Difference between revisions of "Cyber-Dungeon Index"

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(Armor and Gear)
(Special Abilities)
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=Special Abilities=
 
=Special Abilities=
Improved Optics<br>
+
Improved Optics (v9c57p169 3000km range, perhaps higher)<br>
 
Scanner (comprehensive retinal Scanner, can detect metals, can detect through solid mass)<br>
 
Scanner (comprehensive retinal Scanner, can detect metals, can detect through solid mass)<br>
 
Freeform Nanite Body (Shapeshifter, Safeguard)<br>
 
Freeform Nanite Body (Shapeshifter, Safeguard)<br>
 
Tissue Reconstruction Software (Heal)<br>
 
Tissue Reconstruction Software (Heal)<br>
Teleport (Can only be done within an area where one has teleport access)<br>
+
Teleport (demonstrated by Mensab)<br>
 
Recombinative (Can disassemble oneself into a more transportable form and recombine at will)<br>
 
Recombinative (Can disassemble oneself into a more transportable form and recombine at will)<br>
 
Bioelectric Burst (v8c5p146 used by Dhomo against Davinel)<br>
 
Bioelectric Burst (v8c5p146 used by Dhomo against Davinel)<br>

Revision as of 03:55, 14 January 2008

Basic Weapons

Ballistic Pistol
Assault Rifle
Minigun
Laser (Short range)
Heavy Laser
Boltgun (wielded by the E.Hunters)
Harpoon
Dual Energy Rifle (wielded by alternate-Cibo)
Grenade Launcher
Mini-rockets (used by the Grub-tank in V1)
Rockets
Collapsing Boomerang (appears to have some type of guidance/propulsion system)

Safeguard Weapons

Safeguard-class Shotgun (fires hundreds of pellets, long range)
Dhomochevsky's Gun (Backup laser, fires guided munitions, can rapid fire)
Graviton Beam Emitter (Class 1 Critical Effect Weapon)
Safeguard Sword (acquired and used by Silicon Life)

Silicon Life Weapons

Assault Arm (concealable, increases length)
Ivy's Hinged Sword
Ribbon? Gun (wielded by Maeve)
Kinetic Wand
Ribbon? Blades (can be fired and regrown)
Explosion Cores (Advanced Future Cyborg)
Lethal Flash Grenade (Cyborg, V1)
Nanomachine Launcher
Sniper Rifle

Armor and Gear

Skinsuits
Safeguard-Class Skinsuits (optional: wings, active defense)
Power Armor (Electrosilos Fishermen)
Grub-tank
High-Velocity Hover Suit with Drones
Tower Shield (can repel GBE blasts, used by Silicon Knights)
Interference Array (three nodes will produce a non-interference space, used by Cibo)
Scope (Killy v1c3 "Maximum Zoom 23000")
Builder Communication Tool
Electronic Warfare Suite (v2c9p128)
Electronic Warfare Wand (v7c3p100, issued with a Safeguard-class suit)
Electronic Shield Marker (v2c11p201)
Wrist-Mounted Tether
Handheld Sensor Suite (used by Cibo in V3, can sense organic life)
Handheld Barrier Node (v5c1p26, five are used in conjunction to trap Mensab)

Items

Food Bars
Drug Ampoules
Healing Cast
Various Medical Supplies
Membrane Tent
Memory Module (Used by Cibo to transplant her personality, also by MORI)

Safeguard Special Weapons

Infection Needles (Sanakan, turns organic host into SGLv1)
Barrier Unit (Sanakan)
Explosive Jettison (Sanakan)

Special Abilities

Improved Optics (v9c57p169 3000km range, perhaps higher)
Scanner (comprehensive retinal Scanner, can detect metals, can detect through solid mass)
Freeform Nanite Body (Shapeshifter, Safeguard)
Tissue Reconstruction Software (Heal)
Teleport (demonstrated by Mensab)
Recombinative (Can disassemble oneself into a more transportable form and recombine at will)
Bioelectric Burst (v8c5p146 used by Dhomo against Davinel)
Bioelectric Transfer

Safeguard Units

Safeguard Level 1 (Exterminator)
Safeguard Level 2 (Transmission Entity)
Safeguard Level 3 (Giant Exterminator)
Safeguard Level 4 (Seductress - Electronic Warfare)
*GBE Authorized Levels*
Safeguard Level 5 (Killy Clone- Basic Biped)
Safeguard Level 6 (Sanakan - Shapeshifter Biped)
Safeguard Level 7 (Wizard - Guard Dog)
Safeguard Level 8 (Vehicle - Armed Transport)
Safeguard Level 9 (Angel - Doomsday Device)
Safeguard Level 10
???? Little Safeguard (seen during Cibo's flashback)
???? Provisional Safeguard (Dhomochevsky, Ico)
???? Elevator Entity
???? Giant Safeguard (Seen in Netsphere Engineer) Net: Claw, Scissors, Henchmen

Governing Authority

Transmission Entity
Giant Humanoid

Silicon Life

Three Cyborgs
Cyborg Nursery
Baldy & Legs
Ivy
Maeve
Giant Future Cyborg
Advanced Future Cyborg
Valdunba
Blon
Schiff
Mensab
Davinelulinvega
Silicon Imps
Horns
Tentacles
Observer
Silicon Knights
Silcon Life HQ
Manta (Aerial Vehicle)

Other

Watchers
Skivvies (v2c8 neutral sex clones, tribal nature)
Dock Giant
Psychics (can redirect GBE beams and inflict kinetic impacts)
Security Bot (Guardian, AI can cling to surfaces)
Fairies (servants of THI)
Mensab (Sapient AI with physical form)
Seu (Pure Human, Power Armored Melee Fighter)
Toha Heavy Industries Central AI
Central AI Guards

Builders

Biped Builder (Sapient)
Spider Builder (V1c7)
Large Builder (V1c7)
Huge Builder

Animals

Giant Grubs
Pit Worm (v2c8p11)
Biological Power Supply (Volatile!)
Gecko Dogs (inert and docile, clings to walls emitting vapors in a herd)
Helicopter Bugs
Longlegged Searchlight

Zones

Null Safeguard (safeguard transmissions and equipment cannot work in this space)
Zero Gravity
Hazard
Submerged
Anti-Intrusion Electron Space (v7c4p116) (structure conversion transmissions will not work within this space)