Difference between revisions of "Cyllian:Godbound Character Creation"

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[[https://wiki.rpg.net/index.php/Cyllian_Sea Main Page]]
 
[[https://wiki.rpg.net/index.php/Cyllian_Sea Main Page]]
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You are someone who has been infused with some form of divinity.  You were human.  Now you are a demigod or at least a proto-god. The following will lead you through character creation for the campaign.
  
 
=Character Generation=
 
=Character Generation=
  
 
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* Using the '''[[Godbound Character Blank]]''' create a character on the wiki.
 
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* Name your character. Feel free to have two names: your name before becoming godbound and your name after.
# Name your hero.
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* Record three '''[[Cyllian:Facts|Facts]]''' Feel free to create details to fill in your factsCommunicate those to me with a short paragraph so that I can weave those into the world and our game.
# Create your own character sheet using the template under Characters.
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* Assign your '''[[Cyllian:Attributes|Attributes]]'''. You may need to iterate a bit before deciding on your final set of attributes.
# Assign attributes using the array 16, 14, 13, 13, 10, 8
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* Record your '''[[Cyllian:Saving Throws|Saving Throws]]'''Don't forget saving throw penalties for medium or heavy armor.
# Record modifiers for each attribute -3 for 3, -2 for 4-5, -1 for 6-8, 0 for 9-12, +1 for 13-15, +2 for 16-17, +3 for 18
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* Pick three '''[[Cyllian:Words|Words]]''' for your divine powers from the rules.  
# Record attribute checks as 21 - attribute for each attribute
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* Record the special abilities your character gains from their Words.
# Decide three facts for your hero:
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* Spend six points picking divine gifts.  Lesser gifts cost 1 point each from your Words, or cost 2 points from other Words.  Greater gifts may not be selected at character creation.
  One fact is where your hero is fromUse the setting information. Feel free to add some detail for your character's specific situation.
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* Choose weapons and armor from *'''[[Cyllian:Godbound Equipment|Equipment]]''' for your character and record them.  Record the attribute modifier to-hit and damage.
  One fact is what your hero did before becoming godbound:  professional background or similar.
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* AC: <Armor AC> - <Dex modifier>Record saving throw penalties for medium or heavy armor.
  One fact is an important relationship or organization your hero is involved withFeel free to create something.
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* HP: 8 + Con modifier
# Pick three Words for your divine powers from the rules. (These Words are the Runes described in the background.)
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* Effort: 2
# Record the special abilities your character gains from their Words.
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* Wealth: 0
# Spend six points picking divine gifts.  Lesser gifts cost 1 point each from your Words, or cost 2 points from other Words.  Greater gifts may not be selected at character creation.
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* Experience: 0
# Record your saving throws.  Each is 15 plus attribute modifier:  Strength or Constitution for Hardiness, Dexterity or Intelligence for Evasion, and Wisdom or Charisma for Spirit.
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* Dominion: 0
# Choose weapons for your character and record them.  Record the attribute modifier to-hit and damage.
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* Influence: 2
  Unarmed 1d2  Str/Dex punch, kick, bite
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* Record your character's current goal. Achieving personal goals will be one of the keys to character developmentPick a goal that you would like to achieve in the first 3 sessions of play.
  Light 1d6 Str/Dex Dirk, club
 
  Medium 1d8 Str Sword, spear, mace
 
  Heavy 1d10 Str Greatsword, maul
 
  1H Ranged 1d6 Dex Javelin, knife
 
  2H Ranged 1d8 Dex Bow, crossbow
 
# Select armorMedium and heavy armor impose saving throw penalties.  Select the saving throw to take for each penalty of -4.
 
  Unarmored AC9
 
  Light    AC7
 
  Medium    AC5  -4 to one save
 
  Heavy    AC3  -4 to two saves
 
  Shield    -1 bonus
 
# HP: 8 + Con modifier
 
# Effort: 2
 
# Wealth: 0
 
# Experience: 0
 
# Dominion: 0
 
# Influence: 2
 
# Record your character's current goal.
 
 
 
== Character Class ==
 
 
 
Choose a class for your character and record the following.
 
