Difference between revisions of "Character File: Salt"

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'''Features'''
 
'''Features'''
* Nimble Escape [reaction - gives disadvantage on AoO]
+
* '''Nimble Escape''' - You can take the Disengage or Hide action as a bonus action on each of your turns. 
  
* Fury of the Small
+
* '''Fury of the Small -''' When you damage a creature with an attack or a spell and the creature's size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your level. Once you use this trait, you can't use it again until you finish a short or long rest.
  
 
----
 
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==Combat==
 
==Combat==
 
'''Armor/Weapon Stats'''
 
'''Armor/Weapon Stats'''
* || '''Armor:''' Mage Armor Incantation || AC Unarmored/Armored '''[13/16]''' ||  
+
* || '''Armor:''' Wooden Shield +1 || AC Unarmored/Armored '''[13/15]''' ||  
  
* || '''Weapon:''' Spear || '''[1d20 + 3 [+6 thrown] ''to hit'']''' || '''[1d6/1d8 + 0 ''damage'']''' ||  
+
* || '''Weapon:''' Quarterstaff +1 || '''[1d20 + 3 (7) ''to hit'']''' || '''[1d6 + 0 (4) ''damage'']''' ||  
  
* || '''Weapon:''' Dagger || '''[1d20 + 3 ''to hit'']''' || '''[1d4 + 0 ''damage'']''' ||
+
* || '''Weapon''' Blowgun || '''[1d20 + 6 ''to hit'']''' || '''[1 + 0] ''damage'']''' ||
 +
 
 +
* || '''Weapon:''' Dagger || '''[1d20 + 6 ''to hit'']''' || '''[1d4 + 0 ''damage'']''' ||
  
 
==Non-Combat==
 
==Non-Combat==
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'''Magic Items'''
 
'''Magic Items'''
* '''Periapt of Wound Closure''' [A] Auto Stabilize; Double hit point roll whenever regained
+
* '''Circlet of Blasting''' [A] Cast Scorching Ray 1x/day +5
 +
 
 +
* '''Bag of Tricks [Gray]''' d8/1=Weasel/2=Giant RAt/3=Badger/4=Boar/5=Panther/6=Giant Badger/7=Dire Wolf/8=Giant Elk || 3/day
  
 
* '''Immovable Rod'''
 
* '''Immovable Rod'''
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* '''Wand of Web''' 7 charges, recovers 1d6+1 each dawn
 
* '''Wand of Web''' 7 charges, recovers 1d6+1 each dawn
  
* '''Ring of Water Walking'''
+
* '''Shield +1'''
  
* '''Ring of Jumping'''
+
* '''Anima Pouch''' 100 lb capacity
  
* '''Anima Pouch''' 100 lb capacity
+
* '''Healing Potion [7hp]''' [8]
  
* '''Healing Potion [7hp]''' [4] '''[14hp]''' [3]
+
* '''Drow Poison [5 darts coated]'''  
  
 
'''Equipment'''
 
'''Equipment'''
* '''Weapons''' Spear [1]; Dagger [1]
+
* '''Weapons''' Quarterstaff [1]; Blowgun [1]; Blowdarts [10 plain; 5 poison]; Dagger [3]
 
 
* '''Arcane Focus: Wand'''
 
 
 
* '''Thief Tools'''
 
  
 
* '''Rations''' [14 days]
 
* '''Rations''' [14 days]
  
* '''Water Flask''' [1]
+
* '''Anima Water Flask''' [1]
  
 
* '''Rope, Silk''' [50']
 
* '''Rope, Silk''' [50']

Revision as of 08:43, 9 September 2018

Tik Tik :: Circle of the Land Druid

Tok2.jpg

ATTRIBUTES

Stats

  • || STR 10 (+0) || DEX 16 (+3) || CON 14 (+2) || INT 10 (+0) || WIS 18 (+4) || CHA 8 (-1) ||

Sub-Stats

  • || Proficiency Bonus +3 || Saves: WIS [7] INT [2] || HD [5d8] HP [38] || Initiative [13]



RACE

Base

  • || Goblin (Swamp) || Male || 4'0"/50 Lbs || Speed [30] || Size [S] || Darkvision [60] ||

Features

  • Nimble Escape - You can take the Disengage or Hide action as a bonus action on each of your turns.
  • Fury of the Small - When you damage a creature with an attack or a spell and the creature's size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your level. Once you use this trait, you can't use it again until you finish a short or long rest.

CLASS

Druid [L5]

  • || Circle of the Land || Wild Shape || Natural Recovery ||


Magic

Magic Stats

  • || Spell Slots [4/L1] [3/L2] [2/L3] || Spell Attack Modifier: +7 || Spell Save DC: 15 ||

Cantrips

  • Druidcraft
  • Mending [Household Magic]
  • Poison Spray Action/Range 10'/Instant/ Save CON or 2d12 poison damage.
  • Produce Flame Action/10 min/2d8 if used as an attack
  • Shillelagh Bonus/1 minute - Staff/Club becomes d8 weapon with hit/damage based off of wisdom [+7/+4]

Combat

Armor/Weapon Stats

  • || Armor: Wooden Shield +1 || AC Unarmored/Armored [13/15] ||
  • || Weapon: Quarterstaff +1 || [1d20 + 3 (7) to hit] || [1d6 + 0 (4) damage] ||
  • || Weapon Blowgun || [1d20 + 6 to hit] || [1 + 0] damage] ||
  • || Weapon: Dagger || [1d20 + 6 to hit] || [1d4 + 0 damage] ||

Non-Combat

Skills

  • || Deception [Class/Background/Expertise] || Arcana [Class] || Perception [Race] || Persuasion [Race] || Stealth [Background] ||

Proficiencies

  • || Weapon: Simple || Armor: Light || Tool: Theive's Tools

Languages

  • || Common || Elvish || Undedrcommon ||

Background

  • Criminal || Criminal Contact Feature || Shevyn the Satyr; Dyer's Guild - Uthlazi

Wealth

  • || Gold 25 || Silver 0 || Copper 0 || Electrum 0 || Platinum 0 || Gems 0 ||

Magic Items

  • Circlet of Blasting [A] Cast Scorching Ray 1x/day +5
  • Bag of Tricks [Gray] d8/1=Weasel/2=Giant RAt/3=Badger/4=Boar/5=Panther/6=Giant Badger/7=Dire Wolf/8=Giant Elk || 3/day
  • Immovable Rod
  • Wand of Web 7 charges, recovers 1d6+1 each dawn
  • Shield +1
  • Anima Pouch 100 lb capacity
  • Healing Potion [7hp] [8]
  • Drow Poison [5 darts coated]

Equipment

  • Weapons Quarterstaff [1]; Blowgun [1]; Blowdarts [10 plain; 5 poison]; Dagger [3]
  • Rations [14 days]
  • Anima Water Flask [1]
  • Rope, Silk [50']