Cyllian:Rogue

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The Rogue is a character with both the ability to learn and cast magic and a strong character in combat.

Level Experience Points Hit Points Combat Bonus Magic Bonus Spells Known Note
1 0 5 +0 +0 1 - - - - -
2 100 8 +0 +0 1 - - - - -
3 200 '11 +0 +0 2 - - - - -
4 400 14 +1 +1 2 - - - - -
5 800 17 +1 +1 2 1 - - - -
6 1600 20 +1 +1 2 1 - - - -
7 3200 23 +2 +2 2 2 - - - -
8 6400 26 +2 +2 2 2 - - - -
9 12000 29 +2 +2 2 2 1 - - -
10 24000 32 +3 +3 3 2 1 - - -
11 48000 35 +3 +3 3 3 2 - - -
12 96000 38 +3 +3 3 3 2 1 - -


Hit Points

Rogues start with 5 hit points (adjust by Constitution bonus) to represent their robust physical health. At each level, the Rogue gains an additional 3 hit points (adjusted by Constitution bonus) that represent incoming attacks that the Rogue avoids due a combination of luck, skill, fatigue, and experience. Only their original first level hit points represent any substantial damage to the Rogue.

Combat Bonus

Rogues start with no combat bonus, but gain one at 4th level. This increases every 3 levels thereafter.

Damage Dice

Rogues have a number of damage dice equal to their level that they can allocate every round of combat. Up to half these dice can be allocated to a single opponent.

Magic Bonus

Rogues start with no magic bonus, but gain one at 4th level. This increases every 3 levels thereafter.

Spells

Rogues start with a single spell at first level. Every other level they gain the ability to learn another spell. See Sorcerer for a list of spells and the details on spell casting.