Editing Coup-De-Grace: Ranged Weapons
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All double handed ranged weapons have a range increment of 6, and cost 4 Movement Points to attack with, unless stated otherwise. | All double handed ranged weapons have a range increment of 6, and cost 4 Movement Points to attack with, unless stated otherwise. | ||
β | * '''Heavy Crossbow''' - ''Accuracy | + | * '''Heavy Crossbow''' - ''Accuracy'': Once per round, on an attack roll of "2", you may choose to reroll the attack dice. |
* '''Shortbow''' - ''Skirmisher Weapon'': Reduce the total firing into melee penalty by 1 point to a minimum of 0. (e.g. -3 becomes -2). | * '''Shortbow''' - ''Skirmisher Weapon'': Reduce the total firing into melee penalty by 1 point to a minimum of 0. (e.g. -3 becomes -2). | ||
* '''Longbow''' - ''Knight's Bane'': On an attack roll of 4-6, gain a +1 bonus to the attack roll result. This does not occur if the dice is re-rolled. Also, the Longbow has a range increment of 9. | * '''Longbow''' - ''Knight's Bane'': On an attack roll of 4-6, gain a +1 bonus to the attack roll result. This does not occur if the dice is re-rolled. Also, the Longbow has a range increment of 9. |