achieving a goal, but not the goal itself. As a method it is impossible to achieve. If you would be so kind as to replace the method with the goal? To protect Creation from ...? -SunRunner 02:14, 8 September 2009 (PDT)

Intimacies

  • His Family (+)
  • Nexus (+)/ Mask of Winters (-)
  • Fair Folk (-)
  • Sorcery (+)

Anima

  • A white and golden light surrounding him, at higher levels a shining pentagram pattern around his feet.

Attributes

Physical Attributes

  • Strength 3
  • Dexterity 4
  • Stamina 3

Social Attributes

  • Charisma 4
  • Manipulation 4
  • Appearance 4

Mental Attributes

  • Perception 4
  • Intelligence 5
  • Wits 5

... Physical (4), Social (6), Mental (8). 0 Bonus Points. -SunRunner 02:14, 8 September 2009 (PDT)

Abilities

Caste and Favored

  • Investigation 1
  • Craft
    • Craft (Fire) 2
    • Craft (Air) 2
    • Craft (Earth) 1
    • Craft (Magitech) 5
  • Lore 5
  • Occult 5 (Spellcraft +3) (Demonology +3)
  • Medicine
  • Martial Arts 4 (Staffs +1)
  • Integrity 4
  • Presence 5
  • Lingustics 3
      • Language (Riverspeak), Old Realm, High Realm, Forest-tounge
  • Performance 4
  • Resistance 3
  • Dodge 5

Unfavored

  • Larceny 1
  • Stealth 1
  • Ride 1
  • Awareness 3
  • Athletics 2

... 45 of 42 Abilities. 14 Caste or Favored Specialties. 10 Bonus Points. -SunRunner 02:14, 8 September 2009 (PDT)

Backgrounds

Artifact 5: The Golden Tome

  • This is a copy of the Book of Three Circles, but the Lady in Gold and Ivory's personal variant. While it is not as complete as the original, as the Lady edited, modified or outright ignored certain spells, it weighs this up by containing a number of original spells by the Lady herself) and the Lady's easy instructions that allows a sorcerer to cast a spell without actually learning it.

Artifact 5: The Ivory Staff

  • This is impressive staff is made of ivory and orichalium and brims with sorcerous power. The staff lets the sorcerer flurry his Shape Sorcery Action according to the Million Hand and Eye Virtue charm (Hundredfold Facets of Enlightenment p 45) without spending any wp, as well as a storage of essence. It also works most superbly as a fighting implement.

Manse 5: The Golden Cave

  • The Golden cave was a hidden manse belonging to The Lady in Gold and Ivory where she stored her most precious possessions. Hidden from sight it has remained undisturbed since the Usurpation until the Lord exalted. It's heartstone lets the attuned sorcerer store the sorcerous power of a type of spell, reducing the cost of casting it by 10m or half (whatever is lowest). Changing the attuned spell is done by casting the spell at dawn. (This price of this casting is not reduced)

"Demonic Familiar" 5

As a demonologist the Lord of Gold and Ivory surrounds himself with a retinue of demons bound to him. These include:

  • One Second Circle Demon (to be specified)
  • Two Erymanthoi, Blood-Apes
  • One Neomah, Maker of Flesh
  • Three Perroneles, Living Armor
  • One Sessejale, Stomach Bottle Bug

Charms

  • Terrestrial Circle Sorcery
  • Celestial Circle Sorcery
  • Solar Circle Sorcery
  • Integrity-Protecting Prana
  • Destiny Manifesting Method
  • Spirit-Detecting Glance
  • Spirit Cutting Attack
  • Ghost-Eating Technique
  • All-Encompassing Sorcerer’s Sight
  • Sorcerer's Burning Chakra Charm
  • Shadow Over Water
  • Seven Shadow Evasion
  • Essence Gathering Temper
  • Willpower Enhancing Spirit
  • Majestic Radiant Presence
  • Terrifying Apparition of Glory
  • Discerning Savant's Eye
  • Emerald Essence Assimilation
  • Sorcerer's Gilded Invocation
  • Salinian Absorption
  • Silurian Absorption

... 17 of 15 Charms. 10 Bonus Points. -SunRunner 02:14, 8 September 2009 (PDT)

Spells

Terrestial Circle

Demon of the First Circle

  • Book & Page: Core, 252.
  • Cost: 20m+
  • Duration: Dusk until Midnight
  • Effects: Summons a First Circle demon which to bind with contested roll of Willpower+Essence.
  • Target: One First Circle Demon

Death of Ivory Shards

  • Book & Page: Core, 252. (Death of Obsidian Butterflies
  • Cost: 15m
  • Duration: Instant
  • Effects: Perception+Occult adding Essence successes as hand to hand attacks against all in area, dealing 8Lplus successes.
  • Target: Area 30 yards wide, 100 yards deep, 10 yards high, starting at caster

Emerald Countermagic

  • Book & Page: Core, 253.
  • Cost: 10m or 20m
  • Duration: Next Action or Instant
  • Effects: Shatters Terrestial Circle Srocery
  • Target: Self or Spell within 250 feet

Infallible Messenger

  • Book & Page: Core, 254.
  • Cost: 10m.
  • Duration: Until delivered.
  • Effects: Conjures up a messenger spirit to deliver a short message to anyone in Creation or Yu Shan.
  • Target: Summoned Cherub.

Invulnerable Ivory Body

  • Book & Page: Core, 254. (Invulnerable Skin of Bronze)
  • Cost: 20m.
  • Duration: Until the sun next crosses the horizon.
  • Effects: Hardens the caster's skin into shining ivory, as supple and flexible as silk, but as hard and strong as bone.
  • Target: Caster.

