Editing Characters:Two-Face

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====''Background/History''====
 
====''Background/History''====
Albert Lundberg was wagemage who used to be a Fuchi employee primarily working magical security. He fell through the administrative cracks upon the company's break up and reconstitution in 2060. As a result, he ended up being paid for doing almost nothing for 2 years while Novatech caught up with its new assets. Eventually, the good times were over and reality came back in full force, however. None of his bosses or co-workers remained and most of the new employees and administration found him alternately grating or frightening. The bean counters determined that they had plenty of new magical talent at the time, so Albert got the boot. Out of a job and having languished into armchair academia, he struggled to find a legitimate job. He would get occasional entry positions by dint of being similar to a hermetic, but could never quite fit in. After 2 years of this, he just gave up on the idea of picking up a corp gig.
+
Albert Lundberg was wagemage who used to be a Fuchi employee primarily working magical security. He fell through the administrative cracks upon the company's break up and reconstitution in 2060. As a result, he ended up being paid for doing almost nothing for 2 years while Novatech caught up with its new assets. Eventually, the good times were over and reality came back in full force, however. None of his bosses or co-workers remained and most of the new employees and administration found him alternately grating or frightening. The bean counters determined that they had plenty of new magical talent at the time, so Albert got the boot. Out of a job and having languished into armchair academia, he struggled to find a legitimate job. He would get occasional entry positions by dint of being similar to a hermetic, but quickly irritated his superiors. After 2 years of this, he just gave up on the idea of picking up a corp gig.
  
Already quite disillusioned with corporate life by then, he tried going independent. He found a PI, Snarky, who was willing to work with him. The money was decent and he got by in the few months prior to Crash 2.0. Then, history repeated itself and Snarky was killed in the chaos of the Crash while Albert lost his SIN. All official traces of his life were completely gone. He'd have to start all over again. Fortunately, he'd met Paku through Snarky and managed to pick up jobs through him after the storm died down. Over the next few years, he slowly worked his way into a less than formal business of becoming mage for hire.
+
Already quite disillusioned with corporate life by then, he tried going independent. He found a PI, Snarky, who was willing to work with him. The money was decent and he got by in the few months prior to Crash 2.0. Then, history repeated itself and Snarky was killed in the chaos of the Crash while Albert lost his SIN. All official traces of his life were completely gone. He'd have to start all over again. Fortunately, he'd met Paku through Snarky and managed to pick up jobs through him after the storm died down. Over the next few years, he slowly worked his way into a less than formal business of becoming mage for hire.  
  
 
====''PERSONAL DATA''====
 
====''PERSONAL DATA''====
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|'''AGE: 36'''|| ||'''SEX: Male'''|| ||'''LIFESTYLE: Low (1 month)'''|| ||'''NOTORIETY:'''||  
 
|'''AGE: 36'''|| ||'''SEX: Male'''|| ||'''LIFESTYLE: Low (1 month)'''|| ||'''NOTORIETY:'''||  
 
|-
 
|-
|'''TOTAL KARMA:10'''|| ||'''CURRENT KARMA:10'''|| ||'''STREET CRED:'''|| ||'''PUBLIC AWARENESS:'''||  
+
|'''TOTAL KARMA:'''|| ||'''CURRENT KARMA:'''|| ||'''STREET CRED:'''|| ||'''PUBLIC AWARENESS:'''||  
 
|}
 
|}
 
</div>
 
</div>
 
 
====''ATTRIBUTES''====
 
====''ATTRIBUTES''====
 
<div style="border: solid 2px #006699">
 
<div style="border: solid 2px #006699">
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|width="125"|BODY: 3|| ||width="125"|CHARISMA: 1|| ||width="125"|EDGE: 4|| ||width="125"|CURRENT EDGE:|| ||width="125"|COMPOSURE: 7||  
 
|width="125"|BODY: 3|| ||width="125"|CHARISMA: 1|| ||width="125"|EDGE: 4|| ||width="125"|CURRENT EDGE:|| ||width="125"|COMPOSURE: 7||  
 
