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This list will be constantly changing as it is updated.<br><br>
 
This list will be constantly changing as it is updated.<br><br>
 
=The World of Blame!=
 
The manga Blame is set far in the future, inside a vast City  that has grown wildly beyond the intentions of its creators. It consists of level upon level of massive, chaotic construction, seperated by impenetrable layers of nanomachine-reinforced sections known as megastructure. Within the megastructure, massive Builders work tirelessly to construct and expand the City in a manner that once was planned, but that has now degenerated into random chaos.<br>
 
 
*Levels are enormous, dozens of miles high at least. Width is unknown, but possibly hundreds or thousands of miles.<br>
 
*The entire City has no natural ecosystem. The world is saturated with nanomachines that eliminate all microorganisms, maintain living tissue, and transmit energy. Manipulation of these nanomachines through interfacing with the fundamental OS that runs them is the basis of all weapons and abilities in the Blame!verse.
 
*The Netsphere - Home of the Governing Authority, the Safeguard, as well as the portion of Humanity that uploaded itself out of our world. Accessed via Net Terminal Genes, which are all but extinct in humans existing in realspace within the City.<br>
 
*It is hinted that the Net Sphere's basic infrastructure resides within the megastructure between levels.<br>
 
 
=Tentative Timeline=
 
* Present - 2200: First synthetic humans created. Immortal individuals detected in the population. Intercontinental Mooring Cable constructed. Mars settlement established.
 
* 2272: Data Recovery Foundation founded
 
* 3000: Toha Heavy Industries headquarters self-destructs, leaving behind synthetic human prototypes and their AI handlers. Speculation: headquarters was not destroyed but teleported into space using Gravity Furnace technology.
 
* 3005: Members of DRF explorer team encounter the lethal, zombifying N5S virus on the Mars settlement, which has been isolated from earth for over 700 years. The team's bodies are used as vectors to transmit the virus over Earth. This is the start of the Complete Humanity Conversion Project, by which the DRF hopes to turn the Earth's population into zombie drones while a chosen elite escapes Earth through the Intercontinentel Mooring Cable. Hypothesis: The DRF based the virus partially on the immortal's genome in the hope of accelerating and controlling the rapid regeneration properties imparted by the virus.
 
* 3005: DRF subsidiary organization Public Health Department leader General Narain attempts to transfer his conciousness into an artificial body created using N5S data, but is stopped by DRF overlord Nyaldee. His attempts to reverse the zombification process of the N5S virus using data reverse-engineered by scientist Dr Wildenstein under his control fail when Nyaldee orders the release of a "reverse imaging polymer", a highly mutagenic compound able to meld flesh and machine (speculation: later used as base for megastructure construction fluid).
 
* 3005 - 4000: Megastructure overgrows earth. Netsphere developed. N5S and its derivatives are supressed by the government, but application to "download" structures from the net is developed (speculation: by the governing authority that would later form the basis for Safeguard) and stolen by the Order (speculation: perhaps an offshoot of Wildensteins/Narains faction).
 
** Note: Recent statements by author Tsutomu Nihei indicate that Biomega is not meant to share continuity with Blame!, et al., despite presence of Toha and other similarities. Timeline should be modified accordingly.
 
*** Speculation: While Blame! and Biomega do not take place in the same universe, Toha Heavy Industries is the same entity in both manga. Gravity furnace technology has been shown to be capable of facilitating travel into parallel universes.
 
* 7000: Megastructure has overgrown the Moon. War between Safeguard and the Order continues. Humans begin to migrate into the netsphere to escape the conflict.
 
* 15000+: Events of Blame!
 
* 20000+: Events of NSE
 
  
 
=Factions and Races=
 
=Factions and Races=
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*Assault Rifle: (used by human soldiers in V1 against SG)<br>
 
*Assault Rifle: (used by human soldiers in V1 against SG)<br>
 
*Minigun: (wielded by bald cyborg in V1) Rapid fire ballistic weapon with cycling barrels.<br>
 
*Minigun: (wielded by bald cyborg in V1) Rapid fire ballistic weapon with cycling barrels.<br>
*Laser: Can be multilinked.  Emits a small coherent beam of photons.<br>
+
*Laser: Can be multilinked.  Emits a small cohesive beam of photons.<br>
 
*Heavy Laser: (wielded by a human against a Watcher in V1) Emits a very strong beam.<br>
 
*Heavy Laser: (wielded by a human against a Watcher in V1) Emits a very strong beam.<br>
  
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Safeguard Exterminator Class Zero/00 (Exterminator base class-Clawed)<br>
 
Safeguard Exterminator Class Zero/00 (Exterminator base class-Clawed)<br>
 
Safeguard Exterminator Class Zero/01 (Transmission Entity, large constructs that download in response to attempts to breach Megastructure level barriers as seen in v2)<br>
 
