Difference between revisions of "Cyllian:Character Creation"

From RPGnet
Jump to: navigation, search
(Character Generation)
 
Line 3: Line 3:
 
=Character Generation=
 
=Character Generation=
  
In the world, some people have abilities beyond the normal humanPerhaps one in fifty professional soldiers will transcend to become a warrior, someone that will be defined with a class and level and the ability to grow into great power.  A few of those will advance to higher levels of power.  Warrior player characters will start as heroes with a name and reputation that people in the region will already recognize.  They will start out at 4th level.
+
Read through the backgroundTake a look through the PC miniatures to and find one that inspires youBuilding a character that matches that.
 
 
A few people have the mental capability to master some of the runes of power that the gods used to form the world from primal elemental forcesWith training and time, those people can become sorcerers.  As they gain power, they will gain the ability to master more spells and even more complex (powerful spells).  Many sorcerers reach their potential with mastering just a spell or two.  Sorcerer player characters will start out with mastery of four spells.
 
 
 
Others have some natural ability to work magic, but lack the discipline to work steadily at it.  However, their natural abilities allow them to be far stronger than normal at combat prowess and perhaps have a knack or two elsewhere that transcends the average.  These characters are rogues.  Many are failed apprentice sorcerers who make their way in the world with only a spell or two to their name, but that puts them far above the man on the street.  Staring player character rogues will have mastered a couple of spells and have superior combat skills
 
 
 
Think about the character you want to play and then follow the steps below.
 
  
  

Latest revision as of 13:46, 23 July 2016

[Main Page]

Character Generation[edit]

Read through the background. Take a look through the PC miniatures to and find one that inspires you. Building a character that matches that.


Character Class[edit]

Choose a class for your character and record the following.

  • Warrior: 24(6) hit points, +2 combat bonus, 4d damage pool, and select a combat style
  • Sorcerer: 10(4) hit points, +2 magic bonus, select 2 complexity 1 spells and 2 complexity 2 spells
  • Rogue 14(5) hit points, +1 combat bonus, 2d damage pool, +1 magic bonus, select 2 complexity 1 spells
  • All: 600 XP

Attributes[edit]

Select an attribute to be favored. Record it.

  • Strength: Bonus added to strength rolls, including every damage die in melee.
  • Intelligence: Bonus added to starting skill points and must be favored by Sorcerers to get access to the most powerful spells.
  • Wisdom: Bonus added to the ability to read people and situations, and as a bonus against mind altering magic.
  • Constitution: Bonus added to Vitality and Hit Points at every advancement, in addition to a bonus for saves against disease and poison.
  • Dexterity: Bonus added to missile combat in addition to any skill checks involving hand-eye coordination.
  • Charisma: Bonus added to all Reaction Rolls and determines total number of loyal retainers a character can have.

Optional: select a second attribute to be favored and select an attribute to be exceptionable. Record both.

Skills[edit]

Characters start with 5 skill points, adjust for Intelligence. Common Skills all start at a base of 0. Professional Skills are untrained by default. It costs 1 skill point to train a professional skill to a base value of 0. Thereafter, it costs a number of skill points equal to the new level is skill to raise a skill. Skills must be advanced 1 level at a time.

For starting characters use the following starting costs:

  • Train a professional skill to level 0: 1 skill point
  • Train any skill to level 1 from 0: 1 skill point
  • Train any skill to level 2 from 0: 3 skill points
  • Train any skill to level 3 from 0: 6 skill points

Equipment[edit]

All character will start with basic equipment and enough money to survive for a short time.

  • Warrior: any armor, weapons to match the character's Combat Style, a dagger, standard adventurer pack.
  • Sorcerer: light armor, a single weapon of choice, and a standard adventurer pack.
  • Rogue: light armor, two weapons of choice, and a standard adventurer pack.
  • All: start with 20 xxx. With Charisma bonus double, with Charisma disadvantage, halve.