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=Tik Tik :: Circle of the Land Druid=
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=Salt=
 
[[File:Tok2.jpg]]
 
[[File:Tok2.jpg]]
  
 
=ATTRIBUTES=
 
=ATTRIBUTES=
 
'''Stats'''
 
'''Stats'''
* || '''STR''' 10 '''(+0)''' || '''DEX''' 16 '''(+3)''' || '''CON''' 14 '''(+2)''' || '''INT''' 10 '''(+0)''' || '''WIS''' 18 '''(+4)''' || '''CHA''' 8 '''(-1)''' ||
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* || '''STR''' 10 '''(+0)''' || '''DEX''' 16 '''(+3)''' || '''CON''' 14 '''(+2)''' || '''INT''' 10 '''(+0)''' || '''WIS''' 10 '''(+0)''' || '''CHA''' 18 '''(+4)''' ||
  
 
'''Sub-Stats'''
 
'''Sub-Stats'''
* || Proficiency Bonus '''+3''' || Saves: WIS '''[7]''' INT '''[3]''' || HD '''[6d8]''' HP '''[45]''' || Initiative '''[13]'''
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* || Proficiency Bonus '''+3''' || Saves: WIS '''[3]''' CHA '''[7]''' || HD '''[5d8]''' HP '''[38]''' || Initiative '''[13]'''
  
  
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=RACE=
 
=RACE=
'''Base'''
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'''Physical'''
* || Goblin (Coastal) || Male || 4'0"/50 Lbs || Speed [30] || Size [S] || Darkvision [60] ||  
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* || Half Elf Male || 6'0"/185 Lbs || Speed [30] || Size [M] || Darkvision [60] ||  
 
 
'''Features'''
 
* '''Nimble Escape''' - You can take the Disengage or Hide action as a bonus action on each of your turns. 
 
 
 
* '''Fury of the Small -''' When you damage a creature with an attack or a spell and the creature's size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your level. Once you use this trait, you can't use it again until you finish a short or long rest.
 
  
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'''Magical'''
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* || Fey Ancestry ||
  
 
----
 
----
  
 
=CLASS=
 
=CLASS=
'''Druid''' [L6]
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'''Warlock''' [L5]
* || Circle of the Land (Coast) || Wild Shape || Natural Recovery ||
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* || Pact of the Chain || Patron: The Great Old One || Awakened Mind ||
  
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'''Familiar [Raven]'''
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* || HP '''15''' || AC '''12''' || Fly 50 || Mimicry Ability ||
  
 
==Magic==
 
==Magic==
 
'''Magic Stats'''
 
'''Magic Stats'''
* || Spell Slots '''[4/L1] [3/L2] [2/L3]''' || Spell Attack Modifier: '''+7''' || Spell Save DC: '''15''' ||
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* || Spell Slots '''2L3''' || Spell Attack Modifier: '''+7''' || Spell Save DC: '''15''' ||
  
'''Natural Recovery''' slots equal to half druid level rounded up.
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'''Cantrips'''
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* '''Eldritch Blast''' Action/Ranged Attack/Instant/120' 2 beams; 1d10 Force
  
'''Wild Shape''' 2x/rest (L/S) CR 1/2; 2hrs at a time. Action to initiate/bonus to resume goblin form.
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* '''Chill Touch:''' Action/Ranged Attack/1 rd/120' 2d8 Necrotic
  
'''Cantrips'''
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* '''Poison Spray:''' Action/Range 10'/Instant/ Save CON or 2d12 poison damage.
* '''Druidcraft'''  
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 +
'''Invocations'''
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* '''Agonizing Blast''' Add Charisma mod [+4] to Eldritch Blast
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* '''Armor of Shadows''' Mage Armor at will [AC 16]
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* '''One with Shadows''' In dim light or darkness Use action to become invisible until you move/act/react
  
* '''Mending [Household Magic]'''  
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'''Spells'''
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* '''Spider Climb''' Action/Concentration/Up to 1 hr
  
* '''Poison Spray''' Action/Range 10'/Instant/ Save CON or 2d12 poison damage.
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* '''Shatter''' 60'/Instant/4d6 Con save/half damage
  
* '''Produce Flame''' Action/10 min/2d8 if used as an attack
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* '''Mirror Image''' Action/1 minute
  
* '''Shillelagh''' Bonus/1 minute - Staff/Club becomes d8 weapon with hit/damage based off of wisdom [+7/+4]
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* '''Misty Step''' Bonus/Instant/30'
  
'''Prepared Spells'''
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* '''Gaseous Form''' Action/Concentration up to 1 hour
* '''Mirror Image''' [circle L2]
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* '''Misty Step''' [circle L2]
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* '''Thunderstep''' Action/90'/Instant - Teleport. Sonic boom where you were standing. 3d10/CON save for half all withing 10'
* '''Water Breathing [circle L3]
 
* '''Water Walk''' [circle L3]
 
* '''Cure Wounds''' 1d8 (per spell slot) + 4
 
* '''Entangle'''
 
* '''Jump'''
 
* '''Barkskin'''
 
* '''Flame Blade'''
 
* '''Hold Person'''
 
