Difference between revisions of "Ctirad Vykukal, Witch Hunter"

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m (Weapons)
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==Equipment==
 
==Equipment==
*XXX
+
*Steel breastplate, helmet and buckler (PV 6, partial, helmet can be 'hot')
 +
*Crossbow and 10 bolts
 +
*Mace
 +
*Cestus
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*Dagger
 +
*Riding horse
 +
*Prized, sturdy boots
 +
*Clothing (shirt, breeches and a tattered cloak)
 +
*Satchel containing a blanket, wooden bowl and cutlery,
 +
*Purse containing 1d10 crowns.
  
 
==Weapons==
 
==Weapons==

Revision as of 02:55, 10 November 2021

Combat (COM) Knowledge (KNO) Stealth (STE) Endurance (END) Strength (STR) Dexterity (DEX) Magic (MAG) Agility (AGI) Perception (PER) Sociability (SOC) Survival (SUR) Marksmanship (MAR) Willpower (WIL)
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/--
O--
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/--
-- --
O--
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O--
-- --
-- --
O--
OO
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SB+4
Axes & Maces 48
Intimidation 48
  • Health Points: 18
  • Fortune Points: 8
  • Combat Special Move: Disabling blow (AGI/2, cumulative -10%): A blow delivered to the foot, kneecap, or shin. Their opponent’s AGI is halved during the remainder of the fight and they suffer a -10% penalty to their actions for the rest of the fight, which is cumulative if multiple disabling blows are delivered over the course of the battle.
  • Career: Witch Hunter
  • Archetype: Raven (Stealth +5, Willpower +5, Sociability -5)
  • Character Traits: Honourable, Critical, Vengeful

Appearance & Personality

Background

Equipment

  • Steel breastplate, helmet and buckler (PV 6, partial, helmet can be 'hot')
  • Crossbow and 10 bolts
  • Mace
  • Cestus
  • Dagger
  • Riding horse
  • Prized, sturdy boots
  • Clothing (shirt, breeches and a tattered cloak)
  • Satchel containing a blanket, wooden bowl and cutlery,
  • Purse containing 1d10 crowns.

Weapons

Weapon Damage Reach Concealability Special
Unarmed +2 F n/a Temporary damage; stun
Flaming Jet (+6) n/a n/a Range 8m; can ignite clothing

Magic

  • Domains: Divination (primary), Fire
  • Divination Spells
Spell Test Duration Effect
Long Eye N+20 UR mins No obstacle, living or not, can block your vision. You can choose to focus on a being or object to study it better.
Arcane Sense N+10 UR mins You detect all sources of magic and illusions no longer have an effect on you.
  • Fire Spells
Spell Test Duration Effect
Magic Torch N+20 UR hours A flame appears on your palm. It can ignite a torch and is highly wind and rain resistant.
Flaming Jet MAG/AGI instant You project a jet of flame at your enemy, causing UR+6 damage. This can also ignite clothing.
  • Cantrips
Charm Effect
Time Sense This charm has a double use: to instinctively know the age of a thing or person, and to know the exact time that has elapsed since a specific moment.
Presage This spell allows you to roll a d100 and keep the result ‘in reserve’ for up to an hour. If you wish, you can use this result on your next test. But be careful, if you get a ‘00’ you lose 1 HP.
Night Vision This charm gives you night vision for one hour, which will protect you from penalties due to darkness. This spell does not work in complete darkness.