Difference between revisions of "Crickets Conundrum:Devoid of Due Consideration:Glossary"

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=Battlegroups=
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=Equipment=
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* Accuracy: adds successes to the attack roll.
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* Damage: adds successes to the damage roll.
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* Defence: increases a character's Defence when taking defend other / full defence actions.
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* Overwhelming: the minimum Power generated on withering attacks (even on a miss).
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* Mobility Penalty: subtracts successes from Athletics or Stealth rolls involving movement and from Physique rolls when enduring fatigue or the environment apply.
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==Tags==
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====Artefact====
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Improves all relevant statistics by one (already included in the statlines).
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====Balanced====
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Increases Overwhelming by 1 (already included). Adds two dice when using this weapon to enact gambits.
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====Flexible====
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Ignores Defence granted by Cover. Reduces the cost of the Ensnare gambit by 1.
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====Piercing====
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Enables a piercing attack: decrease Defence by 1 until start of next turn; reduce opponent's Soak by 2.
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====Powerful====
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Enables point-blank attack: decrease Defence by 1 until start of next turn; gain two bonus dice to withering attacks or decrease an opponent's Hardness by 1 for the purpose of making decisive attacks.
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====Ranged====
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Can make attacks using Ranged Combat out to Long Range.

Revision as of 05:00, 8 April 2023

Main Page Character Sheet Charms and Artefacts Scrapbook

Battlegroups

Equipment

  • Accuracy: adds successes to the attack roll.
  • Damage: adds successes to the damage roll.
  • Defence: increases a character's Defence when taking defend other / full defence actions.
  • Overwhelming: the minimum Power generated on withering attacks (even on a miss).
  • Mobility Penalty: subtracts successes from Athletics or Stealth rolls involving movement and from Physique rolls when enduring fatigue or the environment apply.

Tags

Artefact

Improves all relevant statistics by one (already included in the statlines).

Balanced

Increases Overwhelming by 1 (already included). Adds two dice when using this weapon to enact gambits.

Flexible

Ignores Defence granted by Cover. Reduces the cost of the Ensnare gambit by 1.

Piercing

Enables a piercing attack: decrease Defence by 1 until start of next turn; reduce opponent's Soak by 2.

Powerful

Enables point-blank attack: decrease Defence by 1 until start of next turn; gain two bonus dice to withering attacks or decrease an opponent's Hardness by 1 for the purpose of making decisive attacks.

Ranged

Can make attacks using Ranged Combat out to Long Range.