Difference between revisions of "Companions of Imladril"

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== Beasts & Mercenaries ==
 
== Beasts & Mercenaries ==
 
*Sassafras the Mule, group property.  Carries two saddlebags & two large sacks, total capacity of 2kCN
 
*Sassafras the Mule, group property.  Carries two saddlebags & two large sacks, total capacity of 2kCN
**General Loot: None
+
**General Loot: 254gp, 3x70gp tourmalines, crown, scroll v. Lycanthropes
 
**Eldric's stuff: 3 wk std rations
 
**Eldric's stuff: 3 wk std rations
 
**Xergiok's stuff: 3 wk std rations
 
**Xergiok's stuff: 3 wk std rations
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== Current Treasure Accumulated ==
 
== Current Treasure Accumulated ==
*Xergiok: 193gp and a scroll of protection from lycanthropes.
+
 
*Magar: 31 gold and three tourmalines worth 70 gp apiece.
 
  
 
== Holdings & Reserves ==
 
== Holdings & Reserves ==

Revision as of 21:57, 26 April 2013

A campaign of Swords and Sorcery using the B/X rules.


Adventurers

Fallen Heroes

Current Dungeon Marching Order

With Thuar:

  • Arucg Mountainstone (Dwarf) / Thuar (Dark Elf)
  • Hune the Fat (M-U) / Magar the Stout (M-U)
  • Xergiok the Xenophile (M-U)
  • Delton Kendrod (Fighter) / Eadwyn the Scrivener (Cleric)

Without Thuar:

  • Arucg Mountainstone (Dwarf) / Delton Kendrod (Fighter)
  • Hune the Fat (M-U) / Eadwyn the Scrivener (Cleric)
  • Xergiok the Xenophile (M-U) / Magar the Stout (M-U)

Note: The three magic-users will rotate after each of them cast their spell. First Hune will be in the #3 spot, then Magar, then Xergiok.

Campsite Duty Shifts

  • Daytime: The three magic-users, Xergiok, Magar and Hune
  • First Night Shift: Delton
  • Second Night Shift: Arucg
  • Third Night Shift: Eadwyn

Beasts & Mercenaries

  • Sassafras the Mule, group property. Carries two saddlebags & two large sacks, total capacity of 2kCN
    • General Loot: 254gp, 3x70gp tourmalines, crown, scroll v. Lycanthropes
    • Eldric's stuff: 3 wk std rations
    • Xergiok's stuff: 3 wk std rations
    • Zara's Stuff:
    • Magar's stuff: 1 wk. iron rations.
    • Lundun's stuff: 2 wk. iron rations.
    • Slush fund: 30 gp
    • NPC's stuff: Rations for the mercenaries
  • 3 mercenaries, heavy foot. Chain mail, shield, sword. Morale 9.

Retainers

Current Treasure Accumulated

Holdings & Reserves

NPCs

Maps

Rumors and Notes

Setting Information

House Rules

Thread References