Crees of Iron

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Crees was a warrior in a long line of warriors with the infusion of elemental powers of earth gained by inclusion of a Masoja Dufirosim of Strength.

The House of Iron is a warrior house descended from Grasal Arak, a mighty warrior in the Gustevdem Shadows. Grasal Arak, unknown to the world of his fame, was a Masoja Dufirosim of Strength. He fathered 5 children, only one of whom manifested as a Elemental of Earth. The others became great warriors and established four family lines of warriors that became perennials in the Lords of the game. Soon after the birth of Grabal, Grasal Arak left the realm never to return.

Grabal Freeet Arak Was the elemental child of Grasal Arak. His Path started as an Elemental of Earth, then a Spirit of Combat, Spirit of Defense, Avasa Dufirosim of Conflict, Masoja Dufirosm of Combat. He has a great antipathy with the Masoja Dufiro of Warfare and has been a guiding voice to the Four families ever since.

The history of the House of Iron is long, convoluted, and mixed in with the combat and entertainment and warfare on gustevedem and its sway.

Crees of Iron

Crees of Iron was born into a storied family of warriors. Raised in the 'Stuc Tria', the Gladiatorial School of the House of Iron, he was a natural warrior from his earliest youth. Fighting out of his age class and weight class he entered the Warrior Grade at 12. He entered the Gladiatorial ranks at 18. He challenged for a Lord of the Games Seat at 32, making him the youngest to achieve the rank.

Crees was the main antagonist in the Arena War scandal in Gustevemdem[[1]] where Fights from the Rank Warrior level to Lord Gladiator ranks were being fixed to place specific warriors against each other in such a way to cause the death of certain warriors.

Gustevdem is a pleasure world with no history of bloody warfare. An early empire developed that embraced violent sports as a method of conflict resolution. The Arena War brought a dangerous disruption to this political solution that caused the world to nearly erupt in open warfare. Between the destruction of a belief in the purity of the sport and the effect wide spread fight fixing had on gamblers the populace grew angry. Regional overseers had to draw together historically non-military security guards and gladiators to defend public locations.

The controversy lasted a year and ruined the House of Iron's reputation. Eventually all forces agreed to blame Crees and he was hunted ruthlessly. He was never found and his lands were overrun and destroyed. The other 3 Iron bloodlines disavowed Crees of Iron and created new house names for themselves.

What was not known on the world for several centuries was that he had escaped the world and found his way to Chaos.

Dufiro Path

  • Elemental

Crees of Iron's path started in his youth when he generated as an earth elemental but the change went unnoticed.

  • Spirit of Combat

At the age of 8 Rusa, a Spirit of Combat, became his secret companion. Eventually it helped Crees secretly participate in a Ritual of the Race of Combat Spirits.

  • Avasa Dufirosim of Combat

The Spirit of Combat traded himself and Crees to Greskantar, Masoja of Combat, in exchange for sponsorship to the Avasa Dufirosim of Combat for Crees and Avasa Dufirosm of Rage for Rusa.

Greskantar orchestrated the onset of the "Arena War" as part of his own transition to Masoja Dufirosm of Death.

  • Masoja Dufirosim of Combat

After the manipulations that caused the "Arena War" Crees slew Greskantar, elevating himself to Masoja Dufirosm of Combat.

He had resigned in disgrace from his seat as Lord of the Games and fled angry natives. He found his way off planet and eventually to Chaos where he is rumored to have taken service in a royal house.