Ivory Tusk

  • Book & Page: Core, 254.
  • Cost: 10m
  • Duration: Indefinite.
  • Effects: Turns arms into sharp ivory weapons.
  • Target: Self

Thunder Wolf's Howl

  • Book & Page: White Treatsie, 66
  • Cost: 10m
  • Duration: Instant
  • Effects: Loud howl damages beings in area.
  • Target: Area 20 yards across, 1within 100 yards of caster.

Commanding Presence of Fire

  • Book & Page: White Treatsie, 40.
  • Cost: 10m
  • Duration: One minute to one scene
  • Effects: Summons a large copy of the caster in fire that amplifies voice.
  • Target: Fiery Projection

Celestial Circle

Demon of the Second Circle

  • Book & Page: Core, 255.
  • Cost: 30m+
  • Duration: Dusk until Midnight
  • Effects: Summons a Second Circle demon which to bind with contested roll of Willpower+Essence.
  • Target: One Second Circle Demon

Travel Without Distance

  • Book & Page: Core, 256.
  • Cost: 25m.
  • Duration: Instant.
  • Effects: Teleports the caster and possibly his companions to a location within a few miles.
  • Target: Caster.


  • Sapphire Banishment
  • Glorious Golden Arsenal Transformation (Cosmetic change of Incomparable Body Arsenal)
  • Dolorous Reflection
  • Whirlwind of Fate
  • Servant of Infallible Location
  • Imbue Amalgam
  • Hidden Judges of the Secret Flame
  • God Forged Champion of War
  • Cloud Trapeze

Solar Circle

Adamant Countermagic

  • Book & Page: Core, 256.
  • Cost: 20 or 25m.
  • Duration: Instant.
  • Effects: Shields the caster from, or directly attacks, an Adamant Circle Spell, shattering it. It will snuff an Emerald Circle Spell or Sapphire Circle Spell with no side effects.
  • Target: Caster or one spell.

Light of Solar Cleansing

  • Book & Page: White Treatsie, 92.
  • Cost: 30m
  • Duration: Instant
  • Effects: Anything unloved by the sun receives Essence x2 dice of Aggravated damage, no armor applies.
  • Target: Area, Essence miles from Caster.


  • Rune of Singular Hate
  • Gaia's Rebuke
  • Soul Seal
  • Technique Mirror
  • Total Annihilation
  • Wind of Confusion
  • Chariot of the Blazing Sun
  • Mystic Travel
  • Mirage of Protective Shelter
  • Demon of The Third Circle
  • Evocationg From the Mirror
  • Essence Inversion
  • Cleansing Solar Flames
  • Wrath of the Five Elements
  • Adamant Circle banishment

... 6 of 6 Spells. 0 Bonus Points. -SunRunner 02:14, 8 September 2009 (PDT)

Essence

  • Essence: 5
    • Peripheral: 81m
  • Committed:
    •  ???

... 5 of 3 Essence. 14 Bonus Points. -SunRunner 02:14, 8 September 2009 (PDT)

Willpower

  • 10 of Ten

... 10 of 9 Willpower. 2 Bonus Points. -SunRunner 02:14, 8 September 2009 (PDT)

Virtues

  • Compassion 4
  • Conviction 2
  • Temperance 2
  • Valor 5

... 9 of 7 Virtues. 6 Bonus Points. -SunRunner 02:14, 8 September 2009 (PDT)

Merits and Flaws

Merits

  • Past Lives (4)
  • Sorcery Focus (4)

Flaws

  • Beacon of Power (4)
  • Derangement: Multiple Personalities (3)
  • Throwback (3)
  • Enemy (3) (Demon or some Fair Folk Perhaps?)
  • Permanent Caste Mark (2)

... 8 Merits. 15 Flaws. -7 Bonus Points. -SunRunner 02:14, 8 September 2009 (PDT)


Comments for the GM

The Lady

An own small section for the Lady in Gold and Ivory. My view of her is that she is quite similar to the Lord, being a "bit" overconfident and rash, although as I said, more leaning towards Conviction than Compassion. This means that it is essentially that the past life that can take control from Throwback is the same as the aspect of his personality from Multiple Personalities. Some background about the Lady would be good to flesh out, I'll say what I've thought of so far.

The Lady in Gold and Ivory was one of the late First Age's most respected and feared sorcerors. From her splendid Manse palace the Ivory Tower, located where the desert of the South met the sea of the West and the Wyld, she would study the fabric of creation and the possiblity of anchoring it further into reality and expanding into the Wyld. Towards the Usurpation she became more and more reclusive and did not participate in the great calibration feast and it thus gave her time to prepare before the Dragon Blooded and Sidereals came knocking on her door. In an unprecedented burst of sudden realisation that she would not be able to withstand their combined might she quickly designed a spell to graft herself to the Exaltation shard when she died, and would thus survive until the next exaltation.
The Sidereal that turned out to having been the Lord's mentor was one of the Lady's closest friends, and it was thus that she was able to recognize her through the memories of mannerisms and personality traits that the Sidereal did not think to conceal to her student.


Exp Spending

30 Spells 120xp
Silurian and Salinian Absorptions 16xp
Emerald Essence Assimilation 8xp
Sorcerer's Gilded Invocation 8xp
Demonology Speciality x3 9xp
Athletics x2 7xp

168xp out of 174xp spent
Banked 6xp