Editing CharacterD&D 5E: Freeport 8

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 95: Line 95:
 
<u>Spellcasting Logistics</u>
 
<u>Spellcasting Logistics</u>
  
'''Spell Slots:'''  L1 | 4 per long rest L2 | 2 per long rest
+
'''Spell Slots:'''  L1 | 3 per long rest
  
 
'''Spell DC:''' 13
 
'''Spell DC:''' 13
Line 116: Line 116:
 
:'''Magic Missile''' 120' [A] Three missiles, 1d4+1 Force each
 
:'''Magic Missile''' 120' [A] Three missiles, 1d4+1 Force each
 
:'''Detect Magic''' Self [A] [Concentration, up to 1 hour] Detect magic auras within 30'
 
:'''Detect Magic''' Self [A] [Concentration, up to 1 hour] Detect magic auras within 30'
:'''Magic Weapon''' Touch [A] [Concentration, up to 1 hour] Weapons gains +1 damage and attack, counts as magical
 
:'''Nystul's Magic Aura''' Touch [A] [24 hours] Change the way something reads to magical detection
 
:'''Hold Person''' 60' [A] [Concentration, up to 1 minute] DC 13 Wisdom save or be paralyzed, saves again at end of turn. Only effects humanoids.
 
:'''Spiritual Weapon''' 60' [A] [1 minute] Summon a ghostly weapon, +5 attack bonus, 1d8+3 force damage. Bonus action can move it up to 20' and attack adjacent enemy.
 
  
 
<u>Rituals Known</u>
 
<u>Rituals Known</u>

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)