|-
 
|-
|AGILITY: 1|| ||INTUITION: 3|| ||ESSENCE: 5.01|| ||ASTRAL INIT: 6|| ||JUDGE INTENT: 4||  
+
|AGILITY: 1 (2)|| ||INTUITION: 3|| ||ESSENCE: 5|| ||ASTRAL INIT: 6|| ||JUDGE INTENT: 4||  
 
|-
 
|-
 
|REACTION: 1|| ||LOGIC: 5 (7)|| ||INITIATIVE: 4|| ||MATRIX INIT: 6|| ||LIFT/CARRY: 6||  
 
|REACTION: 1|| ||LOGIC: 5 (7)|| ||INITIATIVE: 4|| ||MATRIX INIT: 6|| ||LIFT/CARRY: 6||  
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|}
 
|}
 
</div><p align="right">''''' BP'''''</p>
 
</div><p align="right">''''' BP'''''</p>
 
 
====''QUALITIES''====
 
====''QUALITIES''====
 
<div style="border: solid 2px #006699">
 
<div style="border: solid 2px #006699">
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|width=25%|'''Mentor Spirit: Snake (Serpent of Wisdom)'''||width=10%|'''Positive''' ||'''+2 dice Binding and Detection Spell tests, -1 Die Combat Spell Tests'''||
 
|width=25%|'''Mentor Spirit: Snake (Serpent of Wisdom)'''||width=10%|'''Positive''' ||'''+2 dice Binding and Detection Spell tests, -1 Die Combat Spell Tests'''||
 
|-
 
|-
|width=25%|'''Astral Chameleon'''||width=10%|'''Positive''' ||'''Astral Signatures last half as long, -2 dice to assense them'''||
+
|width=25%|'''Uncouth'''||width=10%|'''Negative''' ||'''Cannot default any social skills, double karma costs for learning or advancing social skills'''||
 
|-
 
|-
|width=25%|'''Sensitive System'''||width=10%|'''Negative''' ||'''Double essence loss from cyberware, does not include bioware'''||
+
|width=25%|'''Sensitive System'''||width=10%|'''Negative''' ||'''Double essence loss from cyberware, does not include bioware'''||  
|-
 
|width=25%|'''Simsense Vertigo'''||width=10%|'''Negative''' ||'''-2 Dice to tests while using AR, VR, or simsense'''||
 
 
|}
 
|}
 
</div><p align="right">''''' BP'''''</p>
 
</div><p align="right">''''' BP'''''</p>
 
 
====''SKILLS''====
 
====''SKILLS''====
 
<div style="border: solid 2px #006699">
 
<div style="border: solid 2px #006699">
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|'''SKILL NAME'''|| ||width="5%"|'''RTG'''||width="5%"|'''ATT'''||'''SKILL NAME'''|| ||width="5%"|'''RTG'''||width="5%"|'''ATT'''
 
|'''SKILL NAME'''|| ||width="5%"|'''RTG'''||width="5%"|'''ATT'''||'''SKILL NAME'''|| ||width="5%"|'''RTG'''||width="5%"|'''ATT'''
 
|-
 
|-
|Assensing|| ||4|| |Intuition|| |20th Century Film|| ||2|| |Intuition||  
+
|Assensing|| ||4|| |Intuition|| |Architecture|| ||2|| |Logic||  
 
|-
 
|-
|Arcana|| ||1|| |Logic|| |Architecture|| ||1|| |Logic||  
+
|Arcana|| ||1|| |Logic|| |Chemistry|| ||1|| |Logic||  
 
|-
 
|-
|Armorer|| ||2|| |Logic|| |Gambling|| ||1|| |Intuition||  
+
|Armorer|| ||1|| |Logic|| |Gambling|| ||1|| |Intuition||  
 
|-
 
|-
|Binding|| ||6|| |Magic|| |Economics|| ||1|| |Logic||  
+
|Binding|| ||6|| |Magic|| |History|| ||1|| |Logic||  
 
