Editing CharacterD&D 5e: ROTGQ - Rider 4
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 5: | Line 5: | ||
==Base Matrix== | ==Base Matrix== | ||
− | :'''Ht:''' 4'11" | '''Wt:''' 85lbs | '''Skin:''' | + | :'''Ht:''' 4'11" | '''Wt:''' 85lbs | '''Skin:''' XX |'''Hair:''' XX | '''Eyes:''' XX | '''Lv:''' 1 | '''Aln:''' NG | |
==Attributes== | ==Attributes== | ||
: '''STR''' 8 / '''-1''' Save (-1) || '''DEX''' 12 / '''+1''' Save (+1) || '''CON''' 11 / '''+0''' Save (+0) | : '''STR''' 8 / '''-1''' Save (-1) || '''DEX''' 12 / '''+1''' Save (+1) || '''CON''' 11 / '''+0''' Save (+0) | ||
− | : '''INT''' 10 / '''+0''' Save (+0) || '''WIS''' 16 / '''+3''' Save (+5) || '''CHA''' | + | : '''INT''' 10 / '''+0''' Save (+0) || '''WIS''' 16 / '''+3''' Save (+5) || '''CHA''' 17/ '''+3''' Save (+5) |
==Skills== | ==Skills== | ||
: '''Proficiencies:''' (Proficiency Bonus +2) | : '''Proficiencies:''' (Proficiency Bonus +2) | ||
− | :Athletics + | + | :Athletics +x |
− | :Deception | + | :Deception +x |
− | :Insight + | + | :Insight +x |
− | :Sleight of Hand + | + | :Sleight of Hand +x |
− | :Stealth + | + | :Stealth +x |
: '''Untrained''' | : '''Untrained''' | ||
− | :Acrobatics + | + | :Acrobatics +x |
− | :Arcana + | + | :Arcana +x |
− | :Animal Handling + | + | :Animal Handling +x |
− | :History + | + | :History +x |
− | :Intimidation + | + | :Intimidation +x |
− | :Investigation + | + | :Investigation +x |
− | :Medicine + | + | :Medicine +x |
− | :Nature + | + | :Nature +x |
− | :Perception + | + | :Perception +x |
− | :Performance + | + | :Performance +x |
− | :Persuasion + | + | :Persuasion +x |
− | :Religion + | + | :Religion +x |
− | :Survival + | + | :Survival +x |
==Languages== | ==Languages== | ||
− | : | + | :Dwarven Trade |
:Celestial | :Celestial | ||
− | |||
− | |||
==Combat== | ==Combat== | ||
− | '''AC''' | + | '''AC''' XX | '''HP''' 8 | <u>Hit Dice: 1d8</u> | Initiative Modifier +1 |
{| class="wikitable" | {| class="wikitable" | ||
|'''Weapon''' | |'''Weapon''' | ||
Line 69: | Line 67: | ||
==Feats== | ==Feats== | ||
− | ''' | + | '''XX''' |
==Racial Features (Kitsune)== | ==Racial Features (Kitsune)== | ||
Line 76: | Line 74: | ||
'''Speed:''' 30 (While not carrying anything in your hands you can drop to all fours and increase your movement speed to 35 feet) | '''Speed:''' 30 (While not carrying anything in your hands you can drop to all fours and increase your movement speed to 35 feet) | ||
− | '''Kitsune Trickery:''' You can appear as a human equivalent of yourself indefinitely using a very simple illusion magic, you cannot alter your illusionary human self. A creature looking directly at you can make a Intelligence (Investigation) check, to tell that you are not what you appear to be, though they still cannot perceive your true form. The DC for this check is equal to 10 + proficiency + Charisma | + | '''Kitsune Trickery:''' You can appear as a human equivalent of yourself indefinitely using a very simple illusion magic, you cannot change alter your illusionary human self. A creature looking directly at you can make a Intelligence (Investigation) check, to tell that you are not what you appear to be, though they still cannot perceive your true form. The DC for this check is equal to 10 + your proficiency bonus + your Charisma modifier. This magic is detectable by spells such as detect magic and dispelled in an antimagic field or by a successful dispel magic. Your proficiency bonus is considered the level of the spell for the sake of dispel magic. If your illusion is dispelled you cannot use the effect again until after a long rest. |
'''Kitsune Awareness:''' You have the ability to hear falsehoods for what they are. You know if you hear a creature willingly lie. A creature hidden from divination magic reveals nothing. | '''Kitsune Awareness:''' You have the ability to hear falsehoods for what they are. You know if you hear a creature willingly lie. A creature hidden from divination magic reveals nothing. | ||
Line 86: | Line 84: | ||
==Class Features== | ==Class Features== | ||
: '''Domain:''' Beauty | : '''Domain:''' Beauty | ||
− | : '''Proficiencies''': Light armor, medium armor, shields, simple weapons. | + | : '''Proficiencies''': Light armor, medium armor, shields, simple weapons. |
: '''X''' - | : '''X''' - | ||
Line 94: | Line 92: | ||