Safeguard Exterminator Class Zero/01 (Transmission Entity, large constructs that download in response to attempts to breach Megastructure level barriers as seen in v2)<br>
Safeguard Exterminator Class Zero/02 (Large Exterminator as seen in Noise)<br>
+
Safeguard Exterminator Class Zero/02 (Twin Exterminator as seen in Noise, equipped with beam emitters)<br>
Safeguard Exterminator Class Zero/03 (Twin Exterminator as seen in Noise, equipped with spine launcher/cutting tail)<br>
+
Safeguard Exterminator Class Zero/03 (Large Exterminator as seen in Noise)<br>
 
Safeguard Exterminator Class Zero/04 (Watchman)<br>
 
Safeguard Exterminator Class Zero/04 (Watchman)<br>
 
Safeguard Exterminator Class Zero/05 (Giant Exterminator/Transport/Exterminator Download Terminal unit)<br>
 
Safeguard Exterminator Class Zero/05 (Giant Exterminator/Transport/Exterminator Download Terminal unit)<br>
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[[image:Blame_SL.jpg|right|frame|Ivy, a Silicon Life.]]
 
[[image:Blame_SL.jpg|right|frame|Ivy, a Silicon Life.]]
  
=Faction: Silicon Life=
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=Silicon Life: Characters=
In ancient times, a group of cybernetically enhanced criminals and anarchists formed the Order as a means to access and infiltrate the Netsphere. Since then the Silicon Life race has been locked in a neverending war with the Safeguard. Utilizing a biomechanical fusion virus, Silicon creatures start their lives as human embryos carefully modified in special nursery/factories. While their ultimate goal is the Netsphere, the rigid hierarchical structure of the Order has now mostly decayed and each individual group of Silicon Life has considerable autonomy in their actions and methods.
 
==Silicon Life: Characters==
 
 
*Three Cyborgs<br>
 
*Three Cyborgs<br>
 
*Cyborg Nursery Guard (?)<br>
 
*Cyborg Nursery Guard (?)<br>
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*Blon: A large insectile cyborg who can transform his body into various shapes such as a rolling ball of spines to a multi-limbed monster.  his main weapon is an arm-mounted machine gun.  He also is accompanied once by deadly bugs which can fuse with the nervous system of its victims.<br>
 
*Blon: A large insectile cyborg who can transform his body into various shapes such as a rolling ball of spines to a multi-limbed monster.  his main weapon is an arm-mounted machine gun.  He also is accompanied once by deadly bugs which can fuse with the nervous system of its victims.<br>
 
*Schiff: An extremely fast and agile SL who can skate across ground.  He is equipped with double wrist blades which can fire and reload.<br>
 
*Schiff: An extremely fast and agile SL who can skate across ground.  He is equipped with double wrist blades which can fire and reload.<br>
*Pcell: The most powerful of the SL on her level, Pcell is equipped with a kinetic wand, 360 degree sensory perception, extensive sensors that extend throughout an entire megastructure level and the ability to recombine herself.  Also possesses incredible strength.<br>
+
*Pcell: The most powerful of the SL on her level, Pcell is equipped with a kinetic wand and the ability to recombine herself.  Also possesses incredible strength.<br>
*Davinelulinvega: An expert hacker, Davinel is largely immobile in the base reality while operating the netsphere connection array. His combat capabilities are largely unknown.<br>
+
*Davinelulinvega: An expert hacker, Davinel is largely immobile in the base reality.<br>
 
*Silicon Imps: Tiny SL that appear to assist Davinel with mundane electronic tasks.<br>
 
*Silicon Imps: Tiny SL that appear to assist Davinel with mundane electronic tasks.<br>
 
*Simple Transfer Bodies (v8p107): Used by the SL when resources begin to diminish, summoned via Structure Conversion Tower.<br>
 
*Simple Transfer Bodies (v8p107): Used by the SL when resources begin to diminish, summoned via Structure Conversion Tower.<br>
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*Silcon Life Facility (v10p89): This location seems to contain many SL including the Silicon Knights, twin scientists, a female SL with a naginata and their leader who wields some type of electrified javelin.  Also a large number of non-combat SL.<br>
 
*Silcon Life Facility (v10p89): This location seems to contain many SL including the Silicon Knights, twin scientists, a female SL with a naginata and their leader who wields some type of electrified javelin.  Also a large number of non-combat SL.<br>
  
==Silicon Life Weapons==
+
=Silicon Life Weapons=
Note: All Silicon Life weapons are extensions of their bodies and can be upgraded, added to and altered by the wielder.
 
 
*Assault Arm (simple melee weapon, concealable, increases length of the arm)<br>
 
*Assault Arm (simple melee weapon, concealable, increases length of the arm)<br>
 
*Harpoon (used by SL to restrain Seu): Can be multilinked.<br>
 
*Harpoon (used by SL to restrain Seu): Can be multilinked.<br>
 
*Ivy's Hinged Sword<br>
 
*Ivy's Hinged Sword<br>
 
*Ribbon? Gun (Maeve)<br>
 
*Ribbon? Gun (Maeve)<br>
*Kinetic Wand (v7p191): Projects a powerful kinetic field which can be used for attack or defense.  Similar to a safeguard sword but utilizes bludgeoning force opposed to piercing.  It can even deflect GBE shots, indicating its primary function is manipulation of gravity.<br>
+
*Kinetic Wand (v7p191): Projects a powerful kinetic field which can be used for attack or defense.  Similar to a safeguard sword but utilizes bludgeoning force opposed to piercing.  It can even deflect GBE shots.<br>
*Exterminator Seeds (v8p005): Can be used to instantly create an Exterminator. Stolen from Safeguard template.
+
*Exterminator Seeds (v8p005): Can be used to instantly create an Exterminator.
*Magnetic Line Blades (can be fired and regrown, may carry poison/paralysis charge Schiff)<br>
+
*Ribbon? Blades (can be fired and regrown, Schiff)<br>
 