|-
 
|-
|Counterspelling|| ||1|| |Magic|| |Magic Theory|| ||5|| |Logic||  
+
|Counterspelling|| ||1|| |Magic|| |Magic Theory|| ||6|| |Logic||  
 
|-
 
|-
|Dodge (Specialization: Ranged)|| ||1|| |Reaction|| |Magic Security Procedures|| ||3|| |Logic||  
+
|Dodge|| ||1|| |Reaction|| |Magic Security Procedures|| ||3|| |Logic||  
 
|-
 
|-
 
|Demolitions|| ||1|| |Logic|| |Spell Design|| ||2|| |Logic||  
 
|Demolitions|| ||1|| |Logic|| |Spell Design|| ||2|| |Logic||  
 
|-
 
|-
|Artisan (Sculpture)|| ||1|| |Intuition|| |UCAS Criminal Law|| ||1|| |Logic||  
+
|Pistols|| ||1|| |Agility|| |UCAS Criminal Law|| ||1|| |Logic||  
 
|-
 
|-
 
|Spellcasting|| ||4|| |Magic|| |English (Language)|| ||Native|| |Intuition||  
 
|Spellcasting|| ||4|| |Magic|| |English (Language)|| ||Native|| |Intuition||  
 
|-
 
|-
|Summoning|| ||4|| |Magic|| |Hebrew (Language)|| ||3|| |Intuition||  
+
|Summoning|| ||4|| |Magic|| |Hebrew (Language)|| ||4|| |Intuition||  
 
|-
 
|-
 
|First Aid|| ||1|| |Logic|| Latin (Language)|| ||3|| |Intuition||
 
|First Aid|| ||1|| |Logic|| Latin (Language)|| ||3|| |Intuition||
 
|-
 
|-
|Medicine|| ||1|| |Logic|| |Hebrew Folklore|| ||2|| |Intuition||
+
|Medicine|| ||1|| |Logic|| || |||| |||
 
|-
 
|-
 
|Cybertechnology|| ||1|| |Logic|| || |||| |||
 
|Cybertechnology|| ||1|| |Logic|| || |||| |||
|-
 
|Pistols (Specialization: Revolvers)|| ||1|| |Agility|| || |||| |||
 
 
|-
 
|-
 
|align="center" colspan="4"|'''SKILL GROUPS'''||align="center" colspan="4"|'''SKILL GROUPS'''
 
|align="center" colspan="4"|'''SKILL GROUPS'''||align="center" colspan="4"|'''SKILL GROUPS'''
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|}
 
|}
 
</div><p align="right">''''' BP'''''</p>
 
</div><p align="right">''''' BP'''''</p>
 
 
====''CONTACTS''====
 
====''CONTACTS''====
 
<div style="border: solid 2px #006699">
 
<div style="border: solid 2px #006699">
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||Cerebral Booster (Alphaware)||2||.32|||+2 Logic
 
||Cerebral Booster (Alphaware)||2||.32|||+2 Logic
 
|-
 
|-
||Sleep Regulator||-||.15|||3 hours sleep per night. May stay up 48 hours without detriment.
+
||Muscle Toner (Alphaware)||1||.16|||+1 Agility
 
|-
 
|-
 
||Platelet Factories||1||.2|||-1 Physical Damage (Minimum 1 point taken)
 
||Platelet Factories||1||.2|||-1 Physical Damage (Minimum 1 point taken)
 
|-
 
|-
 
||Skillwires (Alphaware)||2||.32 (.64)|||Up to Rating 2 Activesofts, up to 4 total Rating loaded
 
||Skillwires (Alphaware)||2||.32 (.64)|||Up to Rating 2 Activesofts, up to 4 total Rating loaded
 +
|-
 +
| || || ||
 
|-
 
|-
 
| || || ||  
 
| || || ||  
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|'''RANGED WEAPON'''||'''DAMAGE'''||'''AP'''||'''MODE'''||'''RC'''||'''AMMO'''||'''MELEE WEAPON'''||'''DAMAGE'''||'''AP'''||'''REACH'''
 