* '''Dispel Magic'''
 
* '''Meld Into stone'''
 
* '''Wind Wall'''
 
  
 
==Combat==
 
==Combat==
 
'''Armor/Weapon Stats'''
 
'''Armor/Weapon Stats'''
* || '''Armor:''' Bone Studded Leather || Bone Shield +1 || AC Unarmored/Armored '''[13/18]''' ||
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* || '''Armor:''' Mage Armor Incantation || AC Unarmored/Armored '''[13/16]''' ||  
 
 
* || '''Weapon:''' Quarterstaff || '''[1d20 + 3 (7) ''to hit'']''' || '''[1d6/1d8 + 0 (4) ''damage'']''' ||  
 
  
* || '''Weapon''' Blowgun || '''[1d20 + 6 ''to hit'']''' || '''[1 ''damage'']''' ||
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* || '''Weapon:''' Spear || '''[1d20 + 3 [+6 thrown] ''to hit'']''' || '''[1d6/1d8 + 0 ''damage'']''' ||  
  
* || '''Weapon''' Net || '''[1d20 + 6 ''to hit'']''' || '''[Restrained condition on a hit]'''
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* || '''Weapon:''' Dagger || '''[1d20 + 3 ''to hit'']''' || '''[1d4 + 0 ''damage'']''' ||
 
 
* || '''Weapon:''' Dagger || '''[1d20 + 6 ''to hit'']''' || '''[1d4 + 0 ''damage'']''' ||
 
  
 
==Non-Combat==
 
==Non-Combat==
 
'''Skills'''
 
'''Skills'''
* || Animal Handling || Insight || Perception [Expertise] || Survival ||
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* || Deception [Class/Background/Expertise] || Arcana [Class] || Perception [Race] || Persuasion [Race] || Stealth [Background] ||
  
 
'''Proficiencies'''
 
'''Proficiencies'''
* || Weapons: Blowgun, Club, Dagger, Dart, Javeline, Mace, Net, Quarterstaff, Simitar, Sickle, Sling, Spear ||
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* || Weapon: Simple || Armor: Light || Tool: Theive's Tools
 
 
* || Armor: Light, Medium, Shield (natural hide or wood only) ||
 
 
 
* || Tools: Herbalism Kit; Land Vehicles ||
 
  
 
'''Languages'''
 
'''Languages'''
* || Common || Goblin || Undercommon || Druidic ||
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* || Common || Elvish || Undedrcommon ||
  
 
'''Background'''
 
'''Background'''
* || Wilderness Caravan Guide || Well Traveled Feature: ''You are familiar with the shadier travel routes and have a web of contacts among caravaners.'' ||
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* Criminal || Criminal Contact Feature || Shevyn the Satyr; Dyer's Guild - Uthlazi
  
 
'''Wealth'''
 
'''Wealth'''
* || Gold '''125''' || Silver '''0''' || Copper '''0''' || Electrum '''0''' || Platinum '''0''' || Gems '''0''' ||
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* || Gold '''25''' || Silver '''0''' || Copper '''0''' || Electrum '''0''' || Platinum '''0''' || Gems '''0''' ||
  
 
'''Magic Items'''
 
'''Magic Items'''
* '''Circlet of Blasting''' Cast Scorching Ray 1x/day +5
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* '''Periapt of Wound Closure''' [A] Auto Stabilize; Double hit point roll whenever regained
  
* '''Bag of Tricks [Gray]''' d8// 1=Weasel/ 2=Giant Rat/ 3=Badger/ 4=Boar/ 5=Panther/ 6=Giant Badger/ 7=Dire Wolf/ 8=Giant Elk || 3/day ||
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* '''Immovable Rod'''
  
* '''Figurine of Power, Silver Raven'''
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* '''Wand of Web''' 7 charges, recovers 1d6+1 each dawn
  
* '''Wand of Web''' 7 charges, recovers 1d6+1 each dawn
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* '''Ring of Water Walking'''
  
* '''Shield +1'''
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* '''Ring of Jumping'''
  
 
* '''Anima Pouch''' 100 lb capacity
 
* '''Anima Pouch''' 100 lb capacity
  
* '''Healing Potion [7hp]''' [4]  
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* '''Healing Potion [7hp]''' [4] '''[14hp]''' [3]  
 
 
* '''Druidic Focus - Totem'''
 
 
 
* '''Drow Poison [5 darts coated]'''
 
  
 
'''Equipment'''
 
'''Equipment'''
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* '''Weapons''' Spear [1]; Dagger [1]
  
* '''Weapons''' Quarterstaff [1]; Blowgun [1]; Blowdarts [10 plain; 5 poison]; Dagger [3]
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* '''Arcane Focus: Wand'''
 
 
* '''Armor''' Bone Studded Leather
 
  
* '''Anima Pouch''' 100 lb capacity [1]
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* '''Thief Tools'''
  
 
* '''Rations''' [14 days]
 
* '''Rations''' [14 days]
  
* '''Anima Water Flask''' [1]
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* '''Water Flask''' [1]
  
 
* '''Rope, Silk''' [50']
 
* '''Rope, Silk''' [50']
 +
  
  

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