*Explosion Cores (Advanced Future Cyborg, does not damage the user)<br>
 
*Explosion Cores (Advanced Future Cyborg, does not damage the user)<br>
 
*Radiation Grenade (V1, used by bald cyborg)<br>
 
*Radiation Grenade (V1, used by bald cyborg)<br>
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*Handheld Barrier Array (v5c1p26): Five are used in conjunction to trap and disable Mensab)<br>
 
*Handheld Barrier Array (v5c1p26): Five are used in conjunction to trap and disable Mensab)<br>
  
==Silicon Life Special Abilities==
+
=Silicon Life Special Abilities=
*Nanomachine-based recombination (Pcell, Can disassemble oneself into a more transportable form and recombine at will)<br>
+
*Recombinative (Pcell, Can disassemble oneself into a more transportable form and recombine at will)<br>
*Graft Compatible: A trait that allows silicon life to graft new parts or entire bodies on with a minimum of fuss.
+
*Graft Compatible: A trait that allows silicon life to graft new parts on with a minimum of fuss.
  
 
=Governing Authority=
 
=Governing Authority=
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*(Net) Central Nexus Agent (v8p78):
 
*(Net) Central Nexus Agent (v8p78):
  
[[image:Blame_AI.jpg|right|frame|Mensab/"Mainserve", an AI construct.]]
+
[[image:Blame_AI.jpg|right|frame|Mensab, an AI construct.]]
  
 
=Other Entities=
 
=Other Entities=
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*Security Bot: Guard for the Electric Life Company, unintelligent entity that can cling to surfaces.  It possesses a laser in its mouth and has strong clawed arms that can be used to strike an enemy.<br>
 
*Security Bot: Guard for the Electric Life Company, unintelligent entity that can cling to surfaces.  It possesses a laser in its mouth and has strong clawed arms that can be used to strike an enemy.<br>
 
*Pixies: Small flying creatures that exist within cave 8 of THI and cannot survive outside due to the fact they draw power from it.  They speak in radio waves and serve Mensab despite being fearful of her.<br>
 
*Pixies: Small flying creatures that exist within cave 8 of THI and cannot survive outside due to the fact they draw power from it.  They speak in radio waves and serve Mensab despite being fearful of her.<br>
*Mensab/"Mainserve": Sapient AI with physical form.  Due to this physical form, she is vulnerable to physical threats.  She is capable of teleporting and affecting objects in the base reality with 'magnetic restraint lines'.  Her appearance can shift between young and beautiful to old and haggard, depending on her emotional state.<br>
+
*Mensab: Sapient AI with physical form.  Due to this physical form, she is vulnerable to physical threats.  She is capable of teleporting and affecting objects in the base reality with 'magnetic restraint lines'.  Her appearance can shift between young and beautiful to old and haggard, depending on her emotional state.<br>
 
*Seu: A pure human who possesses the rare Net Terminal Gene; power-armored "Electronic Knight" who fights with a sword and defends the AI entity Mensab.<br>
 
*Seu: A pure human who possesses the rare Net Terminal Gene; power-armored "Electronic Knight" who fights with a sword and defends the AI entity Mensab.<br>
*Toha Heavy Industries Central AI: A combination of all the shipboard AI of THI, except for Mensab who was expelled (or chose to leave).  Appears as a massive mishapen head and controls the ship.<br>
+
*Toha Heavy Industries Central AI: A combination of all the shipboard AI of THI, except for Mensab who was dispelled.  Appears as a massive mishapen head and controls the ship.<br>
 
*Central AI Guards: 20' tall gaunt armored humanoids with halberds who defend the Central AI.
 
*Central AI Guards: 20' tall gaunt armored humanoids with halberds who defend the Central AI.
  
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=Notable Terrain=
 
=Notable Terrain=
*Holographic: (v9p154,156) A pitfall can look like a stair step, a doorway can look like a wall.  These are possibly not holographs at all but nanomachines made to look like solid surfaces until stepped on, and can fool even advanced sensors.
+
*Holographic: (v9p154,156) A pitfall can look like a stair step, a doorway can look like a wall.  These advanced holographs can trick even cybernetic eyes.
*Emergency Partition: (v4p131) Utilized in order to quickly seal off an area. Characters skilled in electronic warfare can trigger emergency partition protocols to delay or hinder pursuers.
+
*Emergency Partition: (v4p131) Utilized in order to quickly seal off an area.
  
 
=Random Encounters=
 
=Random Encounters=

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