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To play the game you'll need some fantasy miniatures, at least one six-sided die, a game board with a square grid (such as dungeon tiles from a roleplaying game or board game) and some counters to mark wounds (and optionally, a second set of counters to mark which minis have been activated this turn). Optionally you might want to create a reference game card for each mini, which can be a useful way of accessing weapon and race rules, placing wound counters without cluttering the game board and marking which minis have been activated. This isn't essential though, just a play aid.
 
To play the game you'll need some fantasy miniatures, at least one six-sided die, a game board with a square grid (such as dungeon tiles from a roleplaying game or board game) and some counters to mark wounds (and optionally, a second set of counters to mark which minis have been activated this turn). Optionally you might want to create a reference game card for each mini, which can be a useful way of accessing weapon and race rules, placing wound counters without cluttering the game board and marking which minis have been activated. This isn't essential though, just a play aid.
  
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This game is hosted on a wiki specifically so you can modify it and add to it as you wish. The original author would, however, consider it a kind courtesy if you were to leave the core system intact, and to avoid deleting information without suitable replacement.
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This game is hosted on a wiki specifically so you can modify it and add to it as you wish. The original author would, however, consider it a courtesy if you were to leave the core system intact, and to avoid deleting information without suitable replacement.
 
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