Cyber-Dungeon Index

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Basic Weapons

Ballistic Pistol (used by Sanakan to little effect on SG Exterminator, V3)
Assault Rifle
Minigun
Laser
Heavy Laser (wielded by a human against a Watcher in V1)
Boltgun (wielded by the E.Fishermen, capable of piercing Exterminator armor)
Harpoon
Dual Energy Rifle (very powerful, wielded by alternate-Cibo)
Grenade Launcher (wielded by Killy against Schiff in V9)
Mini-rockets (used by the Grub-mech in V1)
Rockets (used by SL Nursery guard entity in V1)
Collapsing Boomerang (appears to have some type of guidance/propulsion system, used by cyborg in V2)

Safeguard Weapons

(These weapons can apparently be stolen and used by other factions) Safeguard-class Shotgun (fires hundreds of pellets, long range)
Dhomochevsky's Gun (fully automatic, fires guided projectiles, contains a laser)
Graviton Beam Emitter (Class 1 Critical Effect Weapon, can be charged up through 4 levels of power)
Safeguard Sword (acquired and used by Silicon Life)

Silicon Life Weapons

Assault Arm (simple melee weapon, concealable, increases length of the arm)
Ivy's Hinged Sword
Ribbon? Gun (Maeve)
Kinetic Wand (Pcell)
Ribbon? Blades (can be fired and regrown, Schiff)
Explosion Cores (Advanced Future Cyborg)
Lethal Flash Grenade (Volume 1)
Nanomachine Launcher
Sniper Rifle Tentacles (melee weapon)

Armor and Gear

Skinsuits
Safeguard-Class Skinsuits (optional: wings, active defense)
Power Armor (Electrosilos Fishermen)
Grub-mech
High-Velocity Hover Suit with Drones
Tower Shield (can repel GBE blasts, used by Silicon Knights)
Interference Array (three nodes will produce a non-interference space, used by Cibo)
Scope (Killy v1c3 "Maximum Zoom 23000")
Builder Communication Tool (issues basic orders to Builders)
Electronic Warfare Suite (v2c9p128 can be used to disrupt mechanical bodies)
Electronic Warfare Wand (v7c3p100, issued with a Safeguard-class suit)
Electronic Shield Marker (v2c11p201)
Wrist-Mounted Tether
Handheld Sensor Suite (used by Cibo in V3, can sense organic life)
Handheld Barrier Node (v5c1p26, five are used in conjunction to trap Mensab)

Items

Food Bars
Drug Ampoules
Healing Cast
Various Medical Supplies
Membrane Tent
Memory Module (Used by Cibo to transplant her personality, also by MORI)

Safeguard Special Weapons

Infection Needles (Sanakan, turns organic host into SGLv1)
Barrier Unit (Sanakan)
Explosive Jettison (Sanakan)

Special Abilities

Improved Optics (v9c57p169 3000km range, perhaps higher)
Scanner (comprehensive retinal Scanner, can detect metals, can detect through solid mass)
Freeform Nanite Body (Shapeshifter, Safeguard)
Tissue Reconstruction Software (Heal)
Teleport (demonstrated by Mensab)
Recombinative (Can disassemble oneself into a more transportable form and recombine at will)
Bioelectric Burst (v8c5p146 used by Dhomo against Davinel)
Bioelectric Transfer

Factions and Races

  • Safeguard
  • Governing Authority
  • Silicon Life (
  • Techno-Nomads (Humans in v1c3 who fight against the Watchers. Ignorant of other levels and the netsphere.)
  • Watchers (Mysterious race of insectile flying bipeds. Can emit destructive forces from their compound eye (psychic?) They come from an immense hive-like organic structure)
  • Electric Life Company (A corporate-city of humans and transhumans that occupy an abandoned level of the Megastructure.)
  • Skivvies (Neutral-sex clones that have formed a primitive tribal society. Preyed on for their organs by the ELC.)
  • Electrosilos Fishermen (A dwarf-like colony of tribal humans who live outside Toha Heavy Industries. Descended from the human workers of THI, they now eke an existence within the megastructure and fight against SG and SL with ancient weapons and armor.)
  • Toha Heavy Industries

Safeguard Units

Safeguard Level 1 (Exterminator)
Safeguard Level 2 (Transmission Entity)
Safeguard Level 3 (Giant Exterminator)
Safeguard Level 4 (Seductress - Electronic Warfare)
*GBE Authorized Levels*
Safeguard Level 5 (Killy Clone- Basic Biped)
Safeguard Level 6 (Sanakan - Shapeshifter Biped)
Safeguard Level 7 (Wizard - Guard Dog)
Safeguard Level 8 (Vehicle - Armed Transport)
Safeguard Level 9 (Angel - Doomsday Device)
Safeguard Exterminator First Class ???? Little Safeguard (seen during Cibo's flashback)
???? Provisional Safeguard (Dhomochevsky, Ico)
???? Elevator Entity
???? Giant Safeguard (Seen in Netsphere Engineer) Net: Claw, Scissors, Henchmen

Governing Authority

Transmission Entity
Giant Humanoid

Silicon Life

Three Cyborgs
Cyborg Nursery
Baldy & Legs
Ivy
Maeve
Giant Future Cyborg
Advanced Future Cyborg
Valdunba
Blon
Schiff
Mensab
Davinelulinvega
Silicon Imps
Horns
Tentacles
Observer
Silicon Knights
Silcon Life HQ
Manta (Aerial Vehicle)

Other

Watchers
Skivvies (v2c8 neutral sex clones, tribal nature)
Dock Giant
Psychics (can redirect GBE beams and inflict kinetic impacts)
Security Bot (Guardian, AI can cling to surfaces)
Fairies (servants of THI)
Mensab (Sapient AI with physical form)
Seu (Pure Human, Power Armored Melee Fighter)
Toha Heavy Industries Central AI
Central AI Guards

Builders

Biped Builder (Sapient)
Spider Builder (V1c7)
Large Builder (V1c7)
Huge Builder

Animals

Giant Grubs
Pit Worm (v2c8p11)
Biological Power Supply (Volatile!)
Gecko Dogs (inert and docile, clings to walls emitting vapors in a herd)
Helicopter Bugs
Longlegged Searchlight

Zones

Null Safeguard (safeguard transmissions and equipment cannot work in this space)
Zero Gravity
Hazard
Submerged
Anti-Intrusion Electron Space (v7c4p116) (structure conversion transmissions will not work within this space)