:: ''Turn undead:'' As an action, I present your holy symbol and speak a prayer censuring the undead. Each undead that can see/hear me within 30' must make Wis save | :: ''Turn undead:'' As an action, I present your holy symbol and speak a prayer censuring the undead. Each undead that can see/hear me within 30' must make Wis save | ||
:: If it fails, turned for 1 min. or until it takes damage. Turned creature must spend its turns trying to move as far away from me as it can, cannot willingly | :: If it fails, turned for 1 min. or until it takes damage. Turned creature must spend its turns trying to move as far away from me as it can, cannot willingly | ||
− | :: move to a space within 30'. Also cannot take reactions. Can use only Dash action / try to escape from an effect that prevents it from moving. If nowhere to move, can use Dodge action. | + | :: move to a space within 30'. Also cannot take reactions. Can use only Dash action / try to escape from an effect that prevents it from moving. If nowhere to move, |
− | :: '' | + | :: can use Dodge action. |
− | + | :: ''X'' | |
<u>Spellcasting Logistics</u> | <u>Spellcasting Logistics</u> | ||
− | '''Spell Slots:''' L1 | | + | '''Spell Slots:''' L1 | 2 |
− | '''Spell DC:''' | + | '''Spell DC:''' X |
'''Spell Att Mod:''' +5 | '''Spell Att Mod:''' +5 | ||
Line 108: | Line 106: | ||
<u>Cantrips</u> | <u>Cantrips</u> | ||
− | :''' | + | :'''1''' |
− | :''' | + | :'''2''' |
− | :''' | + | :'''3''' |
− | |||
− | |||
− | |||
− | <u>Spells Prepared ( | + | <u>Spells Prepared (X)</u> |
− | :''' | + | :''' X |
− | :''' | + | :''' X |
− | :''' | + | :''' X |
− | :''' | + | :''' X |
: Domain: '''Charm Person''' | : Domain: '''Charm Person''' | ||
: Domain: '''Heroism''' | : Domain: '''Heroism''' | ||
− | |||
− | |||
− | |||
− | |||
− | |||
==Background Features (Prisoner)== | ==Background Features (Prisoner)== | ||
− | : '''Proficiencies''': Sleight of Hand, | + | : '''Proficiencies''': Sleight of Hand, X |
+ | : '''Tool Proficiency''' : X | ||
: '''Feature''' - Time on the Inside: As a prisoner, you quickly learned how life inside a prison works. It didn’t take you long to understand the various routines and tricks involved with surviving in such a place. As such, whenever you are in or dealing with a prison that you spend at least four hours studying, you always have at least some idea concerning the following (the GM has final discretion on what information is available to you, but these are some examples): how to find the major figures among the jailers and inmates, what general types of threats and hazards might be present to the occupants, the best way to contact the outside world, who might deal in contraband or be able to smuggle items in or out, and possible avenues to infiltrate or escape. | : '''Feature''' - Time on the Inside: As a prisoner, you quickly learned how life inside a prison works. It didn’t take you long to understand the various routines and tricks involved with surviving in such a place. As such, whenever you are in or dealing with a prison that you spend at least four hours studying, you always have at least some idea concerning the following (the GM has final discretion on what information is available to you, but these are some examples): how to find the major figures among the jailers and inmates, what general types of threats and hazards might be present to the occupants, the best way to contact the outside world, who might deal in contraband or be able to smuggle items in or out, and possible avenues to infiltrate or escape. | ||
Line 143: | Line 134: | ||
: '''0''' gp | : '''0''' gp | ||
: 0 ep | : 0 ep | ||
− | : ''' | + | : '''10''' sp |
− | : ''' | + | : '''0''' cp |
'''<u>Weapons</u>''' | '''<u>Weapons</u>''' | ||
− | : | + | : XX |
: Light crossbow and 20 bolts | : Light crossbow and 20 bolts | ||
: Dagger | : Dagger | ||
'''<u>Armor</u>''' | '''<u>Armor</u>''' | ||
− | : | + | : Leather Armor |
: Shield | : Shield | ||
'''<u>Gear</u>''' | '''<u>Gear</u>''' | ||
− | : Priest´s pack | + | : Priest´s pack or Explorer´pack | Winter blanket |
− | : | + | : Set of common clothes | Herbalism kit | Holy symbol |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | To buy from: | ||
+ | XX | ||
'''<u>Trinket</u> | '''<u>Trinket</u> | ||
− | : | + | : XX |
− | + | ||
'''<u>Magic Items</u> | '''<u>Magic Items</u> | ||
− | : | + | :- |
==Backstory== | ==Backstory== | ||
==Notes== | ==Notes== |