Difference between revisions of "Cyllian:Godbound Character Creation"

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Read the '''[[Cyllian:Setting | Setting Background Primer]]''' first.
 
Read the '''[[Cyllian:Setting | Setting Background Primer]]''' first.
  
You are someone who has been infused with some form of divinity.  You were human.  Now your are a demigod or at least a proto-god. The following will lead you through character creation for the campaign.  
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You are someone who has been infused with some form of divinity.  You were human.  Now you are a demigod or at least a proto-god. The following will lead you through character creation for the campaign.  
  
 
=Character Generation=
 
=Character Generation=
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* '''[[Cyllian:Facts|Facts]]''' 2: How did you make your way in the world before becoming godbound?  This is how you earned your living, where you traveled, who you interacted with, or similar.  Again, you only need to record a sentence on your character sheet.   
 
* '''[[Cyllian:Facts|Facts]]''' 2: How did you make your way in the world before becoming godbound?  This is how you earned your living, where you traveled, who you interacted with, or similar.  Again, you only need to record a sentence on your character sheet.   
 
* '''[[Cyllian:Facts|Facts]]''' 3: Name an important relationship for your character.  It can be an associate, family, religion, or similar.  It can be directly associated with either of the previous Facts. It does need to be something that you want brought into the game in some manner.   
 
* '''[[Cyllian:Facts|Facts]]''' 3: Name an important relationship for your character.  It can be an associate, family, religion, or similar.  It can be directly associated with either of the previous Facts. It does need to be something that you want brought into the game in some manner.   
* Paragraph:  please write a short paragraph expanding your character's background from the Facts. This just gives me enough to weave your interests into the game.  Also, please explain how your character became godbound.  This can be a vision, a dream, an interaction at a temple, a trip to another world, or similar. Maybe you died, or should have, but didn't because something inside of you came out that saved you.  I don't really care here.  Be creative.  Tie it into your Words.  
+
* Paragraph:  please write a short paragraph expanding your character's background from the Facts. This just gives me enough to weave your interests into the game.  Also, please explain how your character became godbound.  This can be a vision, a dream, an interaction at a temple, a trip to another world, or similar. Maybe you died, or should have, but didn't because something inside of you came out that saved you.  Be creative.  Tie it into your Words.  
 
* Godbound uses the standard D&D '''[[Cyllian:Attributes|Attributes]]'''. Assign attributes using the array 16, 14, 13, 13, 10, 8.  When you select Words, many of them will advance a lower attribute to 16 automatically, or advance a 16 to an 18.  There are also Gifts that will automatically advance an attribute.  You may need to iterate a bit before deciding on your final set of attributes.
 
* Godbound uses the standard D&D '''[[Cyllian:Attributes|Attributes]]'''. Assign attributes using the array 16, 14, 13, 13, 10, 8.  When you select Words, many of them will advance a lower attribute to 16 automatically, or advance a 16 to an 18.  There are also Gifts that will automatically advance an attribute.  You may need to iterate a bit before deciding on your final set of attributes.
 
* Record modifiers for each attribute -3 for 3, -2 for 4-5, -1 for 6-8, 0 for 9-12, +1 for 13-15, +2 for 16-17, +3 for 18
 
* Record modifiers for each attribute -3 for 3, -2 for 4-5, -1 for 6-8, 0 for 9-12, +1 for 13-15, +2 for 16-17, +3 for 18

Revision as of 15:45, 5 October 2019

[Main Page]

Read the Setting Background Primer first.

You are someone who has been infused with some form of divinity. You were human. Now you are a demigod or at least a proto-god. The following will lead you through character creation for the campaign.

Character Generation

  • Using the Godbound Character Blank create a character on the wiki.
  • Name your character. Feel free to have two names: your name before becoming godbound and your name after.
  • Facts 1: Record your character's background. This is where you are from. It should indicate both where you're from geographically and your cultural background within that location. I do not have details for the locations. Those are for you to create. You only need to record a sentence on your character sheet.
  • Facts 2: How did you make your way in the world before becoming godbound? This is how you earned your living, where you traveled, who you interacted with, or similar. Again, you only need to record a sentence on your character sheet.
  • Facts 3: Name an important relationship for your character. It can be an associate, family, religion, or similar. It can be directly associated with either of the previous Facts. It does need to be something that you want brought into the game in some manner.
  • Paragraph: please write a short paragraph expanding your character's background from the Facts. This just gives me enough to weave your interests into the game. Also, please explain how your character became godbound. This can be a vision, a dream, an interaction at a temple, a trip to another world, or similar. Maybe you died, or should have, but didn't because something inside of you came out that saved you. Be creative. Tie it into your Words.
  • Godbound uses the standard D&D Attributes. Assign attributes using the array 16, 14, 13, 13, 10, 8. When you select Words, many of them will advance a lower attribute to 16 automatically, or advance a 16 to an 18. There are also Gifts that will automatically advance an attribute. You may need to iterate a bit before deciding on your final set of attributes.
  • Record modifiers for each attribute -3 for 3, -2 for 4-5, -1 for 6-8, 0 for 9-12, +1 for 13-15, +2 for 16-17, +3 for 18
  • Record attribute checks as 21 - attribute for each attribute
  • Record your Saving Throws. Each is 15 plus attribute modifier: Strength or Constitution for Hardiness, Dexterity or Intelligence for Evasion, and Wisdom or Charisma for Spirit. Adjust for armor.
  • Pick three Words for your divine powers from the rules.
  • Record the special abilities your character gains from their Words.
  • Spend six points picking divine gifts. Lesser gifts cost 1 point each from your Words, or cost 2 points from other Words. Greater gifts may not be selected at character creation.
  • Choose weapons for your character and record them. Record the attribute modifier to-hit and damage.
  • AC: <Armor AC> - <Dex modifier>. Record saving throw penalties for medium or heavy armor.
  • HP: 8 + Con modifier
  • Effort: 2
  • Wealth: 0
  • Experience: 0
  • Dominion: 0
  • Influence: 2
  • Record your character's current goal. Achieving personal goals will be one of the keys to character development. Pick a goal that you would like to achieve in the first 3 sessions of play.