Editing City of Necromancers: Renewing Compacts & Treaties:Myrineth

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*'''Pact-Binder''' - You receive the guidance and favor of spirits/devils, which you have bound to your will through ancient pacts. Every spirit commands one domain — those parts of existence over which they hold sway (darkness, war; love, the moon, etc.). Devils have two. Favor represents the current strength of your connection to them. The maximum favor you may hold at any time is equal to your current level +CHA (spirits) or half-level +WIS (devils). You start play with maximum favor. When you ''make any move roll that falls within the domain of one of your spirit/devil pacts'', you may spend favor before you roll the dice to increase the result by +1 for each point of favor spent. You may not invoke both spirit and devil pacts on the same roll.
 
*'''Pact-Binder''' - You receive the guidance and favor of spirits/devils, which you have bound to your will through ancient pacts. Every spirit commands one domain — those parts of existence over which they hold sway (darkness, war; love, the moon, etc.). Devils have two. Favor represents the current strength of your connection to them. The maximum favor you may hold at any time is equal to your current level +CHA (spirits) or half-level +WIS (devils). You start play with maximum favor. When you ''make any move roll that falls within the domain of one of your spirit/devil pacts'', you may spend favor before you roll the dice to increase the result by +1 for each point of favor spent. You may not invoke both spirit and devil pacts on the same roll.
*'''Commune''' - When you '''take the necessary time to commune with the spirits / your devil intercessors''', say what that looks like and roll +CHA (spirits) or +WIS (devils), taking +1 if you bear your totem (spirits), and +1 if you occupy a place sacred to them: '''on a 10+''', your pacts are refreshed - restore your favor to maximum, '''on a 7-9''', gain 1 favor; '''on a 6-''', mark the attribute used, and the Judge makes a move.
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*'''Commune''' - When you '''take the necessary time to commune with the spirits / your devil intercessors''', say what that looks like and roll +CHA (spirits) or +WIS (devils), taking +1 if you bear your totem (spirits), and +1 if you occupy a place sacred to them: '''on a 10+''', your pacts are refreshed - restore your favor to maximum, '''on a 7-9''', gain 1 favor; '''on a 6-''', mark the ability used, and the Judge makes a move.
 
*'''Expand the Reach of the Pact-Sworn''' - When you ''convince a nonbeliever to form their own pacts'' with spirits or devils, gain 1 XP or 2 favor (your choice).
 
*'''Expand the Reach of the Pact-Sworn''' - When you ''convince a nonbeliever to form their own pacts'' with spirits or devils, gain 1 XP or 2 favor (your choice).
 
*'''Lay on Hands''' - When you ''call upon the power of your Pacts to heal a living thing which you are touching'', burn 1 Constitution and roll +WIS or +CHA: '''on a 10+''', they heal hit points and/or ability points equal to double your current favor; '''on a 7-9''', they heal hit points and/or ability points equal to your current favor; '''on a 6-''', mark the attribute used, and the Judge makes a move. You may not lay hands on yourself. When you employ your Devil Pacts for this move, the recipient becomes infernally marked.
 
*'''Lay on Hands''' - When you ''call upon the power of your Pacts to heal a living thing which you are touching'', burn 1 Constitution and roll +WIS or +CHA: '''on a 10+''', they heal hit points and/or ability points equal to double your current favor; '''on a 7-9''', they heal hit points and/or ability points equal to your current favor; '''on a 6-''', mark the attribute used, and the Judge makes a move. You may not lay hands on yourself. When you employ your Devil Pacts for this move, the recipient becomes infernally marked.

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