Difference between revisions of "Character:William Sommerset McAllister"

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(Character Stats)
(Character Stats)
Line 83: Line 83:
  
 
'''Current Money:''' 18 gp, 3 sp, 8 cp. <br>
 
'''Current Money:''' 18 gp, 3 sp, 8 cp. <br>
 +
 +
'''Skills:*''' <br>
 +
Balance: 6/5/2 ''(3 Ranks, +3 Attribute Bonus)'' <br>
 +
Climb: 5/4/1 ''(4, +1)'' <br>
 +
Craft ''(Bowyer/Fletcher)'': 3 ''(2, +1)'' <br> 
 +
Disable Device: 5 ''(2, +3)'' <br>
 +
Hide: 6/3/2 ''(3, +3)'' <br>
 +
Jump: 4/1/0 ''(3, +1)'' <br>
 +
Listen: 5 ''(4, +1)'' <br>
 +
Move Silently: 6/3/2 ''(3, +3)'' <br>
 +
Knowledge (Nature): 6 ''(3, +3)'' <br>
 +
Search: 4 ''(3, +1)'' <br>
 +
Survival: 5 ''(4, +1)'' <br>
 +
Spot: 5 ''(4, +1)'' <br>
 +
Swim: 3/1/-5 ''(2, +1)'' <br>
 +
Use Rope: 5 ''(2, +3)'' <br>
 +
Tumble: 5/4/1 ''(2, +3)'' <br>
 +
 +
*: '/'s indicated that the skills suffer from encumbrance penalties in certain circumstances. The first number indicates the character wearing no armor and under no encumbrance. The second represents a light or non-existent load with armor penalties. The third represents the character with his backpack and armor on.
  
 
== Character Description ==
 
== Character Description ==

Revision as of 14:00, 2 August 2007


A character for D&D 3.5, created by Thanatos02.

All of my characters follow the same basic rules, as noted here, though I don't expect anybody else to follow them. All of the characters are starting characters as outlined in the books. In generic books where a setting is assumed, I build a character that would fit in the setting. Where no setting is assumed, I build towards the contemporary era as the setting allows. In games that have no set point values or start character generation rules, I'll list specific guidelines built towards my assumptions of a 'beginning' or starting character.

My rules regarding fat-splats or series of games that utilize the same core mechanics is that when rules create suitably diverging types of characters, I'll construct one per setting I own. (For example, using Exalted, Dragon-Blooded and Solars are sufficiently different. In OMage, Order of Hermes and a Hollow One are not sufficiently different. In games with classes, different classes are not enough. They must essentially be different characters. Other people's opinions on what are different 'enough' really arn't my area of expertise. I build in good faith.)

In any event, should the character posted not be according to the assumed structure of the Challenge Wiki, it will be alter shortly, and was probably the result of a time crunch. Thanks! I hope you have as much fun with this as I did. ^_^

Campaign

My assumptions for this game is that generic splatbooks are allowed (if not actively encouraged) and thus I chose a character type I've been dying to make for quite a while: a Scout from Complete Adventurer. Since it's listed here, I won't note it below, however this is the only non-Core material I used at 1st level.

Even though it's not practiced at my own table, I'm keeping straight tabs on weight as per the rules.

Character Stats

Character Name: William Sommerset McAllister
Player Name: Weston
Class and Level: Scout 1
ECL: 1
Race/Template: Human
Size: Medium
Gender: Male
Alignment: Lawful Neutral
Religion/Patron Deity: Heironious
Height: 5'5"
Weight: 125 lbs.
Looks: Good in a uniform.

Ability Scores:
Strength:12
Dexterity: 17
Constitution: 16
Intelligence: 15
Wisdom: 13
Charisma: 10

Hit Points: 11 (8+3)

Base Attack Bonus: +0
Weapon: Dagger (Melee): Attack: +1 Damage: 1d4+1 Critical: 19-20 x2 Range: 5 ft. Type: Slashing/Piercing
Weapon: Dagger (Ranged): Attack: +3 Damage: 1d4+1 Critical: 19-20x2 Range: 10ft. Type: Slashing/Piercing
Weapon: Handaxe: Attack: +1 Damage: 1d6+1 Critical: 20x3 Range: 5 ft. Type: Slashing
Weapon: Shortbow: Attack: +3 Damage: 1d6 Critical: 20x3 Range: 60 ft. Type: Piercing Notes/Ammunition: 20 Arrows

Speed: 30 (Fully Laden): 20
Initiative Modifier: +3
Grapple Modifier: +1 = + 0 Base Attack + 1 Strength Modifier.

Saving Throws:
Fortitude: +3 = + 0 Base + 3 Ability Modifier.
Reflex: +5 = + 2 Base + 3 Ability Modifier.
Will: +1 = + 0 Base + 1 Ability Modifier.

Armor Class: 16 (10 +3 Armor +3 Ability Modifier)
Touch AC: 13
Flat-footed AC: 13
Armor Worn: Studded Leather. Max Dexterity: +5 Weight: 25 lbs. Armor Check Penalty: -1

Starting Possessions:
Dagger 1 lb.
Handaxe 3 lb.
Shortbow 2 lb.
20 Arrows 3 lb.
Studded Leather 20 lb.
29 lbs.

In or on the Backpack.
Backpack 2 lb.
Bedroll 5 lb.
5 days of trail rations 5lb.
50 ft. Silk Rope 5 lb.
Oil (1 pint) 1 lb.
Sewing Needle - lb.
Soap 1 lb.
Waterskin 4 lb.
Whetstone 1 lb.
Sealing Wax 1 lb.

Carrying Capacity: Light Load: >50 Medium Load: 51-100 Heavy Load: 101-150
Current Load: Without Backpack: 29 lbs. With Backpack: 54 lbs.

Current Money: 18 gp, 3 sp, 8 cp.

Skills:*
Balance: 6/5/2 (3 Ranks, +3 Attribute Bonus)
Climb: 5/4/1 (4, +1)
Craft (Bowyer/Fletcher): 3 (2, +1)
Disable Device: 5 (2, +3)
Hide: 6/3/2 (3, +3)
Jump: 4/1/0 (3, +1)
Listen: 5 (4, +1)
Move Silently: 6/3/2 (3, +3)
Knowledge (Nature): 6 (3, +3)
Search: 4 (3, +1)
Survival: 5 (4, +1)
Spot: 5 (4, +1)
Swim: 3/1/-5 (2, +1)
Use Rope: 5 (2, +3)
Tumble: 5/4/1 (2, +3)

  • '/'s indicated that the skills suffer from encumbrance penalties in certain circumstances. The first number indicates the character wearing no armor and under no encumbrance. The second represents a light or non-existent load with armor penalties. The third represents the character with his backpack and armor on.

Character Description

Character description, biography, and/or background go here.

Commentary

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