|'''RANGED WEAPON'''||'''DAMAGE'''||'''AP'''||'''MODE'''||'''RC'''||'''AMMO'''||'''MELEE WEAPON'''||'''DAMAGE'''||'''AP'''||'''REACH'''
 
|-
 
|-
|Ruger Super Warhawk||6P||-2||SS||0||6(cy)||
+
|Ruger Super Warhawk||6P||-2||SS||0||9 Ex-Ex, 7 Regular||Unarmed||2S||0||0
 
|}
 
|}
 
{| border="0" width="100%" cellpadding="2"
 
{| border="0" width="100%" cellpadding="2"
 
|'''ARMOR'''||'''B/I'''||width="80%"|'''NOTES'''
 
|'''ARMOR'''||'''B/I'''||width="80%"|'''NOTES'''
 
|-
 
|-
|Armored Vest||6/4||width="80%"|Highly Concealable
+
|Lined Coat||6/4||width="80%"|Fire resistance 4, Nonconductive 3, -2 Conceal anything underneath
 +
|-
 +
| || ||
 
|-
 
|-
 
| || ||  
 
| || ||  
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|'''COMMLINK:'''|| ||'''RESPONSE:'''|| ||'''SIGNAL:'''|| ||'''OPERATING SYSTEM:'''|| ||'''FIREWALL:'''|| ||'''SYSTEM:'''||  
 
|'''COMMLINK:'''|| ||'''RESPONSE:'''|| ||'''SIGNAL:'''|| ||'''OPERATING SYSTEM:'''|| ||'''FIREWALL:'''|| ||'''SYSTEM:'''||  
 
|-
 
|-
|CMT Clip|| ||1|| ||3|| ||Vector Xim|| ||1|| ||1||
+
|Sony Emperor|| ||2|| ||3|| ||Renraku Ichi|| ||2|| ||2||  
|-
 
|CMT Clip|| ||1|| ||3|| ||Vector Xim|| ||1|| ||1||  
 
 
|}
 
|}
 
{| border="0" width="100%" cellpadding="2"
 
{| border="0" width="100%" cellpadding="2"
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</div>
 
</div>
  
====''IDENTITIES/LICENSES/LIFESTYLES''====
+
====''IDENTITIES/LICENSES''====
 
<div style="border: solid 2px #006699">
 
<div style="border: solid 2px #006699">
 
{| border="0" width="100%" cellpadding="2"
 
{| border="0" width="100%" cellpadding="2"
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|Logan Hargrove/Magic Consultant||4|||UCAS citizen. Seattle-based consultant for magical security, investigation, and design.
 
|Logan Hargrove/Magic Consultant||4|||UCAS citizen. Seattle-based consultant for magical security, investigation, and design.
 
|-
 
|-
|Paul Levitt/Demolitions Foreman||3|||UCAS citizen. Contract demolishionist.
+
| || ||  
|-
 
|Low Lifestyle||Low (2) ||1 Month Purchased
 
 
|}
 
|}
 
</div>
 
</div>
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|width="25%"|'''EQUIPMENT'''||'''NOTES'''
 
|width="25%"|'''EQUIPMENT'''||'''NOTES'''
 
|-
 
|-
||Glasses (Rating 4)||Vision Magnification, Vision enhancement (Rating 3), Flare Compensation, Low Light
+
||Toolkits||Armorer
 
|-
 
|-
||Toolkits|| Armorer
+
||Glasses (Rating 4)||Low Light, Vision enhance (Rating 3), Image Link, Smartlink
 
|-
 
|-
||Earbuds (Rating 1)|| Audio Enhancement (Rating 3)
+
||Earbuds (Rating 2)|| Audio Enhance (Rating 3), Select Sound Filter (Rating 2)
 
|-
 
|-
 
||Magical Lodge Supplies||Rating 6
 
||Magical Lodge Supplies||Rating 6
 
|-
 
|-
||Conjuring Materials||Rating 6 (1 use)
+
||Activesofts||Ettiquette (Rating 2), Negotiation (Rating 1)
|-
 
