Character File: Salt

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Salt

Salt5.jpg

ATTRIBUTES

Stats

  • || STR 10 (+0) || DEX 16 (+3) || CON 14 (+2) || INT 10 (+0) || WIS 10 (+0) || CHA 18 (+4) ||

Sub-Stats

  • || Proficiency Bonus +3 || Saves: WIS [3] CHA [7] || HD [5d8] HP [38] ||



RACE

Physical

  • || Half Elf Male || 6'0"/185 Lbs || Speed [30] || Size [M] || Darkvision [60] ||

Magical

  • || Fey Ancestry ||

CLASS

Warlock [L5]

  • || Pact of the Chain || Patron: The Great Old One || Awakened Mind ||

Familiar [Raven]

  • || HP 15 || AC 12 || Fly 50 || Mimicry Ability ||

Magic

Magic Stats

  • || Spell Slots 2L3 || Spell Attack Modifier: +7 || Spell Save DC: 15 ||

Cantrips

  • Eldritch Blast Action/Ranged Attack/Instant/120' 2 beams; 1d10 Force
  • Chill Touch: Action/Ranged Attack/1 rd/120' 2d8 Necrotic
  • Poison Spray: Action/Range 10'/Instant/ Save CON or 2d12 poison damage.

Invocations

  • Agonizing Blast Add Charisma mod [+4] to Eldritch Blast
  • Armor of Shadows Mage Armor at will [AC 16]
  • One with Shadows In dim light or darkness Use action to become invisible until you move/act/react

Spells

  • Spider Climb Action/Concentration/Up to 1 hr
  • Shatter 60'/Instant/4d6 Con save/half damage
  • Mirror Image Action/1 minute
  • Misty Step Bonus/Instant
  • Gaseous Form Action/Concentration up to 1 hour
  • Clairvoyance Cast Time 10 min/1 mile/Concentration up to 10 min/ See or Hear anything in range of sensor

Combat

Armor/Weapon Stats

  • || Armor: Mage Armor Incantation || AC Unarmored/Armored [13/16] ||
  • || Weapon: Spear || [1d20 + 3 [+6 thrown] to hit] || [1d6/1d8 + 0 damage] ||
  • || Weapon: Dagger || [1d20 + 3 to hit] || [1d4 + 0 damage] ||

Non-Combat

Skills

  • || Deception [Class/Background/Expertise] || Arcana [Class] || Perception [Race] || Persuasion [Race] || Stealth [Background] ||

Proficiencies

  • || Weapon: Simple || Armor: Light || Tool: Theive's Tools

Languages

  • || Common || Elvish || Orcish ||

Background

  • Criminal || Criminal Contact Feature

Wealth

  • || Gold 49 || Silver 8 || Copper 0 || Electrum 0 || Platinum 0 || Gems 0 ||

Magic Items

  • Periapt of Wound Closure [A] Auto Stabilize; Double hit point roll whenever regained
  • Immovable Rod
  • Wand of Web 7 charges, recovers 1d6+1 each dawn
  • Ring of Water Walking
  • Ring of Jumping
  • Anima Pouch 100 lb capacity
  • Healing Potion [7hp] [4]

Equipment

  • Weapons Spear; Dagger
  • Thief Tools
  • Rations [14 days]
  • Waterskins [2]
  • Rope, Silk [50']