Editing Coup-De-Grace: Ranged Weapons
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* '''Shortbow''' - ''Skirmisher Weapon'': Reduce the total firing into melee penalty by 1 point to a minimum of 0. (e.g. -3 becomes -2). | * '''Shortbow''' - ''Skirmisher Weapon'': Reduce the total firing into melee penalty by 1 point to a minimum of 0. (e.g. -3 becomes -2). | ||
* '''Longbow''' - ''Knight's Bane'': On an attack roll of 4-6, gain a +1 bonus to the attack roll result. This does not occur if the dice is re-rolled. Also, the Longbow has a range increment of 9. | * '''Longbow''' - ''Knight's Bane'': On an attack roll of 4-6, gain a +1 bonus to the attack roll result. This does not occur if the dice is re-rolled. Also, the Longbow has a range increment of 9. | ||
β | * '''Rifle''' - ''Armour Piercing'': On an attack roll of 3- | + | * '''Rifle''' - ''Armour Piercing'': On an attack roll of 3-6, gain a +2 bonus to the attack roll result. The movement point cost of attacking with this weapon is increased to 5 Movement Points. |
* '''Shotgun''' - ''Major Blastback'': On a successful attack, push the target back two squares. If this would cause the target to enter a square it could not normally move into, the movement is cancelled prior to moving into that square. | * '''Shotgun''' - ''Major Blastback'': On a successful attack, push the target back two squares. If this would cause the target to enter a square it could not normally move into, the movement is cancelled prior to moving into that square. | ||
[[Category:Coup-De-Grace|Main page]] | [[Category:Coup-De-Grace|Main page]] |