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Clans are tightly bound through blood relationships, both to the living and the dead. The dead grant protection and guidance for the living. Each clan has a shaman who performs and administers rites for the dead ancestors, and acts as an intercedent for the clan when encountering foreign spirits. Some spirits must be mollified, while others can bring friendly aid. Some clans also follow an animistic tradition, but most do not. | Clans are tightly bound through blood relationships, both to the living and the dead. The dead grant protection and guidance for the living. Each clan has a shaman who performs and administers rites for the dead ancestors, and acts as an intercedent for the clan when encountering foreign spirits. Some spirits must be mollified, while others can bring friendly aid. Some clans also follow an animistic tradition, but most do not. | ||
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[[https://wiki.rpg.net/index.php/Cyllian_Sea Main Page]] | [[https://wiki.rpg.net/index.php/Cyllian_Sea Main Page]] |