Editing Coup-De-Grace: Ranged Weapons
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Note that a weapon attack's special rules only apply to attacks made with that weapon itself. For example, if you attack with a pistol and a crossbow, only the pistol benefits from the pistol's rules, and only the crossbow benefits from the crossbow's rules. | Note that a weapon attack's special rules only apply to attacks made with that weapon itself. For example, if you attack with a pistol and a crossbow, only the pistol benefits from the pistol's rules, and only the crossbow benefits from the crossbow's rules. | ||
− | If you can't find a weapon, then you might be able find one that is close to it - for example, a throwing | + | If you can't find a weapon, then you might be able find one that is close to it - for example, a throwing spike is going to be somewhat like a shuriken. |
Or, you could make up a new rule and add it to this page! | Or, you could make up a new rule and add it to this page! | ||
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All single handed ranged weapons have a range increment of 3, and cost 4 Movement Points to attack with, unless stated otherwise. | All single handed ranged weapons have a range increment of 3, and cost 4 Movement Points to attack with, unless stated otherwise. | ||
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* '''Pistol''' - ''Blastback'': On a successful attack, push the target back one square. If this would cause the target to enter a square it could not normally move into, the movement is cancelled. | * '''Pistol''' - ''Blastback'': On a successful attack, push the target back one square. If this would cause the target to enter a square it could not normally move into, the movement is cancelled. | ||
* '''Shuriken''' - ''Volume over accuracy'': Range increment reduced to 1. Once per round, when you attack with this weapon, you may make make 2 additional attacks. | * '''Shuriken''' - ''Volume over accuracy'': Range increment reduced to 1. Once per round, when you attack with this weapon, you may make make 2 additional attacks. | ||
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All double handed ranged weapons have a range increment of 6, and cost 4 Movement Points to attack with, unless stated otherwise. | All double handed ranged weapons have a range increment of 6, and cost 4 Movement Points to attack with, unless stated otherwise. | ||
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* '''Longbow''' - ''Knight's Bane'': On an attack roll of 4-6, gain a +1 bonus to the attack roll result. This does not occur if the dice is re-rolled. Also, the Longbow has a range increment of 9. | * '''Longbow''' - ''Knight's Bane'': On an attack roll of 4-6, gain a +1 bonus to the attack roll result. This does not occur if the dice is re-rolled. Also, the Longbow has a range increment of 9. | ||
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* '''Shotgun''' - ''Major Blastback'': On a successful attack, push the target back two squares. If this would cause the target to enter a square it could not normally move into, the movement is cancelled prior to moving into that square. | * '''Shotgun''' - ''Major Blastback'': On a successful attack, push the target back two squares. If this would cause the target to enter a square it could not normally move into, the movement is cancelled prior to moving into that square. | ||
[[Category:Coup-De-Grace|Main page]] | [[Category:Coup-De-Grace|Main page]] |