Editing Coup-De-Grace: Races

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 7: Line 7:
 
Unless specified, special abilities only affect rolls made for the mini itself. For example, a human's special ability can only be used to re-roll a "1" that is rolled for his own attack.
 
Unless specified, special abilities only affect rolls made for the mini itself. For example, a human's special ability can only be used to re-roll a "1" that is rolled for his own attack.
  
* '''Beastman''' - ''Feral Rage'': +1 bonus on attack rolls when the Beastman has 1 HP remaining.
 
 
* '''Dwarf''' - ''Stubborn Resilience'': +1 Hit Point.
 
* '''Dwarf''' - ''Stubborn Resilience'': +1 Hit Point.
* '''Drow''' - ''Arrogant Confidence'': +1 bonus on attack rolls when the Drow at full HP.
 
 
* '''Elf''' - ''Eldar Grace'': +1 Movement Allowance.
 
* '''Elf''' - ''Eldar Grace'': +1 Movement Allowance.
* '''Goblin''' - ''Viciousness'': +1 bonus on attack rolls vs. downed opponents.
 
* '''Gnoll''' - ''Predatory'': +1 bonus on attack rolls vs. opponents with 1 HP remaining.
 
* '''Gnome''' - ''Trickster Illusions'': Once per round, can spend 1 MP to gain +1 Defence for rest of round. The Gnome may not make any attacks on the same activation it does this.
 
* '''Halfling''' - ''Smallfellow'': During this mini's activation, it can move through other combatants, as long as ends on empty space.
 
 
* '''Human''' - ''Murderous Nature'': Once per round, re-roll an attack die that comes up "1".  
 
* '''Human''' - ''Murderous Nature'': Once per round, re-roll an attack die that comes up "1".  
* '''Living Construct''' - ''Hardened'': +1 Defence Value when at full HP.
+
* '''Orc''' - ''Bestial Power'': Deal +1 damage for an attack die that comes up "6".  
* '''Lizardman''' - ''Thick Scales'': +1 Defence Value when Downed.
+
 
* '''Kobold''' - ''Sneaky'': +1 damage on an even attack roll that hits while backstabbing.
 
* '''Orc''' - ''Warrior Strength'': Deal +1 damage for an attack die that comes up "6".
 
* '''Skeleton''' - ''Rise Again'': Dramatic Recovery on 4+ instead of 5+.
 
* '''Zombie''' - ''All Flesh Must be Eaten'': Successful melee coup-de-grace attacks on enemies grant +1 HP to Zombie, to a maximum of starting value.
 
* '''Vampire''' - ''Power of Blood'': Successful melee coup-de-grace attacks on enemies grant +1 Movement Allowance to Vampire for rest of game.
 
  
The above traits are provided as examples, and you can change them up if your group agrees. Its also useful to "reskin" traits to match minis in your collections that have similar themes. Say you have miniatures representing proud and prideful wolfmen: you might decide that ''Arrogant Confidence'' (vide Drow) suits them best, or you might think they are ''Predatory'' (see Gnoll).
 
  
Please feel free to add to the above list!
 
 
<br><br>
 
<br><br>
  
 
[[Category:Coup-De-Grace|Main page]]
 
[[Category:Coup-De-Grace|Main page]]

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)