*'''[[Cyllian:Warrior|Warrior]]''': 24(6) hit points, +2 combat bonus, 4d damage pool, and select a combat style
 
*'''[[Cyllian:Sorcerer|Sorcerer]]''': 10(4) hit points, +2 magic bonus, select 2 complexity 1 spells and 2 complexity 2 spells
 
*'''[[Cyllian:Rogue|Rogue]]''' 14(5) hit points, +1 combat bonus, 2d damage pool, +1 magic bonus, select 2 complexity 1 spells
 
*All:  600 XP
 
 
 
== Attributes ==
 
 
 
Select an attribute to be favored.  Record it.
 
*'''[[Cyllian:Strength|Strength]]''': Bonus added to strength rolls, including every damage die in melee.
 
*'''[[Cyllian:Intelligence|Intelligence]]''':  Bonus added to starting skill points and must be favored by Sorcerers to get access to the most powerful spells.
 
*'''[[Cyllian:Wisdom|Wisdom]]''':  Bonus added to the ability to read people and situations, and as a bonus against mind altering magic.
 
*'''[[Cyllian:Constitution|Constitution]]''': Bonus added to Vitality and Hit Points at every advancement, in addition to a bonus for saves against disease and poison.
 
*'''[[Cyllian:Dexterity|Dexterity]]''':  Bonus added to missile combat in addition to any skill checks involving hand-eye coordination.
 
*'''[[Cyllian:Charisma|Charisma]]''':  Bonus added to all Reaction Rolls and determines total number of loyal retainers a character can have. 
 
 
 
Optional:  select a second attribute to be favored and select an attribute to be exceptionable.  Record both.
 
 
 
== Skills ==
 
 
 
Characters start with 5 skill points, adjust for Intelligence. '''[[Cyllian:Common Skills|Common Skills]]''' all start at a base of 0.  '''[[Cyllian:Professional Skills|Professional Skills]]''' are untrained by default. It costs 1 skill point to train a professional skill to a base value of 0.  Thereafter, it costs a number of skill points equal to the new level is skill to raise a skill.  Skills must be advanced 1 level at a time.
 
 
 
For starting characters use the following starting costs:
 
*Train a professional skill to level 0:  1 skill point
 
*Train any skill to level 1 from 0:  1 skill point
 
*Train any skill to level 2 from 0:  3 skill points
 
*Train any skill to level 3 from 0:  6 skill points
 
 
 
== Equipment ==
 
 
 
All character will start with basic equipment and enough money to survive for a short time.
 
* Warrior: any armor, weapons to match the character's Combat Style, a dagger, standard adventurer pack.
 
* Sorcerer:  light armor, a single weapon of choice, and a standard adventurer pack.
 
* Rogue: light armor, two weapons of choice, and a standard adventurer pack.
 
* All: start with 20 xxx.  With Charisma bonus double, with Charisma disadvantage, halve.
 

Latest revision as of 22:28, 5 October 2019

[Main Page]

You are someone who has been infused with some form of divinity. You were human. Now you are a demigod or at least a proto-god. The following will lead you through character creation for the campaign.

Character Generation[edit]

  • Using the Godbound Character Blank create a character on the wiki.
  • Name your character. Feel free to have two names: your name before becoming godbound and your name after.
  • Record three Facts Feel free to create details to fill in your facts. Communicate those to me with a short paragraph so that I can weave those into the world and our game.
  • Assign your Attributes. You may need to iterate a bit before deciding on your final set of attributes.
  • Record your Saving Throws. Don't forget saving throw penalties for medium or heavy armor.
  • Pick three Words for your divine powers from the rules.
  • Record the special abilities your character gains from their Words.
  • Spend six points picking divine gifts. Lesser gifts cost 1 point each from your Words, or cost 2 points from other Words. Greater gifts may not be selected at character creation.
  • Choose weapons and armor from *Equipment for your character and record them. Record the attribute modifier to-hit and damage.
  • AC: <Armor AC> - <Dex modifier>. Record saving throw penalties for medium or heavy armor.
  • HP: 8 + Con modifier
  • Effort: 2
  • Wealth: 0
  • Experience: 0
  • Dominion: 0
  • Influence: 2
  • Record your character's current goal. Achieving personal goals will be one of the keys to character development. Pick a goal that you would like to achieve in the first 3 sessions of play.