Editing City of Necromancers: Renewing Compacts & Treaties:Myrineth
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*'''Defender of Ancient Compacts''' - When you ''face a threat that would do harm to someone or something of value to your Pact'', you may spend favor to gain temporary armor for as long as the threat persists, at a cost of 1 favor per 1 point of armor. This armor blocks physical damage, as well as any damage from sources within or directly opposed to the domains governed by your pact. | *'''Defender of Ancient Compacts''' - When you ''face a threat that would do harm to someone or something of value to your Pact'', you may spend favor to gain temporary armor for as long as the threat persists, at a cost of 1 favor per 1 point of armor. This armor blocks physical damage, as well as any damage from sources within or directly opposed to the domains governed by your pact. | ||
*'''Lucky Devil''' - When you '''Level Up,''' you heal 1d6 Luck instead of 1. Thank your devil patrons for their influence. | *'''Lucky Devil''' - When you '''Level Up,''' you heal 1d6 Luck instead of 1. Thank your devil patrons for their influence. | ||
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*'''Trade for Guidance''' - When you '''Commune, on a 7+''' you may ask the subject of your pact a question, and they will answer (by way of the Judge), in addition to the usual effect. They are likely to want something in exchange. | *'''Trade for Guidance''' - When you '''Commune, on a 7+''' you may ask the subject of your pact a question, and they will answer (by way of the Judge), in addition to the usual effect. They are likely to want something in exchange. | ||
*'''Wrath''' - When you ''deal damage to an enemy of your Pact'', you may spend favor before you roll damage to increase the result by +1 for each point of favor spent. | *'''Wrath''' - When you ''deal damage to an enemy of your Pact'', you may spend favor before you roll damage to increase the result by +1 for each point of favor spent. |