||Activesofts||Ettiquette (Rating 2), Perception (Rating 1)
 
 
|-
 
|-
||x4 Stimulant Patches (Rating 6)||Ignore up to 6 Stun Boxes with regards to pain modifiers, lasts 1 hour. 1s unresisted at end of duration
+
||Stimulant Patch (Rating 6)||Ignore up to 6 Stun Boxes with regards to pain modifiers, lasts 1 hour. 1s unresisted at end of duration
 
|-
 
|-
 
||Medkit (Rating 6) ||+rating dice to first aid rolls
 
||Medkit (Rating 6) ||+rating dice to first aid rolls
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||Power Focus (Rating 2) ||+rating to all tests involving the Magic Attribute
 
||Power Focus (Rating 2) ||+rating to all tests involving the Magic Attribute
 
|-
 
|-
|| Health Sustaining Focus (Rating 3) || Sustain a Health spell of up to Force 3.  
+
|| Health Sustaining Focus (Rating 3) || Sustain a Health spell of up to Force 3.
|-
 
||Explosives || 1kg Foam ( Rating 10), 2 Radio detonators, 9kg Commercial Explosives
 
 
|-
 
|-
||Grenades||4 High Explosive
+
|| Detection Sustaining Focus (Rating 3) || Sustain a Detection spell of up to Force 3.
 
|-
 
|-
||Subvocal Microphone||Linked to PAN
 
 
|}
 
|}
 
</div>
 
</div>
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||'''SPELL NAME'''||'''TYPE'''||'''RANGE'''||'''DURATION'''||'''DRAIN'''||'''NOTES'''
 
||'''SPELL NAME'''||'''TYPE'''||'''RANGE'''||'''DURATION'''||'''DRAIN'''||'''NOTES'''
 
|-align="center"|align="left"|
 
|-align="center"|align="left"|
||Stunbolt||Mana||LOS||Instant||F/2-1||Deals (Force+net hits) stun damage. Resist with will.
+
||Manabolt||Mana||LOS||Instant||F/2||Deals (Force+net hits) physical damage. Resist with will.
 
|-
 
|-
 
||Levitate||Physical||LOS||Sustained||F/2+1||Lift 200kg*net hits. Move Force*net hits meters/turn. Resist with Str+Body.  
 
||Levitate||Physical||LOS||Sustained||F/2+1||Lift 200kg*net hits. Move Force*net hits meters/turn. Resist with Str+Body.  
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|-
 
|-
 
||Detect Life, Extended||Mana, Active||M*F*10m Area||Sustained||F/2+2||Detect all living within range.
 
||Detect Life, Extended||Mana, Active||M*F*10m Area||Sustained||F/2+2||Detect all living within range.
 +
|-
 +
||Combat Sense||Mana, Active||Touch||Sustained||F/2+2||Add (hits) dice to surprise and defending against ranged and melee attacks.
 
|-
 
|-
 
||Mind Probe||Mana, Active||M*F||Sustained||F/2+2||Probe target's mind, resisted with will.
 
||Mind Probe||Mana, Active||M*F||Sustained||F/2+2||Probe target's mind, resisted with will.
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|-
 
|-
 
||Increase Charisma||Physical||Touch||Sustained||F/2-2||Improve Charisma by hits. Force must equal or exceed the initial charisma.
 
||Increase Charisma||Physical||Touch||Sustained||F/2-2||Improve Charisma by hits. Force must equal or exceed the initial charisma.
|-
 
||Increase Reaction||Physical||Touch||Sustained||F/2-2||Improve Reaction by hits. Force must equal or exceed the initial reaction.
 
 
|}
 
|}
 
</div>
 
</div>
  
 
[[Category:Wiki Character Sheets]][[Category:Shadowrun 4]]
 
[[Category:Wiki Character Sheets]][[Category:Shadowrun 4]]

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