Editing Coup-De-Grace: Ranged Weapons

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Note that a weapon attack's special rules only apply to attacks made with that weapon itself. For example, if you attack with a pistol and a crossbow, only the pistol benefits from the pistol's rules, and only the crossbow benefits from the crossbow's rules.
 
Note that a weapon attack's special rules only apply to attacks made with that weapon itself. For example, if you attack with a pistol and a crossbow, only the pistol benefits from the pistol's rules, and only the crossbow benefits from the crossbow's rules.
  
If you can't find a weapon, then you might be able find one that is close to it - for example, a throwing dart is going to be somewhat like a shuriken in function, and a javelin is as good as a dagger for being versatile.  
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If you can't find a weapon, then you might be able find one that is close to it - for example, a throwing spike is going to be somewhat like a shuriken.  
  
 
Or, you could make up a new rule and add it to this page!
 
Or, you could make up a new rule and add it to this page!
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All single handed ranged weapons have a range increment of 3, and cost 4 Movement Points to attack with, unless stated otherwise.
 
All single handed ranged weapons have a range increment of 3, and cost 4 Movement Points to attack with, unless stated otherwise.
  
* '''Crossbow''' - ''Accuracy'': Once per round, on an attack roll of "2", you may choose to reroll the attack dice.
 
* '''Grappling Hook / Lariat''' - ''"C'mere you!"'': On a successful attack, deal no damage, but move the target directly towards you until he is in the square directly in front of you. Maximum range of 4.
 
 
* '''Pistol''' - ''Blastback'': On a successful attack, push the target back one square. If this would cause the target to enter a square it could not normally move into, the movement is cancelled.
 
* '''Pistol''' - ''Blastback'': On a successful attack, push the target back one square. If this would cause the target to enter a square it could not normally move into, the movement is cancelled.
 
* '''Shuriken''' - ''Volume over accuracy'': Range increment reduced to 1. Once per round, when you attack with this weapon, you may make make 2 additional attacks.
 
* '''Shuriken''' - ''Volume over accuracy'': Range increment reduced to 1. Once per round, when you attack with this weapon, you may make make 2 additional attacks.
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All double handed ranged weapons have a range increment of 6, and cost 4 Movement Points to attack with, unless stated otherwise.
 
All double handed ranged weapons have a range increment of 6, and cost 4 Movement Points to attack with, unless stated otherwise.
  
* '''Heavy Crossbow''' - ''Accuracy and Power'': Once per round, on an attack roll of "2" or "3", you may choose to reroll the attack dice.
 
* '''Shortbow''' - ''Skirmisher Weapon'': Reduce the total firing into melee penalty by 1 point to a minimum of 0. (e.g. -3 becomes -2).
 
 
* '''Longbow''' - ''Knight's Bane'': On an attack roll of 4-6, gain a +1 bonus to the attack roll result. This does not occur if the dice is re-rolled. Also, the Longbow has a range increment of 9.
 
* '''Longbow''' - ''Knight's Bane'': On an attack roll of 4-6, gain a +1 bonus to the attack roll result. This does not occur if the dice is re-rolled. Also, the Longbow has a range increment of 9.
* '''Rifle''' - ''Armour Piercing'': On an attack roll of 3-5, gain a +1 bonus to the attack roll result.
 
 
* '''Shotgun''' - ''Major Blastback'': On a successful attack, push the target back two squares. If this would cause the target to enter a square it could not normally move into, the movement is cancelled prior to moving into that square.
 
* '''Shotgun''' - ''Major Blastback'': On a successful attack, push the target back two squares. If this would cause the target to enter a square it could not normally move into, the movement is cancelled prior to moving into that square.
  
 
[[Category:Coup-De-Grace|Main page]]
 
[[Category:Coup-De-Grace|Main page]]

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