Difference between revisions of "Cyllian:Godbound Character Creation"

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[[https://wiki.rpg.net/index.php/Cyllian_Sea Main Page]]
 
[[https://wiki.rpg.net/index.php/Cyllian_Sea Main Page]]
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You are someone who has been infused with some form of divinity.  You were human.  Now you are a demigod or at least a proto-god. The following will lead you through character creation for the campaign.
  
 
=Character Generation=
 
=Character Generation=
  
# stuff
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* Using the '''[[Godbound Character Blank]]''' create a character on the wiki.
# stuff
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* Name your character. Feel free to have two names: your name before becoming godbound and your name after.
 
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* Record three '''[[Cyllian:Facts|Facts]]''' Feel free to create details to fill in your factsCommunicate those to me with a short paragraph so that I can weave those into the world and our game.
 
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* Assign your '''[[Cyllian:Attributes|Attributes]]'''. You may need to iterate a bit before deciding on your final set of attributes.
 
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* Record your '''[[Cyllian:Saving Throws|Saving Throws]]'''. Don't forget saving throw penalties for medium or heavy armor.
== Character Class ==
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* Pick three '''[[Cyllian:Words|Words]]''' for your divine powers from the rules.  
 
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* Record the special abilities your character gains from their Words.
Choose a class for your character and record the following.
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* Spend six points picking divine giftsLesser gifts cost 1 point each from your Words, or cost 2 points from other Words. Greater gifts may not be selected at character creation.
*'''[[Cyllian:Warrior|Warrior]]''': 24(6) hit points, +2 combat bonus, 4d damage pool, and select a combat style
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* Choose weapons and armor from *'''[[Cyllian:Godbound Equipment|Equipment]]''' for your character and record themRecord the attribute modifier to-hit and damage.
*'''[[Cyllian:Sorcerer|Sorcerer]]''': 10(4) hit points, +2 magic bonus, select 2 complexity 1 spells and 2 complexity 2 spells
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* AC: <Armor AC> - <Dex modifier>Record saving throw penalties for medium or heavy armor.
*'''[[Cyllian:Rogue|Rogue]]''' 14(5) hit points, +1 combat bonus, 2d damage pool, +1 magic bonus, select 2 complexity 1 spells
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* HP: 8 + Con modifier
*All:  600 XP
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* Effort: 2
 
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* Wealth: 0
== Attributes ==
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* Experience: 0
 
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* Dominion: 0
Select an attribute to be favored.  Record it.
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* Influence: 2
*'''[[Cyllian:Strength|Strength]]''': Bonus added to strength rolls, including every damage die in melee.
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* Record your character's current goal. Achieving personal goals will be one of the keys to character developmentPick a goal that you would like to achieve in the first 3 sessions of play.
*'''[[Cyllian:Intelligence|Intelligence]]''': Bonus added to starting skill points and must be favored by Sorcerers to get access to the most powerful spells.
 
*'''[[Cyllian:Wisdom|Wisdom]]''':  Bonus added to the ability to read people and situations, and as a bonus against mind altering magic.
 
*'''[[Cyllian:Constitution|Constitution]]''': Bonus added to Vitality and Hit Points at every advancement, in addition to a bonus for saves against disease and poison.
 
*'''[[Cyllian:Dexterity|Dexterity]]''':  Bonus added to missile combat in addition to any skill checks involving hand-eye coordination.
 
*'''[[Cyllian:Charisma|Charisma]]''':  Bonus added to all Reaction Rolls and determines total number of loyal retainers a character can have.
 
 
 
Optional:  select a second attribute to be favored and select an attribute to be exceptionableRecord both.
 
 
 
== Skills ==
 
 
 
Characters start with 5 skill points, adjust for Intelligence. '''[[Cyllian:Common Skills|Common Skills]]''' all start at a base of 0. '''[[Cyllian:Professional Skills|Professional Skills]]''' are untrained by default. It costs 1 skill point to train a professional skill to a base value of 0Thereafter, it costs a number of skill points equal to the new level is skill to raise a skillSkills must be advanced 1 level at a time.
 
 
 
For starting characters use the following starting costs:
 
*Train a professional skill to level 0:  1 skill point
 
*Train any skill to level 1 from 0:  1 skill point
 
*Train any skill to level 2 from 0:  3 skill points
 
*Train any skill to level 3 from 0: 6 skill points
 
 
 
== Equipment ==
 
 
 
All character will start with basic equipment and enough money to survive for a short time.
 
* Warrior: any armor, weapons to match the character's Combat Style, a dagger, standard adventurer pack.
 
* Sorcerer: light armor, a single weapon of choice, and a standard adventurer pack.
 
* Rogue: light armor, two weapons of choice, and a standard adventurer pack.
 
* All: start with 20 xxx.  With Charisma bonus double, with Charisma disadvantage, halve.
 

Latest revision as of 22:28, 5 October 2019

[Main Page]

You are someone who has been infused with some form of divinity. You were human. Now you are a demigod or at least a proto-god. The following will lead you through character creation for the campaign.

Character Generation[edit]

  • Using the Godbound Character Blank create a character on the wiki.
  • Name your character. Feel free to have two names: your name before becoming godbound and your name after.
  • Record three Facts Feel free to create details to fill in your facts. Communicate those to me with a short paragraph so that I can weave those into the world and our game.
  • Assign your Attributes. You may need to iterate a bit before deciding on your final set of attributes.
  • Record your Saving Throws. Don't forget saving throw penalties for medium or heavy armor.
  • Pick three Words for your divine powers from the rules.
  • Record the special abilities your character gains from their Words.
  • Spend six points picking divine gifts. Lesser gifts cost 1 point each from your Words, or cost 2 points from other Words. Greater gifts may not be selected at character creation.
  • Choose weapons and armor from *Equipment for your character and record them. Record the attribute modifier to-hit and damage.
  • AC: <Armor AC> - <Dex modifier>. Record saving throw penalties for medium or heavy armor.
  • HP: 8 + Con modifier
  • Effort: 2
  • Wealth: 0
  • Experience: 0
  • Dominion: 0
  • Influence: 2
  • Record your character's current goal. Achieving personal goals will be one of the keys to character development. Pick a goal that you would like to achieve in the first 3 sessions of play.